(svn r21240) -Feature: [NewGRF] Implement action0 visual effect properties for ships and RVs (Hirundo)

This commit is contained in:
rubidium 2010-11-18 14:32:09 +00:00
parent 46186134c8
commit 2223ff92c7
5 changed files with 44 additions and 14 deletions

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@ -86,7 +86,12 @@ Engine::Engine(VehicleType type, EngineID base)
/* Set road vehicle tractive effort to the default value */
if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C;
/* Set visual effect to the default value */
if (type == VEH_TRAIN) this->u.rail.visual_effect = VE_DEFAULT;
switch (type) {
case VEH_TRAIN: this->u.rail.visual_effect = VE_DEFAULT; break;
case VEH_ROAD: this->u.road.visual_effect = VE_DEFAULT; break;
case VEH_SHIP: this->u.ship.visual_effect = VE_DEFAULT; break;
default: break; // The aircraft, disasters and especially visual effects have no NewGRF configured visual effects
}
return;
}

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@ -67,6 +67,7 @@ struct ShipVehicleInfo {
byte running_cost;
SoundID sfx;
bool old_refittable; ///< Is ship refittable; only used during initialisation. Later use EngineInfo::refit_mask.
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
};
/* AircraftVehicleInfo subtypes, bitmask type.
@ -102,6 +103,7 @@ struct RoadVehicleInfo {
uint8 power; ///< Power in 10hp units
uint8 tractive_effort; ///< Coefficient of tractive effort
uint8 air_drag; ///< Coefficient of air drag
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
};
/**

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@ -891,6 +891,16 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
AlterVehicleListOrder(e->index, buf->ReadExtendedByte());
break;
case 0x21: // Visual effect
rvi->visual_effect = buf->ReadByte();
/* Avoid accidentally setting visual_effect to the default value
* Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
if (rvi->visual_effect == VE_DEFAULT) {
assert(HasBit(rvi->visual_effect, VE_DISABLE_EFFECT));
SB(rvi->visual_effect, VE_TYPE_START, VE_TYPE_COUNT, 0);
}
break;
default:
ret = CommonVehicleChangeInfo(ei, prop, buf);
break;
@ -1007,6 +1017,16 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop
AlterVehicleListOrder(e->index, buf->ReadExtendedByte());
break;
case 0x1C: // Visual effect
svi->visual_effect = buf->ReadByte();
/* Avoid accidentally setting visual_effect to the default value
* Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
if (svi->visual_effect == VE_DEFAULT) {
assert(HasBit(svi->visual_effect, VE_DISABLE_EFFECT));
SB(svi->visual_effect, VE_TYPE_START, VE_TYPE_COUNT, 0);
}
break;
default:
ret = CommonVehicleChangeInfo(ei, prop, buf);
break;

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@ -541,7 +541,7 @@ static const RailVehicleInfo _orig_rail_vehicle_info[] = {
* @param f sound effect
* @param g refittable
*/
#define SVI(a, b, c, d, e, f, g) { a, b, c, d, e, f, g }
#define SVI(a, b, c, d, e, f, g) { a, b, c, d, e, f, g, VE_DEFAULT }
static const ShipVehicleInfo _orig_ship_vehicle_info[] = {
/* image_index capacity refittable
* | cost_factor running_cost |
@ -645,7 +645,7 @@ static const AircraftVehicleInfo _orig_aircraft_vehicle_info[] = {
* Tractive effort coefficient by default is the same as TTDPatch, 0.30*256=76
* Air drag value depends on the top speed of the vehicle.
*/
#define ROV(a, b, c, d, e, f, g, h) { a, b, c, PR_RUNNING_ROADVEH, d, e, f, g, h, 76, 0 }
#define ROV(a, b, c, d, e, f, g, h) { a, b, c, PR_RUNNING_ROADVEH, d, e, f, g, h, 76, 0, VE_DEFAULT }
static const RoadVehicleInfo _orig_road_vehicle_info[] = {
/* image_index sfx max_speed power
* | cost_factor | | capacity |

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@ -1863,25 +1863,28 @@ void Vehicle::UpdateVisualEffect(bool allow_power_change)
this->vcache.cached_vis_effect = 0;
const Engine *e = Engine::Get(this->engine_type);
if (this->type == VEH_TRAIN) {
if (e->u.rail.visual_effect != VE_DEFAULT) {
this->vcache.cached_vis_effect = e->u.rail.visual_effect;
} else {
Train *t = Train::From(this);
if (t->IsWagon() || t->IsArticulatedPart()) {
/* Wagons and articulated parts have no effect by default */
SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
} else if (e->u.rail.engclass == 0) {
byte default_effect = VE_DEFAULT;
switch (this->type) {
case VEH_TRAIN: default_effect = e->u.rail.visual_effect; break;
case VEH_ROAD: default_effect = e->u.road.visual_effect; break;
case VEH_SHIP: default_effect = e->u.ship.visual_effect; break;
default: break;
}
if (default_effect == VE_DEFAULT) {
if (this->type == VEH_TRAIN && Train::From(this)->IsEngine()) {
if (e->u.rail.engclass == 0) {
/* Steam is offset by -4 units */
SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE - 4);
} else {
/* Diesel fumes and sparks come from the centre */
SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE);
}
} else {
/* Non-train engines do not have a visual effect by default. */
SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
}
} else {
/* Non-trains do not have a visual effect by default. */
SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
this->vcache.cached_vis_effect = default_effect;
}
/* Check powered wagon / visual effect callback */