(svn r10211) -Feature: [NewGRF] Add support for action 0F

This commit is contained in:
glx 2007-06-18 23:00:55 +00:00
parent 7d6c255044
commit 23af871615
16 changed files with 407 additions and 40 deletions

View File

@ -563,6 +563,9 @@
<File
RelativePath=".\..\src\newgrf_town.h">
</File>
<File
RelativePath=".\..\src\newgrf_townname.h">
</File>
<File
RelativePath=".\..\src\news.h">
</File>
@ -1080,6 +1083,9 @@
<File
RelativePath=".\..\src\newgrf_town.cpp">
</File>
<File
RelativePath=".\..\src\newgrf_townname.cpp">
</File>
</Filter>
<Filter
Name="Map Accessors"

View File

@ -979,6 +979,10 @@
RelativePath=".\..\src\newgrf_town.h"
>
</File>
<File
RelativePath=".\..\src\newgrf_townname.h"
>
</File>
<File
RelativePath=".\..\src\news.h"
>
@ -1659,6 +1663,10 @@
RelativePath=".\..\src\newgrf_town.cpp"
>
</File>
<File
RelativePath=".\..\src\newgrf_townname.cpp"
>
</File>
</Filter>
<Filter
Name="Map Accessors"

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@ -155,6 +155,7 @@ newgrf_spritegroup.h
newgrf_station.h
newgrf_text.h
newgrf_town.h
newgrf_townname.h
news.h
npf.h
music/null_m.h
@ -334,6 +335,7 @@ newgrf_spritegroup.cpp
newgrf_station.cpp
newgrf_text.cpp
newgrf_town.cpp
newgrf_townname.cpp
# Map Accessors
bridge_map.cpp

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@ -1519,8 +1519,8 @@ static const char *ChatTabCompletionNextItem(uint *item)
FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
/* Get the town-name via the string-system */
SetDParam(0, t->townnameparts);
GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer));
SetDParam(0, t->index);
GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer));
return &chat_tab_temp_buffer[0];
}
}

