From 207cf7bbdd2c3b919530fe66049131c18df71e4b Mon Sep 17 00:00:00 2001 From: glx22 Date: Tue, 5 Oct 2021 17:58:19 +0200 Subject: [PATCH] Change: Reverse ship when leaving docks if a better path exists --- src/ship_cmd.cpp | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 415d97ebce..0d8cd6c375 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -335,6 +335,18 @@ static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *data) return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr; } +static bool CheckReverseShip(const Ship *v) +{ + /* Ask pathfinder for best direction */ + bool reverse = false; + switch (_settings_game.pf.pathfinder_for_ships) { + case VPF_NPF: reverse = NPFShipCheckReverse(v); break; + case VPF_YAPF: reverse = YapfShipCheckReverse(v); break; + default: NOT_REACHED(); + } + return reverse; +} + static bool CheckShipLeaveDepot(Ship *v) { if (!v->IsChainInDepot()) return false; @@ -364,14 +376,7 @@ static bool CheckShipLeaveDepot(Ship *v) TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour); TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour); if (north_tracks && south_tracks) { - /* Ask pathfinder for best direction */ - bool reverse = false; - switch (_settings_game.pf.pathfinder_for_ships) { - case VPF_NPF: reverse = NPFShipCheckReverse(v); break; - case VPF_YAPF: reverse = YapfShipCheckReverse(v); break; - default: NOT_REACHED(); - } - if (reverse) north_tracks = TRACK_BIT_NONE; + if (CheckReverseShip(v)) north_tracks = TRACK_BIT_NONE; } if (north_tracks) { @@ -624,6 +629,7 @@ static void ShipController(Ship *v) const byte *b; Track track; TrackBits tracks; + GetNewVehiclePosResult gp; v->tick_counter++; v->current_order_time++; @@ -632,7 +638,8 @@ static void ShipController(Ship *v) if (v->vehstatus & VS_STOPPED) return; - ProcessOrders(v); + if (ProcessOrders(v) && CheckReverseShip(v)) goto reverse_direction; + v->HandleLoading(); if (v->current_order.IsType(OT_LOADING)) return; @@ -657,7 +664,7 @@ static void ShipController(Ship *v) if (!ShipAccelerate(v)) return; - GetNewVehiclePosResult gp = GetNewVehiclePos(v); + gp = GetNewVehiclePos(v); if (v->state != TRACK_BIT_WORMHOLE) { /* Not on a bridge */ if (gp.old_tile == gp.new_tile) {