mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
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@ -656,6 +656,8 @@ int ttd_main(int argc, char *argv[])
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GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
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WaitTillGeneratedWorld();
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CheckForMissingGlyphsInLoadedLanguagePack();
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#ifdef ENABLE_NETWORK
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if (network && _network_available) {
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if (network_conn != NULL) {
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