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@ -42,6 +42,7 @@
#include "industry.h"
#include "newgrf_canal.h"
#include "newgrf_commons.h"
#include "newgrf_townname.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
@ -3898,6 +3899,106 @@ static void GRFInhibit(byte *buf, int len)
}
}
/* Action 0x0F */
static void FeatureTownName(byte *buf, int len)
{
/* <0F> <id> <style-name> <num-parts> <parts>
*
* B id ID of this definition in bottom 7 bits (final definition if bit 7 set)
* V style-name Name of the style (only for final definition)
* B num-parts Number of parts in this definition
* V parts The parts */
if (!check_length(len, 1, "FeatureTownName: definition ID")) return;
buf++; len--;
uint32 grfid = _cur_grffile->grfid;
GRFTownName *townname = AddGRFTownName(grfid);
byte id = grf_load_byte(&buf);
len--;
grfmsg(6, "FeatureTownName: definition 0x%02X", id & 0x7F);
if (HASBIT(id, 7)) {
/* Final definition */
CLRBIT(id, 7);
bool new_scheme = _cur_grffile->grf_version >= 7;
if (!check_length(len, 1, "FeatureTownName: lang_id")) return;
byte lang = grf_load_byte(&buf);
len--;
byte nb_gen = townname->nb_gen;
do {
CLRBIT(lang, 7);
if (!check_length(len, 1, "FeatureTownName: style name")) return;
const char *name = grf_load_string(&buf, len);
len -= strlen(name) + 1;
grfmsg(6, "FeatureTownName: lang 0x%X -> '%s'", lang, TranslateTTDPatchCodes(name));
townname->name[nb_gen] = AddGRFString(grfid, id, lang, new_scheme, name, STR_UNDEFINED);
if (!check_length(len, 1, "FeatureTownName: lang_id")) return;
lang = grf_load_byte(&buf);
len--;
} while (lang != 0);
townname->id[nb_gen] = id;
townname->nb_gen++;
}
if (!check_length(len, 1, "FeatureTownName: number of parts")) return;
byte nb = grf_load_byte(&buf);
len--;
grfmsg(6, "FeatureTownName: %d parts", nb, nb);
townname->nbparts[id] = nb;
townname->partlist[id] = CallocT<NamePartList>(nb);
for (int i = 0; i < nb; i++) {
if (!check_length(len, 3, "FeatureTownName: parts header")) return;
byte nbtext = grf_load_byte(&buf);
townname->partlist[id][i].bitstart = grf_load_byte(&buf);
townname->partlist[id][i].bitcount = grf_load_byte(&buf);
townname->partlist[id][i].maxprob = 0;
townname->partlist[id][i].partcount = nbtext;
townname->partlist[id][i].parts = CallocT<NamePart>(nbtext);
len -= 3;
grfmsg(6, "FeatureTownName: part %d contains %d texts and will use GB(seed, %d, %d)", i, nbtext, townname->partlist[id][i].bitstart, townname->partlist[id][i].bitcount);
for (int j = 0; j < nbtext; j++) {
if (!check_length(len, 2, "FeatureTownName: part")) return;
byte prob = grf_load_byte(&buf);
len--;
if (HASBIT(prob, 7)) {
byte ref_id = grf_load_byte(&buf);
len--;
if (townname->nbparts[ref_id] == 0) {
grfmsg(0, "FeatureTownName: definition 0x%02X doesn't exist, deactivating", ref_id);
DelGRFTownName(grfid);
_cur_grfconfig->status = GCS_DISABLED;
_skip_sprites = -1;
return;
}
grfmsg(6, "FeatureTownName: part %d, text %d, uses intermediate definition 0x%02X (with probability %d)", i, j, ref_id, prob & 0x7F);
townname->partlist[id][i].parts[j].data.id = ref_id;
} else {
const char *text = grf_load_string(&buf, len);
len -= strlen(text) + 1;
townname->partlist[id][i].parts[j].data.text = TranslateTTDPatchCodes(text);
grfmsg(6, "FeatureTownName: part %d, text %d, '%s' (with probability %d)", i, j, townname->partlist[id][i].parts[j].data.text, prob);
}
townname->partlist[id][i].parts[j].prob = prob;
townname->partlist[id][i].maxprob += GB(prob, 0, 7);
}
grfmsg(6, "FeatureTownName: part %d, total probability %d", i, townname->partlist[id][i].maxprob);
}
}
/* Action 0x10 */
static void DefineGotoLabel(byte *buf, int len)
{
@ -4241,7 +4342,7 @@ static void InitializeGRFSpecial()
| ((_patches.freight_trains > 1 ? 1 : 0) << 0x18) // freighttrains
| (1 << 0x19) // newhouses
| (1 << 0x1A) // newbridges
| (0 << 0x1B) // newtownnames
| (1 << 0x1B) // newtownnames
| (0 << 0x1C) // moreanimations
| ((_patches.wagon_speed_limits ? 1 : 0) << 0x1D) // wagonspeedlimits
| (1 << 0x1E) // newshistory
@ -4418,6 +4519,7 @@ static void ResetNewGRFErrors()
static void ResetNewGRFData()
{
CleanUpStrings();
CleanUpGRFTownNames();
/* Copy/reset original engine info data */
memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info));
@ -4787,7 +4889,7 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
/* 0x0C */ { NULL, NULL, NULL, GRFComment, NULL, GRFComment, },
/* 0x0D */ { NULL, SafeParamSet, NULL, ParamSet, ParamSet, ParamSet, },
/* 0x0E */ { NULL, SafeGRFInhibit, NULL, GRFInhibit, GRFInhibit, GRFInhibit, },
/* 0x0F */ { NULL, NULL, NULL, NULL, NULL, NULL, },
/* 0x0F */ { NULL, GRFUnsafe, NULL, FeatureTownName, NULL, NULL, },
/* 0x10 */ { NULL, NULL, DefineGotoLabel, NULL, NULL, NULL, },
/* 0x11 */ { NULL, GRFUnsafe, NULL, NULL, NULL, GRFSound, },
/* 0x12 */ { NULL, NULL, NULL, NULL, NULL, LoadFontGlyph, },
@ -4917,6 +5019,8 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage)
void InitDepotWindowBlockSizes();
extern void SortTownGeneratorNames();
static void AfterLoadGRFs()
{
/* Update the bitmasks for the vehicle lists */
@ -4941,6 +5045,9 @@ static void AfterLoadGRFs()
/* Map cargo strings. This is a separate step because cargos are
* loaded before strings... */
MapNewCargoStrings();
/* Update the townname generators list */
SortTownGeneratorNames();
}
void LoadNewGRF(uint load_index, uint file_index)
@ -4959,6 +5066,7 @@ void LoadNewGRF(uint load_index, uint file_index)
_cur_spriteid = load_index;
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND) continue;
if (stage > GLS_INIT && HASBIT(c->flags, GCF_INIT_ONLY)) continue;
/* @todo usererror() */
if (!FioCheckFileExists(c->full_path)) error("NewGRF file is missing '%s'", c->filename);

