mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r5352) -Fix: Return accurate slope information for tunnels and bridges to fix several foundation graphics glitches
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@ -1146,8 +1146,29 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
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static Slope GetSlopeTileh_TunnelBridge(TileIndex tile, Slope tileh)
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{
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// not accurate, but good enough for slope graphics drawing
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return SLOPE_FLAT;
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uint f;
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if (IsTunnel(tile)) {
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return tileh;
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} else {
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if (IsBridgeRamp(tile)) {
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if (HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
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return tileh;
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} else {
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f = GetBridgeFoundation(tileh, DiagDirToAxis(GetBridgeRampDirection(tile)));
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}
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} else {
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if (IsTransportUnderBridge(tile)) {
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f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
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} else {
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return tileh;
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}
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}
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}
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if (f == 0) return tileh;
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if (f < 15) return SLOPE_FLAT;
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return _inclined_tileh[f - 15];
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}
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