(svn r8414) -Codechange: Use own AutoPtrT instead of std::auto_ptr.

-Simplifies assignment from raw pointers
 -Should be harder to crash the program by incorrect assignment into it.
 -Should help with MorphOS compilation errors
This commit is contained in:
KUDr 2007-01-26 11:38:07 +00:00
parent 29a332e829
commit 201ba1f5c3
5 changed files with 119 additions and 18 deletions

View File

@ -1020,6 +1020,9 @@
<File
RelativePath=".\..\src\misc\autocopyptr.hpp">
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp">
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp">
</File>

View File

@ -1303,6 +1303,9 @@
<File
RelativePath=".\..\src\misc\autocopyptr.hpp">
</File>
<File
RelativePath=".\..\src\misc\autoptr.hpp">
</File>
<File
RelativePath=".\..\src\misc\binaryheap.hpp">
</File>

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@ -312,6 +312,7 @@ water_map.h
# Misc
misc/array.hpp
misc/autocopyptr.hpp
misc/autoptr.hpp
misc/binaryheap.hpp
misc/blob.hpp
misc/countedptr.hpp

95
src/misc/autoptr.hpp Normal file
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@ -0,0 +1,95 @@
/* $Id:$ */
#ifndef AUTOPTR_HPP
#define AUTOPTR_HPP
/** AutoPtrT - kind of smart pointer that ensures the owned object gets
* deleted when its pointer goes out of scope.
* It is non-invasive smart pointer (no reference counter).
* When copied, the copy takes ownership of underlying object
* and original becomes NULL!
* Can be used also for polymorphic data types (interfaces).
*/
template <class T>
class AutoPtrT {
public:
typedef T obj_t;
protected:
mutable T* m_p; ///< points to the data
public:
FORCEINLINE AutoPtrT()
: m_p(NULL)
{};
FORCEINLINE AutoPtrT(const AutoPtrT<T>& src)
: m_p(src.m_p)
{
if (m_p != NULL) src.m_p = NULL;
};
FORCEINLINE AutoPtrT(T *p)
: m_p(p)
{}
FORCEINLINE ~AutoPtrT()
{
if (m_p != NULL) {
delete m_p;
m_p = NULL;
}
}
/** give-up ownership and NULLify the raw pointer */
FORCEINLINE T* Release()
{
T* p = m_p;
m_p = NULL;
return p;
}
/** raw-pointer cast operator (read only) */
FORCEINLINE operator const T* () const
{
return m_p;
}
/** raw-pointer cast operator */
FORCEINLINE operator T* ()
{
return m_p;
}
/** dereference operator (read only) */
FORCEINLINE const T* operator -> () const
{
assert(m_p != NULL);
return m_p;
}
/** dereference operator (read / write) */
FORCEINLINE T* operator -> ()
{
assert(m_p != NULL);
return m_p;
}
/** assignment operator */
FORCEINLINE AutoPtrT& operator = (const AutoPtrT& src)
{
m_p = src.m_p;
if (m_p != NULL) src.m_p = NULL;
return *this;
}
/** forwarding 'lower than' operator to the underlaying items */
FORCEINLINE bool operator < (const AutoPtrT& other) const
{
assert(m_p != NULL);
assert(other.m_p != NULL);
return (*m_p) < (*other.m_p);
}
};
#endif /* AUTOPTR_HPP */

View File

@ -34,8 +34,7 @@
#include "yapf/yapf.h"
#include "date.h"
#include "helpers.hpp"
#include <memory> // for auto_ptr
#include "misc/autoptr.hpp"
/**
* Called if a new block is added to the station-pool
@ -932,7 +931,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
// Reuse an existing station.
@ -955,7 +954,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
st_auto_delete = st;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
@ -1044,7 +1043,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
st_auto_delete.Release();
}
return cost;
@ -1366,7 +1365,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* ensure that in case of error (or no DC_EXEC) the new road stop gets deleted upon return */
std::auto_ptr<RoadStop> rs_auto_delete(road_stop);
AutoPtrT<RoadStop> rs_auto_delete(road_stop);
if (st != NULL &&
GetNumRoadStopsInStation(st, RoadStop::BUS) + GetNumRoadStopsInStation(st, RoadStop::TRUCK) >= RoadStop::LIMIT) {
@ -1375,7 +1374,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player) {
@ -1391,7 +1390,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
st_auto_delete = st;
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
@ -1425,8 +1424,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station and the new road stop */
st_auto_delete.release();
rs_auto_delete.release();
st_auto_delete.Release();
rs_auto_delete.Release();
}
return cost;
}
@ -1633,7 +1632,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
@ -1651,7 +1650,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
st_auto_delete = st;
st->town = t;
@ -1699,7 +1698,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
st_auto_delete.Release();
}
return cost;
@ -1771,7 +1770,7 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
std::auto_ptr<Station> st_auto_delete(st);
AutoPtrT<Station> st_auto_delete(st);
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
@ -1795,7 +1794,7 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
st_auto_delete.Release();
}
return _price.build_dock;
@ -1915,7 +1914,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
AutoPtrT<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
@ -1930,7 +1929,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
st_auto_delete = st;
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
@ -1956,7 +1955,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
st_auto_delete.Release();
}
return _price.build_dock;
}