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@ -124,8 +124,9 @@ void ClearGRFConfigList(GRFConfig **config)
/** Copy a GRF Config list
* @param dst pointer to destination list
* @param src pointer to source list values
* @param init_only the copied GRF will be processed up to GLS_INIT
* @return pointer to the last value added to the destination list */
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src)
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src, bool init_only)
{
/* Clear destination as it will be overwritten */
ClearGRFConfigList(dst);
@ -143,6 +144,8 @@ GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src)
if (src->error->custom_message != NULL) c->error->custom_message = strdup(src->error->custom_message);
}
if (init_only) SETBIT(c->flags, GCF_INIT_ONLY);
*dst = c;
dst = &c->next;
}
@ -190,7 +193,7 @@ void AppendStaticGRFConfigs(GRFConfig **dst)
GRFConfig **tail = dst;
while (*tail != NULL) tail = &(*tail)->next;
CopyGRFConfigList(tail, _grfconfig_static);
CopyGRFConfigList(tail, _grfconfig_static, false);
RemoveDuplicatesFromGRFConfigList(*dst);
}
@ -210,14 +213,7 @@ void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el)
/* Reset the current GRF Config to either blank or newgame settings */
void ResetGRFConfig(bool defaults)
{
GRFConfig **c = &_grfconfig;
if (defaults) {
c = CopyGRFConfigList(c, _grfconfig_newgame);
} else {
ClearGRFConfigList(c);
}
CopyGRFConfigList(&_grfconfig, _grfconfig_newgame, !defaults);
AppendStaticGRFConfigs(&_grfconfig);
}

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@ -14,6 +14,7 @@ enum GCF_Flags {
GCF_STATIC, ///< GRF file is used statically (can be used in any MP game)
GCF_COMPATIBLE,///< GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
GCF_COPY, ///< The data is copied from a grf in _all_grfs
GCF_INIT_ONLY, ///< GRF file is processed up to GLS_INIT
};
enum GRFStatus {
@ -74,7 +75,7 @@ extern GRFConfig *_grfconfig_static;
void ScanNewGRFFiles();
const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum = NULL);
GRFConfig *GetGRFConfig(uint32 grfid);
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src);
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src, bool init_only);
void AppendStaticGRFConfigs(GRFConfig **dst);
void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el);
void ClearGRFConfig(GRFConfig **config);

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@ -307,12 +307,12 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
GRFConfig *c;
int i = 0;
CopyGRFConfigList(nd->orig_list, *nd->list);
CopyGRFConfigList(nd->orig_list, *nd->list, false);
ReloadNewGRFData();
/* Show new, updated list */
for (c = *nd->list; c != NULL && c != nd->sel; c = c->next, i++);
CopyGRFConfigList(nd->list, *nd->orig_list);
CopyGRFConfigList(nd->list, *nd->orig_list, false);
for (c = *nd->list; c != NULL && i > 0; c = c->next, i--);
nd->sel = c;
@ -469,7 +469,9 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
NewGRFConfirmationCallback
);
} else {
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list);
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list, true);
ResetGRFConfig(false);
ReloadNewGRFData();
}
break;
@ -498,7 +500,9 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
case WE_DESTROY:
if (!WP(w, newgrf_d).execute) {
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list);
CopyGRFConfigList(WP(w, newgrf_d).orig_list, *WP(w, newgrf_d).list, true);
ResetGRFConfig(false);
ReloadNewGRFData();
}
/* Remove the temporary copy of grf-list used in window */
ClearGRFConfigList(WP(w, newgrf_d).list);
@ -565,7 +569,7 @@ void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFC
if (w == NULL) return;
w->resize.step_height = 14;
CopyGRFConfigList(&local, *config);
CopyGRFConfigList(&local, *config, false);
/* Clear selections */
WP(w, newgrf_d).sel = NULL;

