From 1cd2c3d517912c6b9ec04d526fc252dd4de24a7a Mon Sep 17 00:00:00 2001 From: peter1138 Date: Fri, 4 Jan 2008 13:40:23 +0000 Subject: [PATCH] (svn r11756) -Fix: Out of bounds access caused if a vehicle's cargo amount was higher than its capacity when resolving sprite groups. --- src/newgrf_engine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index defa75ae93..a12d04ce40 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -803,7 +803,7 @@ static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading; - if (v->cargo.Count() == v->cargo_cap || totalsets == 1) { + if (v->cargo.Count() >= v->cargo_cap || totalsets == 1) { set = totalsets - 1; } else if (v->cargo.Empty() || totalsets == 2) { set = 0;