mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11178) -Fix: don't check newgrf callback 22 in scenario editor
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@ -118,7 +118,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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indsp = GetIndustrySpec(ind);
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if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) {
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_fund_gui.index[_fund_gui.count] = ind;
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_fund_gui.enabled[_fund_gui.count] = CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
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_fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
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_fund_gui.count++;
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}
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}
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@ -128,7 +128,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
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indsp = GetIndustrySpec(ind);
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if (indsp->enabled && indsp->IsRawIndustry()) {
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_fund_gui.index[_fund_gui.count] = ind;
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_fund_gui.enabled[_fund_gui.count] = CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
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_fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
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_fund_gui.count++;
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}
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}
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