Codechange: Use consistent name for bay road stops

As of #10494, this is how we describe original dead-end road stops.
This commit is contained in:
Tyler Trahan 2023-10-22 17:27:57 -04:00
parent 5f442c9127
commit 1f41e773d6
12 changed files with 22 additions and 22 deletions

View File

@ -1220,7 +1220,7 @@ static void CheckCaches()
/* Strict checking of the road stop cache entries */
for (const RoadStop *rs : RoadStop::Iterate()) {
if (IsStandardRoadStopTile(rs->xy)) continue;
if (IsBayRoadStopTile(rs->xy)) continue;
assert(rs->GetEntry(DIAGDIR_NE) != rs->GetEntry(DIAGDIR_NW));
rs->GetEntry(DIAGDIR_NE)->CheckIntegrity(rs);

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@ -247,7 +247,7 @@ protected:
inline bool CanExitOldTile()
{
/* road stop can be left at one direction only unless it's a drive-through stop */
if (IsRoadTT() && IsStandardRoadStopTile(m_old_tile)) {
if (IsRoadTT() && IsBayRoadStopTile(m_old_tile)) {
DiagDirection exitdir = GetRoadStopDir(m_old_tile);
if (exitdir != m_exitdir) {
m_err = EC_NO_WAY;
@ -278,7 +278,7 @@ protected:
/** return true if we can enter m_new_tile from m_exitdir */
inline bool CanEnterNewTile()
{
if (IsRoadTT() && IsStandardRoadStopTile(m_new_tile)) {
if (IsRoadTT() && IsBayRoadStopTile(m_new_tile)) {
/* road stop can be entered from one direction only unless it's a drive-through stop */
DiagDirection exitdir = GetRoadStopDir(m_new_tile);
if (ReverseDiagDir(exitdir) != m_exitdir) {
@ -402,7 +402,7 @@ protected:
/* Single tram bits and standard road stops cause reversing. */
if (IsRoadTT() && ((IsTram() && GetSingleTramBit(m_old_tile) == ReverseDiagDir(m_exitdir)) ||
(IsStandardRoadStopTile(m_old_tile) && GetRoadStopDir(m_old_tile) == ReverseDiagDir(m_exitdir)))) {
(IsBayRoadStopTile(m_old_tile) && GetRoadStopDir(m_old_tile) == ReverseDiagDir(m_exitdir)))) {
/* reverse */
m_new_tile = m_old_tile;
m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));

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@ -695,7 +695,7 @@ static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection en
if (IsTileType(tile, MP_RAILWAY) || // Rail tile (also rail depot)
HasStationTileRail(tile) || // Rail station tile/waypoint
IsRoadDepotTile(tile) || // Road depot tile
IsStandardRoadStopTile(tile)) { // Road station tile (but not drive-through stops)
IsBayRoadStopTile(tile)) { // Road station tile (but not drive-through stops)
return IsTileOwner(tile, owner); // You need to own these tiles entirely to use them
}
@ -768,7 +768,7 @@ static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint
if (type != TRANSPORT_WATER && IsDepotTypeTile(tile, type)) return GetDepotDirection(tile, type);
if (type == TRANSPORT_ROAD) {
if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
if (IsBayRoadStopTile(tile)) return GetRoadStopDir(tile);
if ((RoadTramType)subtype == RTT_TRAM) return GetSingleTramBit(tile);
}

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@ -2487,7 +2487,7 @@ CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_s
}
uint num_pieces = CountBits(GetAnyRoadBits(tile, rtt));
if (tt == MP_STATION && IsStandardRoadStopTile(tile)) {
if (tt == MP_STATION && IsBayRoadStopTile(tile)) {
num_pieces *= ROAD_STOP_TRACKBIT_FACTOR;
} else if (tt == MP_ROAD && IsRoadDepot(tile)) {
num_pieces *= ROAD_DEPOT_TRACKBIT_FACTOR;

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@ -45,7 +45,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
return rs;
@ -215,7 +215,7 @@ void RoadStop::ClearDriveThrough()
*/
void RoadStop::Leave(RoadVehicle *rv)
{
if (IsStandardRoadStopTile(rv->tile)) {
if (IsBayRoadStopTile(rv->tile)) {
/* Vehicle is leaving a road stop tile, mark bay as free */
this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
this->SetEntranceBusy(false);
@ -232,7 +232,7 @@ void RoadStop::Leave(RoadVehicle *rv)
*/
bool RoadStop::Enter(RoadVehicle *rv)
{
if (IsStandardRoadStopTile(this->xy)) {
if (IsBayRoadStopTile(this->xy)) {
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;

