mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less mysterious.
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53380fc047
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@ -1250,8 +1250,12 @@ static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
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}
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}
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}
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}
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static const byte _roadveh_enter_depot_unk0[4] = {
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/**
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8, 9, 0, 1
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* Given the direction the road depot is pointing, this is the direction the
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* vehicle should be travelling in in order to enter the depot.
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*/
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static const byte _roadveh_enter_depot_dir[4] = {
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TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
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};
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};
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static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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@ -1269,7 +1273,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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case ROAD_TILE_DEPOT:
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case ROAD_TILE_DEPOT:
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if (v->type == VEH_ROAD &&
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if (v->type == VEH_ROAD &&
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v->u.road.frame == 11 &&
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v->u.road.frame == 11 &&
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_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
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_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) {
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VehicleEnterDepot(v);
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VehicleEnterDepot(v);
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return VETSB_ENTERED_WORMHOLE;
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return VETSB_ENTERED_WORMHOLE;
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}
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}
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