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(svn r22655) -Add: [NewGRF] Add water class to the 'land info of nearby tiles' vars.
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@ -442,7 +442,7 @@ uint32 GetNearbyTileInformation(TileIndex tile)
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uint z;
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Slope tileh = GetTileSlope(tile, &z);
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byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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byte terrain_type = (HasTileWaterClass(tile) ? GetWaterClass(tile) : WATER_CLASS_INVALID) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
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}
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