(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.

- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
This commit is contained in:
matthijs 2005-03-08 19:54:10 +00:00
parent d781d7ec00
commit 232e41f2ff
8 changed files with 97 additions and 29 deletions

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@ -50,14 +50,19 @@ static bool IsRoad(TileIndex tile)
#define TILES_BETWEEN(a, b, c) (TileX(a) >= TileX(b) && TileX(a) <= TileX(c) && TileY(a) >= TileY(b) && TileY(a) <= TileY(c))
// Check if the current tile is in our end-area
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, AyStarNode *node)
{
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
// It is not allowed to have a station on the end of a bridge or tunnel ;)
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
if (IsTileType(current->path.node.tile, MP_CLEAR) || IsTileType(current->path.node.tile, MP_TREES))
if (current->path.parent == NULL || TestCanBuildStationHere(current->path.node.tile,AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile)))
if (node->user_data[0] != 0) return AYSTAR_DONE;
if (TILES_BETWEEN(node->tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
if (IsTileType(node->tile, MP_CLEAR) || IsTileType(node->tile, MP_TREES))
/* XXX: The next line used to be here, but the argument to this function
* changed to an AyStarNode* instead of an OpenListNode*, so we don't
* have the parent available here anymore. Still, if we can build a
* station in anyone direction, we can build it in any direction, right?*/
// if (current->path.parent == NULL || TestCanBuildStationHere(node->tile,AiNew_GetDirection(current->path.parent->node.tile, node->tile)))
if ( TestCanBuildStationHere(node->tile,0))
return AYSTAR_FOUND_END_NODE;
return AYSTAR_DONE;

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@ -146,7 +146,7 @@ int AyStarMain_Loop(AyStar *aystar) {
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
// Check for end node and if found, return that code
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
if (aystar->EndNodeCheck(aystar, &current->path.node) == AYSTAR_FOUND_END_NODE) {
if (aystar->FoundEndNode != NULL)
aystar->FoundEndNode(aystar, current);
free(current);

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@ -56,7 +56,7 @@ typedef struct AyStar AyStar;
* AYSTAR_FOUND_END_NODE : indicates this is the end tile
* AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
*/
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, AyStarNode *node);
/*
* This function is called to calculate the G-value for AyStar Algorithm.

53
npf.c
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@ -341,19 +341,30 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
/* Determine extra costs */
/* Ordinary track with signals */
/* Check for signals */
if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xC0) == 0x40) {
/* Ordinary track with signals */
if ((_map2[tile] & _signal_along_trackdir[trackdir]) == 0) {
/* Signal facing us is red */
if (!(current->user_data[NPF_NODE_FLAGS] & NPF_FLAG_SEEN_SIGNAL)) {
if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) {
/* Penalize the first signal we
* encounter, if it is red */
cost += _patches.npf_rail_firstred_penalty;
}
/* Record the state of this signal */
NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true);
} else {
/* Record the state of this signal */
NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false);
}
current->user_data[NPF_NODE_FLAGS] |= NPF_FLAG_SEEN_SIGNAL;
NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true);
}
/* Penalise the tile if it is a target tile and the last signal was
* red */
if (as->EndNodeCheck(as, current) && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED))
cost += _patches.npf_rail_lastred_penalty;
/* Check for slope */
cost += NPFSlopeCost(current);
@ -385,8 +396,8 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
}
/* Will find any depot */
int32 NPFFindDepot(AyStar* as, OpenListNode *current) {
TileIndex tile = current->path.node.tile;
int32 NPFFindDepot(AyStar* as, AyStarNode *node) {
TileIndex tile = node->tile;
if (IsTileDepotType(tile, as->user_data[NPF_TYPE]))
return AYSTAR_FOUND_END_NODE;
else
@ -394,17 +405,28 @@ int32 NPFFindDepot(AyStar* as, OpenListNode *current) {
}
/* Will find a station identified using the NPFFindStationOrTileData */
int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) {
int32 NPFFindStationOrTile(AyStar* as, AyStarNode *node) {
/* See if we checked this before */
if (NPFGetFlag(node, NPF_FLAG_TARGET_CHECKED))
return NPFGetFlag(node, NPF_FLAG_IS_TARGET);
/* We're gonna check this now and store the result, let's mark that */
NPFSetFlag(node, NPF_FLAG_TARGET_CHECKED, true);
/* If GetNeighbours said we could get here, we assume the station type
* is correct */
NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
TileIndex tile = current->path.node.tile;
if ( (fstd->station_index == -1 && tile == fstd->dest_coords) || /* We've found the tile, or */
TileIndex tile = node->tile;
if (
(fstd->station_index == -1 && tile == fstd->dest_coords) || /* We've found the tile, or */
(IsTileType(tile, MP_STATION) && _map2[tile] == fstd->station_index) /* the station */
)
return AYSTAR_FOUND_END_NODE;
else
) {
NPFSetFlag(node, NPF_FLAG_TARGET_CHECKED, true);
return AYSTAR_FOUND_END_NODE;
} else {
NPFSetFlag(node, NPF_FLAG_TARGET_CHECKED, false);
return AYSTAR_DONE;
}
}
/* To be called when current contains the (shortest route to) the target node.
@ -422,9 +444,9 @@ void NPFSaveTargetData(AyStar* as, OpenListNode* current) {
/* Will just follow the results of GetTileTrackStatus concerning where we can
* go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
* an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
* entry and exit are neighbours. Will fill AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an
* appropriate value, and copy AyStarNode.user_data[NPF_NODE_FLAGS] from the
* parent */
* entry and exit are neighbours. Will fill
* AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
* copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
byte src_trackdir = current->path.node.direction;
TileIndex src_tile = current->path.node.tile;
@ -581,7 +603,8 @@ NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFF
_npf_aystar.addstart(&_npf_aystar, start1);
if (start2) {
start2->user_data[NPF_TRACKDIR_CHOICE] = 0xff;
start2->user_data[NPF_NODE_FLAGS] = NPF_FLAG_REVERSE;
start2->user_data[NPF_NODE_FLAGS] = 0;
NPFSetFlag(start2, NPF_FLAG_REVERSE, true);
_npf_aystar.addstart(&_npf_aystar, start2);
}