132
src/newgrf_townname.cpp Normal file
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@ -0,0 +1,132 @@
/* $Id$ */
/** @file newgrf_townname.cpp
* Implementation of Action 0F "universal holder" structure and functions.
* This file implements a linked-lists of townname generators,
* holding everything that the newgrf action 0F will send over to OpenTTD.
*/
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "newgrf_townname.h"
#include "string.h"
static GRFTownName *_grf_townnames = NULL;
GRFTownName *GetGRFTownName(uint32 grfid)
{
GRFTownName *t = _grf_townnames;
for (; t != NULL; t = t->next) {
if (t->grfid == grfid) return t;
}
return NULL;
}
GRFTownName *AddGRFTownName(uint32 grfid)
{
GRFTownName *t = GetGRFTownName(grfid);
if (t == NULL) {
t = CallocT<GRFTownName>(1);
t->grfid = grfid;
t->next = _grf_townnames;
_grf_townnames = t;
}
return t;
}
void DelGRFTownName(uint32 grfid)
{
GRFTownName *t = _grf_townnames;
GRFTownName *p = NULL;
for (;t != NULL; p = t, t = t->next) if (t->grfid == grfid) break;
if (t != NULL) {
for (int i = 0; i < 128; i++) {
for (int j = 0; j < t->nbparts[i]; j++) {
for (int k = 0; k < t->partlist[i][j].partcount; k++) {
if (!HASBIT(t->partlist[i][j].parts[k].prob, 7)) free(t->partlist[i][j].parts[k].data.text);
}
free(t->partlist[i][j].parts);
}
free(t->partlist[i]);
}
if (p != NULL) {
p->next = t->next;
} else {
_grf_townnames = t->next;
}
free(t);
}
}
static char *RandomPart(char *buf, GRFTownName *t, uint32 seed, byte id, const char *last)
{
assert(t != NULL);
for (int i = 0; i < t->nbparts[id]; i++) {
byte count = t->partlist[id][i].bitcount;
uint16 maxprob = t->partlist[id][i].maxprob;
uint32 r = (GB(seed, t->partlist[id][i].bitstart, count) * maxprob) >> count;
for (int j = 0; j < t->partlist[id][i].partcount; j++) {
byte prob = t->partlist[id][i].parts[j].prob;
maxprob -= GB(prob, 0, 7);
if (maxprob > r) continue;
if (HASBIT(prob, 7)) {
buf = RandomPart(buf, t, seed, t->partlist[id][i].parts[j].data.id, last);
} else {
buf = strecat(buf, t->partlist[id][i].parts[j].data.text, last);
}
break;
}
}
return buf;
}
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last)
{
strecpy(buf, "", last);
for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) {
if (t->grfid == grfid) {
assert(gen < t->nb_gen);
buf = RandomPart(buf, t, seed, t->id[gen], last);
break;
}
}
return buf;
}
StringID *GetGRFTownNameList()
{
int nb_names = 0, n = 0;
for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) nb_names += t->nb_gen;
StringID *list = MallocT<StringID>(nb_names + 1);
for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) {
for (int j = 0; j < t->nb_gen; j++) list[n++] = t->name[j];
}
list[n] = INVALID_STRING_ID;
return list;
}
void CleanUpGRFTownNames()
{
while (_grf_townnames != NULL) DelGRFTownName(_grf_townnames->grfid);
}
uint32 GetGRFTownNameId(int gen)
{
for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) {
if (gen < t->nb_gen) return t->grfid;
gen -= t->nb_gen;
}
/* Fallback to no NewGRF */
return 0;
}
uint16 GetGRFTownNameType(int gen)
{
for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) {
if (gen < t->nb_gen) return gen;
gen -= t->nb_gen;
}
/* Fallback to english original */
return SPECSTR_TOWNNAME_ENGLISH;
}

