(svn r18785) -Codechange: rewrite/rework DoCommandP in order to simplify it, reduce duplication and remove gotos.

This commit is contained in:
rubidium 2010-01-11 20:39:38 +00:00
parent ebe99fd493
commit 2365819312
2 changed files with 134 additions and 90 deletions

View File

@ -500,23 +500,90 @@ bool DoCommandP(const CommandContainer *container, bool my_cmd)
*/
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
{
assert(_docommand_recursive == 0);
/* Cost estimation is generally only done when the
* local user presses shift while doing somthing.
* However, in case of incoming network commands,
* map generation of the pause button we do want
* to execute. */
bool estimate_only = _shift_pressed && IsLocalCompany() &&
!IsGeneratingWorld() &&
!(cmd & CMD_NETWORK_COMMAND) &&
(cmd & CMD_ID_MASK) != CMD_PAUSE;
CommandCost res, res2;
/* We're only sending the command, so don't do
* fancy things for 'success'. */
bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND);
/* Where to show the message? */
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
if (CmdFailed(res)) {
res.SetGlobalErrorMessage();
/* Only show the error when it's for us. */
StringID error_part1 = GB(cmd, 16, 16);
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
ShowErrorMessage(error_part1, _error_message, x, y);
}
} else if (estimate_only) {
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
} else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
/* Only show the cost animation when we did actually
* execute the command, i.e. we're not sending it to
* the server, when it has cost the local company
* something. Furthermore in the editor there is no
* concept of cost, so don't show it there either. */
ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res.GetCost());
}
if (!estimate_only && !only_sending && callback != NULL) {
callback(res, tile, p1, p2);
}
return CmdSucceeded(res);
}
/**
* Helper to deduplicate the code for returning.
* @param cmd the command cost to return.
* @param clear whether to keep the storage changes or not.
*/
#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearStorageChanges(clear); return cmd; }
/*!
* Helper function for the toplevel network safe docommand function for the current company.
*
* @param tile The tile to perform a command on (see #CommandProc)
* @param p1 Additional data for the command (see #CommandProc)
* @param p2 Additional data for the command (see #CommandProc)
* @param cmd The command to execute (a CMD_* value)
* @param callback A callback function to call after the command is finished
* @param text The text to pass
* @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
* @param estimate_only whether to give only the estimate or also execute the command
* @return the command cost of this function.
*/
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only)
{
/* Prevent recursion; it gives a mess over the network */
assert(_docommand_recursive == 0);
_docommand_recursive = 1;
/* Reset the state. */
_error_message = INVALID_STRING_ID;
StringID error_part1 = GB(cmd, 16, 16);
_additional_cash_required = 0;
/* get pointer to command handler */
/* Get pointer to command handler */
byte cmd_id = cmd & CMD_ID_MASK;
assert(cmd_id < lengthof(_command_proc_table));
CommandProc *proc = _command_proc_table[cmd_id].proc;
if (proc == NULL) return false;
/* Shouldn't happen, but you never know when someone adds
* NULLs to the _command_proc_table. */
assert(proc != NULL);
/* Command flags are used internally */
uint cmd_flags = GetCommandFlags(cmd);
@ -524,7 +591,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
/* Do not even think about executing out-of-bounds tile-commands */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return false;
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
/* Always execute server and spectator commands as spectator */
if (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) _current_company = COMPANY_SPECTATOR;
@ -535,51 +602,40 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
* The server will ditch any server commands a client sends to it, so effectively
* this guards the server from executing functions for an invalid company. */
if (_game_mode == GM_NORMAL && (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0 && !Company::IsValidID(_current_company)) {
if (my_cmd) ShowErrorMessage(error_part1, _error_message, x, y);
return false;
return_dcpi(CMD_ERROR, false);
}
bool notest = (cmd_flags & CMD_NO_TEST) != 0;
bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
bool skip_test = _networking && (cmd & CMD_NO_TEST_IF_IN_NETWORK) != 0;
_docommand_recursive = 1;
/* cost estimation only? */
if (!IsGeneratingWorld() &&
_shift_pressed &&
IsLocalCompany() &&
!(cmd & CMD_NETWORK_COMMAND) &&
cmd_id != CMD_PAUSE) {
/* estimate the cost. */
/* Do we need to do a test run?
* Basically we need to always do this, except when
* the no-test-in-network flag is giving and we're
* in a network game (e.g. restoring orders would
* fail this test because the first order does not
* exist yet when inserting the second, giving that
* a wrong insert location and ignoring the command
* and thus breaking restoring). However, when we