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@ -893,7 +893,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
/* Road depot owned by another company or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE;
}
} else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) {
} else if (IsTileType(tile, MP_STATION) && IsBayRoadStopTile(tile)) {
/* Standard road stop (drive-through stops are treated as normal road) */
if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || v->HasArticulatedPart()) {
@ -908,7 +908,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
trackdirs = TRACKDIR_BIT_NONE;
} else {
/* Proper station type, check if there is free loading bay */
if (!_settings_game.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
if (!_settings_game.pf.roadveh_queue && IsBayRoadStopTile(tile) &&
!RoadStop::GetByTile(tile, rstype)->HasFreeBay()) {
/* Station is full and RV queuing is off */
trackdirs = TRACKDIR_BIT_NONE;
@ -1535,7 +1535,7 @@ again:
if (v->current_order.IsType(OT_LEAVESTATION)) v->current_order.Free();
}
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
if (IsBayRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
StartRoadVehSound(v);
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
@ -1740,7 +1740,7 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const
return DiagDirToDiagTrackdir(GetRoadDepotDirection(this->tile));
}
if (IsStandardRoadStopTile(this->tile)) {
if (IsBayRoadStopTile(this->tile)) {
/* We'll assume the road vehicle is facing outwards */
return DiagDirToDiagTrackdir(GetRoadStopDir(this->tile)); // Road vehicle in a station
}

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@ -2828,7 +2828,7 @@ bool AfterLoadGame()
/* The road owner of standard road stops was not properly accounted for. */
if (IsSavegameVersionBefore(SLV_172)) {
for (auto t : Map::Iterate()) {
if (!IsStandardRoadStopTile(t)) continue;
if (!IsBayRoadStopTile(t)) continue;
Owner o = GetTileOwner(t);
SetRoadOwner(t, RTT_ROAD, o);
SetRoadOwner(t, RTT_TRAM, o);

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@ -211,7 +211,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
/* The vehicle cannot go to this roadstop (different roadtype) */
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
break;

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@ -3408,7 +3408,7 @@ static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode
Axis axis = DiagDirToAxis(dir);
if (side != INVALID_DIAGDIR) {
if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
if (axis != DiagDirToAxis(side) || (IsBayRoadStopTile(tile) && dir != side)) break;
}
trackbits = AxisToTrackBits(axis);

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@ -216,11 +216,11 @@ static inline bool IsRoadStopTile(Tile t)
}
/**
* Is tile \a t a standard (non-drive through) road stop station?
* Is tile \a t a bay (non-drive through) road stop station?
* @param t Tile to check
* @return \c true if the tile is a station tile and a standard road stop
* @return \c true if the tile is a station tile and a bay road stop
*/
static inline bool IsStandardRoadStopTile(Tile t)
static inline bool IsBayRoadStopTile(Tile t)
{
return IsRoadStopTile(t) && GetStationGfx(t) < GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET;
}

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@ -847,7 +847,7 @@ void OnTick_Town()
*/
static RoadBits GetTownRoadBits(TileIndex tile)
{
if (IsRoadDepotTile(tile) || IsStandardRoadStopTile(tile)) return ROAD_NONE;
if (IsRoadDepotTile(tile) || IsBayRoadStopTile(tile)) return ROAD_NONE;
return GetAnyRoadBits(tile, RTT_ROAD, true);
}

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@ -2896,7 +2896,7 @@ StringID GetVehicleCannotUseStationReason(const Vehicle *v, const Station *st)
for (; rs != nullptr; rs = rs->next) {
/* Articulated vehicles cannot use bay road stops, only drive-through. Make sure the vehicle can actually use this bay stop */
if (HasTileAnyRoadType(rs->xy, rv->compatible_roadtypes) && IsStandardRoadStopTile(rs->xy) && rv->HasArticulatedPart()) {
if (HasTileAnyRoadType(rs->xy, rv->compatible_roadtypes) && IsBayRoadStopTile(rs->xy) && rv->HasArticulatedPart()) {
err = STR_ERROR_NO_STOP_ARTICULATED_VEHICLE;
continue;
}