(svn r11178) -Fix: don't check newgrf callback 22 in scenario editor

This commit is contained in:
glx 2007-09-28 00:34:10 +00:00
parent 7cdbb50b5b
commit 1f4889e38a
1 changed files with 2 additions and 2 deletions

View File

@ -118,7 +118,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
indsp = GetIndustrySpec(ind);
if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) {
_fund_gui.index[_fund_gui.count] = ind;
_fund_gui.enabled[_fund_gui.count] = CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
_fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
_fund_gui.count++;
}
}
@ -128,7 +128,7 @@ static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
indsp = GetIndustrySpec(ind);
if (indsp->enabled && indsp->IsRawIndustry()) {
_fund_gui.index[_fund_gui.count] = ind;
_fund_gui.enabled[_fund_gui.count] = CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
_fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
_fund_gui.count++;
}
}