From 22dc45738d2a3a9634693e43dbbf95d948142b83 Mon Sep 17 00:00:00 2001 From: frosch Date: Wed, 5 Dec 2012 19:35:09 +0000 Subject: [PATCH] (svn r24787) -Fix: Unify checks for editability of settings. --- src/settings.cpp | 24 +++++++++++++++++------- src/settings_gui.cpp | 13 +++---------- src/settings_internal.h | 2 ++ 3 files changed, 22 insertions(+), 17 deletions(-) diff --git a/src/settings.cpp b/src/settings.cpp index 36b15cd894..46360a2d19 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -732,6 +732,22 @@ static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *li } } +/** + * Check whether the setting is editable in the current gamemode. + * @param do_command true if this is about checking a command from the server. + * @return true if editable. + */ +bool SettingDesc::IsEditable(bool do_command) const +{ + if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false; + if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false; + if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false; + if ((this->desc.flags & SGF_NEWGAME_ONLY) && + (_game_mode == GM_NORMAL || + (_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false; + return true; +} + /* Begin - Callback Functions for the various settings. */ /** Reposition the main toolbar as the setting changed. */ @@ -1782,13 +1798,7 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin if (sd == NULL) return CMD_ERROR; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR; - if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR; - if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR; - if ((sd->desc.flags & SGF_NEWGAME_ONLY) && - (_game_mode == GM_NORMAL || - (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) { - return CMD_ERROR; - } + if (!sd->IsEditable(true)) return CMD_ERROR; if (flags & DC_EXEC) { void *var = GetVariableAddress(&GetGameSettings(), &sd->save); diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index 530dc64728..ee21d8d280 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -859,10 +859,7 @@ public: /* skip deprecated difficulty options */ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue; int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); - bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) && - (_game_mode == GM_NORMAL || - (_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0)); - + bool disable = !sd->IsEditable(); this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 0, disable || sdb->min == value); this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value); } @@ -1517,7 +1514,6 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, const SettingDesc *sd = this->d.entry.setting; const SettingDescBase *sdb = &sd->desc; const void *var = ResolveVariableAddress(settings_ptr, sd); - bool editable = true; bool rtl = _current_text_dir == TD_RTL; uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left; @@ -1526,9 +1522,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2; /* We do not allow changes of some items when we are a client in a networkgame */ - if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false; - if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; - if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; + bool editable = sd->IsEditable(); SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE); int32 value = (int32)ReadValue(var, sd->save.conv); @@ -2177,8 +2171,7 @@ struct GameSettingsWindow : Window { const SettingDesc *sd = pe->d.entry.setting; /* return if action is only active in network, or only settable by server */ - if ((!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) || - ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) || ((sd->desc.flags & SGF_NO_NETWORK) && _networking)) { + if (!sd->IsEditable()) { this->SetDisplayedHelpText(pe); return; } diff --git a/src/settings_internal.h b/src/settings_internal.h index baaef165e5..9bda96fefb 100644 --- a/src/settings_internal.h +++ b/src/settings_internal.h @@ -101,6 +101,8 @@ struct SettingDescBase { struct SettingDesc { SettingDescBase desc; ///< Settings structure (going to configuration file) SaveLoad save; ///< Internal structure (going to savegame, parts to config) + + bool IsEditable(bool do_command = false) const; }; /* NOTE: The only difference between SettingDesc and SettingDescGlob is