44
src/newgrf_townname.h Normal file
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@ -0,0 +1,44 @@
/* $Id$ */
#ifndef NEWGRF_TOWNNAME_H
#define NEWGRF_TOWNNAME_H
/** @file newgrf_townname.h
* Header of Action 0F "universal holder" structure and functions
*/
struct NamePart {
byte prob; ///< The relative probablity of the following name to appear in the bottom 7 bits.
union {
char *text; ///< If probability bit 7 is clear
byte id; ///< If probability bit 7 is set
} data;
};
struct NamePartList {
byte partcount;
byte bitstart;
byte bitcount;
uint16 maxprob;
NamePart *parts;
};
struct GRFTownName {
uint32 grfid;
byte nb_gen;
byte id[128];
StringID name[128];
byte nbparts[128];
NamePartList *partlist[128];
GRFTownName *next;
};
GRFTownName *AddGRFTownName(uint32 grfid);
GRFTownName *GetGRFTownName(uint32 grfid);
void DelGRFTownName(uint32 grfid);
void CleanUpGRFTownNames();
StringID *GetGRFTownNameList();
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last);
uint32 GetGRFTownNameId(int gen);
uint16 GetGRFTownNameType(int gen);
#endif /* NEWGRF_TOWNNAME_H */

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@ -29,7 +29,7 @@
#include <setjmp.h>
#include <list>
extern const uint16 SAVEGAME_VERSION = 65;
extern const uint16 SAVEGAME_VERSION = 66;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!

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@ -1306,7 +1306,8 @@ static const SettingDesc _gameopt_settings[] = {
SDT_VAR(GameOptions, diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL),
SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 255, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "temperate|arctic|tropic|toyland", STR_NULL, NULL, ConvertLandscape),
SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL, NULL),

View File

@ -24,6 +24,7 @@
#include "vehicle.h"
#include "date.h"
#include "helpers.hpp"
#include "newgrf_townname.h"
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@ -66,19 +67,44 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
return buf;
}
static StringID _town_names[SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 2] = {STR_NULL};
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
static StringID *_town_names = NULL;
static StringID *_grf_names = NULL;
static int _nb_grf_names = 0;
void SortTownGeneratorNames()
{
int nb_town_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1;
/* Init the strings */
if (_town_names[0] == STR_NULL) {
for (int i = 0; i < nb_town_names; i++) _town_names[i] = STR_TOWNNAME_ORIGINAL_ENGLISH + i;
_town_names[nb_town_names] = INVALID_STRING_ID;
}
int n = 0;
/* Get Newgrf generators' names */
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
/* Prepare the list */
free(_town_names);
_town_names = MallocT<StringID>(_nb_orig_names + _nb_grf_names + 1);
/* Put the original strings */
for (int i = 0; i < _nb_orig_names; i++) _town_names[n++] = STR_TOWNNAME_ORIGINAL_ENGLISH + i;
/* Put the grf strings */
for (int i = 0; i < _nb_grf_names; i++) _town_names[n++] = _grf_names[i];
/* Put the terminator */
_town_names[n] = INVALID_STRING_ID;
/* Sort the strings */
qsort(&_town_names[0], nb_town_names, sizeof(StringID), &StringIDSorter);
qsort(&_town_names[0], _nb_orig_names + _nb_grf_names, sizeof(StringID), &StringIDSorter);
}
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name;
town_name -= _nb_orig_names;
if (town_name < _nb_grf_names) return _grf_names[town_name];
return STR_UNDEFINED;
}
static int GetCurRes()
@ -120,7 +146,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
SetDParam(1, _currency_specs[_opt_ptr->currency].name);
SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name);
SetDParam(4, TownName(_opt_ptr->town_name));
SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
i = GetCurRes();
@ -152,8 +178,8 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
} return;
case 13: case 14: { /* Setup townname dropdown */
uint sel = 0;
for (uint i = 0; i < lengthof(_town_names) - 1; i++) {
if (_town_names[i] == STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_ptr->town_name) {
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[i] == TownName(_opt_ptr->town_name)) {
sel = i;
break;
}
@ -214,7 +240,12 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
break;
case 14: /* Town names */
if (_game_mode == GM_MENU) {
_opt_ptr->town_name = _town_names[e->we.dropdown.index] - STR_TOWNNAME_ORIGINAL_ENGLISH;
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[e->we.dropdown.index] == TownName(i)) {
_opt_ptr->town_name = i;
break;
}
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;

