mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG
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4
gfx.c
4
gfx.c
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@ -13,6 +13,10 @@
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#include "hal.h"
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#include "variables.h"
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#ifdef _DEBUG
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bool _dbg_screen_rect;
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#endif
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Colour _cur_palette[256];
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, int mode);
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4
gfx.h
4
gfx.h
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@ -124,4 +124,8 @@ typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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#endif /* GFX_H */
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1
hal.h
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hal.h
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@ -43,7 +43,6 @@ enum DriverType {
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};
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extern void GameLoop(void);
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extern bool _dbg_screen_rect;
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// Deals with finding savegames
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@ -61,8 +61,6 @@ extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
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extern void DoStartupNewPlayer(bool is_ai);
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extern void ShowOSErrorBox(const char *buf);
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bool _dbg_screen_rect;
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/* TODO: usrerror() for errors which are not of an internal nature but
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* caused by the user, i.e. missing files or fatal configuration errors.
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* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
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