mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26215) -Codechange: rework code so one can test if a blitter factory exists before attempting trying to instantiate an instance
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@ -94,6 +94,24 @@ public:
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* @post Sets the blitter so GetCurrentBlitter() returns it too.
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*/
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static Blitter *SelectBlitter(const char *name)
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{
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BlitterFactory *b = GetBlitterFactory(name);
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if (b == NULL) return NULL;
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Blitter *newb = b->CreateInstance();
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delete *GetActiveBlitter();
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*GetActiveBlitter() = newb;
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DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", newb->GetName());
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return newb;
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}
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/**
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* Get the blitter factory with the given name.
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* @param name the blitter factory to select.
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* @return The blitter factory, or NULL when there isn't one with the wanted name.
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*/
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static BlitterFactory *GetBlitterFactory(const char *name)
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{
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#if defined(DEDICATED)
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const char *default_blitter = "null";
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@ -117,12 +135,7 @@ public:
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for (; it != GetBlitters().end(); it++) {
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BlitterFactory *b = (*it).second;
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if (strcasecmp(bname, b->name) == 0) {
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Blitter *newb = b->CreateInstance();
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delete *GetActiveBlitter();
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*GetActiveBlitter() = newb;
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DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", bname);
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return newb;
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return b;
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}
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}
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return NULL;
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