diff --git a/lang/english.txt b/lang/english.txt index 8d41fb096c..b98f7aa45e 100644 --- a/lang/english.txt +++ b/lang/english.txt @@ -852,11 +852,11 @@ STR_TOWNNAME_SWEDISH :Swedish STR_TOWNNAME_DUTCH :Dutch STR_TOWNNAME_FINNISH :Finnish STR_TOWNNAME_POLISH :Polish -STR_TOWNNAME_CZECH :Czech STR_TOWNNAME_SLOVAKISH :Slovakish STR_TOWNNAME_HUNGARIAN :Hungarian STR_TOWNNAME_AUSTRIAN :Austrian STR_TOWNNAME_ROMANIAN :Romanian +STR_TOWNNAME_CZECH :Czech ############ end of townname region STR_CURR_POUNDS :Pounds ({POUNDSIGN}) diff --git a/settings.c b/settings.c index 7e33dfae6d..9171a68757 100644 --- a/settings.c +++ b/settings.c @@ -782,7 +782,7 @@ static const SettingDesc gameopt_settings[] = { {"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff), NULL}, {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR|ROL" }, {"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" }, - {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian|romanian" }, + {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|hungarian|romanian|czech" }, {"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" }, {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" }, {"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, road_side), "left|right" }, diff --git a/ttd.h b/ttd.h index 8ebd779659..5701972103 100644 --- a/ttd.h +++ b/ttd.h @@ -479,12 +479,12 @@ enum SpecialStrings { SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, - SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SLOVAKISH, SPECSTR_TOWNNAME_HUNGARIAN, - SPECSTR_TOWNNAME_AUSTRIAN, - SPECSTR_TOWNNAME_ROMANIAN, - SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_ROMANIAN, + SPECSTR_TOWNNAME_AUSTRIAN, + SPECSTR_TOWNNAME_ROMANIAN, + SPECSTR_TOWNNAME_CZECH, + SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CZECH, // special strings for player names on the form "TownName transport". SPECSTR_PLAYERNAME_START = 0x70EA,