44
npf.h
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@ -23,10 +23,18 @@ enum { /* Indices into AyStarNode.userdata[] */
NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */
NPF_NODE_FLAGS,
};
enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]*/
NPF_FLAG_SEEN_SIGNAL = 1, /* Used to mark that a signal was seen on the way, for rail only */
NPF_FLAG_REVERSE = 2, /* Used to mark that this node was reached from the second start node, if applicable */
};
typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */
NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */
NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */
NPF_FLAG_TARGET_CHECKED, /* Used by end node checking function of npf to mark
that they have evaluated this node. When this
flag is on, NPF_FLAG_IS_TARGET is on when the
node is a target, and off when it is not. Should
never be used directly, only by the end node
checking functions for caching of results. */
NPF_FLAG_IS_TARGET, /* See comment for NPF_FLAG_TARGET_CHECKED */
} NPFNodeFlag;
typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */
@ -42,8 +50,8 @@ typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
* NPFFoundTargetData above for the meaning of the result. */
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, byte trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner);
/* Will search as above, but with two start nodes, the second being the
* reverse. Look at the NPF_NODE_REVERSE flag in the result node to see which
* direction was taken */
* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, byte trackdir1, TileIndex tile2, byte trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner);
/* Will search a route to the closest depot. */
@ -57,6 +65,30 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
/*
* Functions to manipulate the various NPF related flags on an AyStarNode.
*/
/**
* Returns the current value of the given flag on the given AyStarNode.
*/
static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
{
return HASBIT(node->user_data[NPF_NODE_FLAGS], flag);
}
/**
* Sets the given flag on the given AyStarNode to the given value.
*/
static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
{
if (value)
SETBIT(node->user_data[NPF_NODE_FLAGS], flag);
else
CLRBIT(node->user_data[NPF_NODE_FLAGS], flag);
}
/*
* Some tables considering tracks, directions and signals.
* XXX: Better place to but these?

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@ -933,6 +933,13 @@ const SettingDesc patch_settings[] = {
* sure), so we set the default penalty at 10 (the station tile
* penalty will further prevent this */
{"npf_rail_firstred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_firstred_penalty, NULL},
/* This penalty is for when the last signal before the target is red.
* This is useful for train stations, where there are multiple
* platforms to choose from, which lie in different signal blocks.
* Every target in a occupied signal block (ie an occupied platform)
* will get this penalty.
*/
{"npf_rail_lastred_penalty", SDT_UINT32, (void*)(10 * NPF_TILE_LENGTH), &_patches.npf_rail_lastred_penalty, NULL},
/* When a train plans a route over a station tile, this penalty is
* applied. We want that trains plan a route around a typical, 4x5
* station, which means two tiles to the right, and two tiles back to

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@ -1143,7 +1143,7 @@ static void ReverseTrainDirection(Vehicle *v)
{
TileIndex tile = v->tile;
int t;
/* Determine the non-diagonal direction in which we will exit this tile */
/* Determine the diagonal direction in which we will exit this tile */
t = v->direction >> 1;
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[t]) {
t = (t - 1) & 3;

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@ -193,6 +193,7 @@ typedef struct Patches {
bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red */
uint32 npf_rail_lastred_penalty; /* The penalty for when the last signal is red */
uint32 npf_rail_station_penalty; /* The penalty for station tiles */
uint32 npf_rail_slope_penalty; /* The penalty for sloping upwards */