(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious.

This commit is contained in:
maedhros 2007-05-27 09:17:30 +00:00
parent 53380fc047
commit 21454957b5
1 changed files with 7 additions and 3 deletions

View File

@ -1250,8 +1250,12 @@ static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
}
}
static const byte _roadveh_enter_depot_unk0[4] = {
8, 9, 0, 1
/**
* Given the direction the road depot is pointing, this is the direction the
* vehicle should be travelling in in order to enter the depot.
*/
static const byte _roadveh_enter_depot_dir[4] = {
TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
};
static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
@ -1269,7 +1273,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
case ROAD_TILE_DEPOT:
if (v->type == VEH_ROAD &&
v->u.road.frame == 11 &&
_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) {
VehicleEnterDepot(v);
return VETSB_ENTERED_WORMHOLE;
}