(svn r13210) -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation

This commit is contained in:
belugas 2008-05-22 02:13:24 +00:00
parent b4128cbc25
commit 1e79665b45
1 changed files with 24 additions and 27 deletions

View File

@ -133,6 +133,7 @@ static int GetNthSetBit(uint32 bits, int n)
struct TownAuthorityWindow : Window {
private:
Town *town;
int sel_index;
enum TownAuthorityWidget {
@ -149,6 +150,7 @@ public:
TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
Window(desc, window_number), sel_index(-1)
{
this->town = GetTown(this->window_number);
this->vscroll.cap = 5;
this->FindWindowPlacementAndResize(desc);
@ -156,9 +158,8 @@ public:
virtual void OnPaint()
{
const Town *t = GetTown(this->window_number);
int numact;
uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
uint buttons = GetMaskOfTownActions(&numact, _local_player, this->town);
SetVScrollCount(this, numact + 1);
@ -178,13 +179,13 @@ public:
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) {
if (p->is_active && (HasBit(this->town->have_ratings, p->index) || this->town->exclusivity == p->index)) {
DrawPlayerIcon(p->index, 2, y);
SetDParam(0, p->index);
SetDParam(1, p->index);
int r = t->ratings[p->index];
int r = this->town->ratings[p->index];
StringID str;
(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
(str++, r <= RATING_VERYPOOR) || // Very Poor
@ -196,7 +197,7 @@ public:
(str++, true); // Outstanding
SetDParam(2, str);
if (t->exclusivity == p->index) { // red icon for player with exclusive rights
if (this->town->exclusivity == p->index) { // red icon for player with exclusive rights
DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
}
@ -235,12 +236,11 @@ public:
{
switch (widget) {
case TWA_COMMAND_LIST: {
const Town *t = GetTown(this->window_number);
int y = (pt.y - 0x6B) / 10;
if (!IsInsideMM(y, 0, 5)) return;
y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + this->vscroll.pos - 1);
y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, this->town), y + this->vscroll.pos - 1);
if (y >= 0) {
this->sel_index = y;
this->SetDirty();
@ -250,7 +250,7 @@ public:
}
case TWA_EXECUTE:
DoCommandP(GetTown(this->window_number)->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
DoCommandP(this->town->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
break;
}
}
@ -275,6 +275,7 @@ static void ShowTownAuthorityWindow(uint town)
struct TownViewWindow : Window {
private:
Town *town;
enum TownViewWidget {
TVW_CAPTION = 1,
@ -289,13 +290,13 @@ private:
public:
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const Town *t = GetTown(this->window_number);
this->town = GetTown(this->window_number);
bool ingame = _game_mode != GM_EDITOR;
this->flags4 |= WF_DISABLE_VP_SCROLL;
InitializeWindowViewport(this, 3, 17, 254, 86, t->xy, ZOOM_LVL_TOWN);
InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN);
bool ingame = _game_mode != GM_EDITOR;
if (t->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode
this->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode
this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode
@ -314,24 +315,22 @@ public:
virtual void OnPaint()
{
const Town *t = GetTown(this->window_number);
/* disable renaming town in network games if you are not the server */
this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
SetDParam(0, t->index);
SetDParam(0, this->town->index);
this->DrawWidgets();
SetDParam(0, t->population);
SetDParam(1, t->num_houses);
SetDParam(0, this->town->population);
SetDParam(1, this->town->num_houses);
DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
SetDParam(0, t->act_pass);
SetDParam(1, t->max_pass);
SetDParam(0, this->town->act_pass);
SetDParam(1, this->town->max_pass);
DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
SetDParam(0, t->act_mail);
SetDParam(1, t->max_mail);
SetDParam(0, this->town->act_mail);
SetDParam(1, this->town->max_mail);
DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
this->DrawViewport();
@ -339,14 +338,12 @@ public:
virtual void OnClick(Point pt, int widget)
{
Town *t = GetTown(this->window_number);
switch (widget) {
case TVW_CENTERVIEW: /* scroll to location */
if (_ctrl_pressed) {
ShowExtraViewPortWindow(t->xy);
ShowExtraViewPortWindow(this->town->xy);
} else {
ScrollMainWindowToTile(t->xy);
ScrollMainWindowToTile(this->town->xy);
}
break;
@ -360,11 +357,11 @@ public:
break;
case TVW_EXPAND: /* expand town - only available on Scenario editor */
ExpandTown(t);
ExpandTown(this->town);
break;
case TVW_DELETE: /* delete town - only available on Scenario editor */
delete t;
delete this->town;
break;
}
}