(svn r14483) -Fix [FS#2340]: On reaching a waypoint a train could falsely be reported as lost when doing the look ahead for a path.

This commit is contained in:
michi_cc 2008-10-18 13:13:31 +00:00
parent 73dc280847
commit 2001d127b8
1 changed files with 9 additions and 2 deletions

View File

@ -2918,6 +2918,15 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir
}
}
/* Save the current train order. The destructor will restore the old order on function exit. */
VehicleOrderSaver orders(v);
/* If the current tile is the destination of the current order and
* a reservation was requested, advance to the next order. */
if (v->tile == v->dest_tile || (v->current_order.IsType(OT_GOTO_STATION) && IsRailwayStationTile(v->tile) && v->current_order.GetDestination() == GetStationIndex(v->tile))) {
orders.SwitchToNextOrder();
}
if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
/* Pathfinders are able to tell that route was only 'guessed'. */
bool path_not_found = false;
@ -2981,8 +2990,6 @@ static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir
if (got_reservation != NULL) *got_reservation = true;
/* Save the current train order. The destructor will restore the old order on function exit. */
VehicleOrderSaver orders(v);
/* Reservation target found and free, check if it is safe. */
while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
/* Extend reservation until we have found a safe position. */