* just want to do cost estimation we don't care
* because it's only done once anyway. */
CommandCost res;
if (estimate_only || !skip_test) {
/* Test the command. */
SetTownRatingTestMode(true);
res = proc(tile, flags, p1, p2, text);
SetTownRatingTestMode(false);
if (CmdFailed(res)) {
res.SetGlobalErrorMessage();
ShowErrorMessage(error_part1, _error_message, x, y);
} else {
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
}
_docommand_recursive = 0;
ClearStorageChanges(false);
return false;
}
if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
/* first test if the command can be executed. */
SetTownRatingTestMode(true);
res = proc(tile, flags, p1, p2, text);
SetTownRatingTestMode(false);
/* Make sure we're not messing things up here. */
assert(cmd_id == CMD_COMPANY_CTRL || old_company == _current_company);
if (CmdFailed(res)) {
res.SetGlobalErrorMessage();
goto show_error;
}
/* no money? Only check if notest is off */
if (!notest && res.GetCost() != 0 && !CheckCompanyHasMoney(res)) {
res.SetGlobalErrorMessage();
goto show_error;
/* If the command fails, we're doing an estimate
* or the player does not have enough money
* (unless it's a command where the test and
* execution phase might return different costs)
* we bail out here. */
if (CmdFailed(res) || estimate_only ||
(!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
return_dcpi(res, false);
}
}
@ -590,69 +646,54 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
*/
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
NetworkSend_Command(tile, p1, p2, cmd & ~CMD_FLAGS_MASK, callback, text, _current_company);
_docommand_recursive = 0;
ClearStorageChanges(false);
return true;
/* Don't return anything special here; no error, no costs.
* This way it's not handled by DoCommand and only the
* actual execution of the command causes messages. Also
* reset the storages as we've not executed the command. */
return_dcpi(CommandCost(), false);
}
#endif /* ENABLE_NETWORK */
DEBUG(desync, 1, "cmd: %08x; %08x; %1x; %06x; %08x; %08x; %04x; %s\n", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text);
/* Actually try and execute the command. If no cost-type is given
* use the construction one */
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
/* Make sure nothing bad happened, like changing the current company. */
assert(cmd_id == CMD_COMPANY_CTRL || old_company == _current_company);
/* If the test and execution can differ, or we skipped the test
* we have to check the return of the command. Otherwise we can
* check whether the test and execution have yielded the same
* result, i.e. cost and error state are the same. */
if (!test_and_exec_can_differ && !skip_test) {
assert(res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2)); // sanity check
} else if (CmdFailed(res2)) {
return_dcpi(res2, false);
}
/* If we're needing more money and we haven't done
* anything yet, ask for the money! */
if (_additional_cash_required != 0 && res2.GetCost() == 0) {
SetDParam(0, _additional_cash_required);
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
}
/* update last build coordinate of company. */
if (tile != 0) {
Company *c = Company::GetIfValid(_current_company);
if (c != NULL) c->last_build_coordinate = tile;
}
/* Actually try and execute the command. If no cost-type is given
* use the construction one */
res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
assert(cmd_id == CMD_COMPANY_CTRL || old_company == _current_company);
/* If notest is on, it means the result of the test can be different than
* the real command.. so ignore the test */
if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
assert(res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2)); // sanity check
} else {
if (CmdFailed(res2)) {
res2.SetGlobalErrorMessage();
goto show_error;
}
}
SubtractMoneyFromCompany(res2);
/* update signals if needed */
UpdateSignalsInBuffer();
if (IsLocalCompany() && _game_mode != GM_EDITOR) {
if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
if (_additional_cash_required != 0) {
SetDParam(0, _additional_cash_required);
if (my_cmd) ShowErrorMessage(error_part1, STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY, x, y);
if (res2.GetCost() == 0) goto callb_err;
}
}
_docommand_recursive = 0;
if (callback) callback(res2, tile, p1, p2);
ClearStorageChanges(true);
return true;
show_error:
/* show error message if the command fails? */
if (IsLocalCompany() && error_part1 != 0 && my_cmd) {
ShowErrorMessage(error_part1, _error_message, x, y);
}
callb_err:
_docommand_recursive = 0;
if (callback) callback(CMD_ERROR, tile, p1, p2);
ClearStorageChanges(false);
return false;
return_dcpi(res2, true);
}
#undef return_dcpi
CommandCost CommandCost::AddCost(CommandCost ret)

View File

@ -70,6 +70,9 @@ CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags);
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = NULL, const char *text = NULL, bool my_cmd = true);
bool DoCommandP(const CommandContainer *container, bool my_cmd = true);
/** Internal helper function for DoCommandP. Do not use. */
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only);
#ifdef ENABLE_NETWORK
/**
* Send a command over the network