View File

@ -28,6 +28,7 @@
#include "cargotype.h"
#include "group.h"
#include "debug.h"
#include "newgrf_townname.h"
/* for opendir/readdir/closedir */
# include "fios.h"
@ -825,8 +826,8 @@ static char* FormatString(char* buff, const char* str, const int32* argv, uint c
buff = GetStringWithArgs(buff, STR_UNKNOWN_DESTINATION, NULL, last);
} else {
int32 temp[2];
temp[0] = st->town->townnametype;
temp[1] = st->town->townnameparts;
temp[0] = STR_TOWN;
temp[1] = st->town->index;
buff = GetStringWithArgs(buff, st->string_id, temp, last);
}
break;
@ -839,7 +840,21 @@ static char* FormatString(char* buff, const char* str, const int32* argv, uint c
assert(IsValidTown(t));
temp[0] = t->townnameparts;
buff = GetStringWithArgs(buff, t->townnametype, temp, last);
uint32 grfid = t->townnamegrfid;
if (grfid == 0) {
/* Original town name */
buff = GetStringWithArgs(buff, t->townnametype, temp, last);
} else {
/* Newgrf town name */
if (GetGRFTownName(grfid) != NULL) {
/* The grf is loaded */
buff = GRFTownNameGenerate(buff, t->townnamegrfid, t->townnametype, t->townnameparts, last);
} else {
/* Fallback to english original */
buff = GetStringWithArgs(buff, SPECSTR_TOWNNAME_ENGLISH, temp, last);
}
}
break;
}

View File

@ -83,6 +83,7 @@ struct Town {
uint32 population;
/* Town name */
uint32 townnamegrfid;
uint16 townnametype;
uint32 townnameparts;

View File

@ -39,6 +39,7 @@
#include "newgrf_callbacks.h"
#include "newgrf_house.h"
#include "newgrf_commons.h"
#include "newgrf_townname.h"
/**
* Called if a new block is added to the town-pool
@ -1295,6 +1296,7 @@ static void UpdateTownRadius(Town *t)
static bool CreateTownName(uint32 *townnameparts)
{
extern int _nb_orig_names;
Town *t2;
char buf1[64];
char buf2[64];
@ -1305,7 +1307,9 @@ static bool CreateTownName(uint32 *townnameparts)
* the other towns may take considerable amount of time (10000 is
* too much). */
int tries = 1000;
uint16 townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;
bool grf = (_opt.town_name >= _nb_orig_names);
uint32 grfid = grf ? GetGRFTownNameId(_opt.town_name - _nb_orig_names) : 0;
uint16 townnametype = grf ? GetGRFTownNameType(_opt.town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + _opt.town_name;
assert(townnameparts);
@ -1314,7 +1318,11 @@ restart:
r = Random();
SetDParam(0, r);
GetString(buf1, townnametype, lastof(buf1));
if (grf && grfid != 0) {
GRFTownNameGenerate(buf1, grfid, townnametype, r, lastof(buf1));
} else {
GetString(buf1, townnametype, lastof(buf1));
}
/* Check size and width */
if (strlen(buf1) >= 31 || GetStringBoundingBox(buf1).width > 130) continue;
@ -1351,6 +1359,7 @@ void UpdateTownMaxPass(Town *t)
*/
static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSizeMode size_mode, uint size)
{
extern int _nb_orig_names;
int x, i;
/* clear the town struct */
@ -1392,7 +1401,15 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
t->exclusive_counter = 0;
t->statues = 0;
t->townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;
if (_opt.town_name < _nb_orig_names) {
/* Original town name */
t->townnamegrfid = 0;
t->townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;
} else {
/* Newgrf town name */
t->townnamegrfid = GetGRFTownNameId(_opt.town_name - _nb_orig_names);
t->townnametype = GetGRFTownNameType(_opt.town_name - _nb_orig_names);
}
t->townnameparts = townnameparts;
UpdateTownVirtCoord(t);
@ -2338,6 +2355,7 @@ static const SaveLoad _town_desc[] = {
SLE_VAR(Town, num_houses, SLE_UINT16),
SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
SLE_VAR(Town, townnametype, SLE_UINT16),
SLE_VAR(Town, townnameparts, SLE_UINT32),