(svn r10256) -Add: Addition of IndustryTileOverrideManager

This commit is contained in:
belugas 2007-06-21 17:09:10 +00:00
parent af8a234db0
commit 240bba540e
3 changed files with 35 additions and 0 deletions

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@ -220,6 +220,29 @@ void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
_industry_specs[ind_id].enabled = true;
}
void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
{
IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
if (indt_id == invalid_ID) {
grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
return;
}
memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
/* Now add the overrides. */
for (int i = 0; i < max_offset; i++) {
IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
if (entity_overrides[i] != its->grf_prop.local_id) continue;
overridden_its->grf_prop.override = indt_id;
overridden_its->enabled = false;
entity_overrides[i] = invalid_ID;
}
}
/** Function used by houses (and soon industries) to get information
* on type of "terrain" the tile it is queries sits on.
* @param tile TileIndex of the tile been queried

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@ -76,8 +76,19 @@ class IndustryOverrideManager : public OverrideManagerBase
void SetEntitySpec(const IndustrySpec *inds);
};
struct IndustryTileSpec;
class IndustryTileOverrideManager : public OverrideManagerBase
{
public:
IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {};
void SetEntitySpec(const IndustryTileSpec *indts);
};
extern HouseOverrideManager _house_mngr;
extern IndustryOverrideManager _industry_mngr;
extern IndustryTileOverrideManager _industile_mngr;
uint32 GetTerrainType(TileIndex tile);
TileIndex GetNearbyTile(byte parameter, TileIndex tile);

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@ -19,6 +19,7 @@
* to those used by the game, the IDs used for overriding old industries must be
* translated when the idustry spec is set. */
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
/**
* Finds the distance for the closest tile with water/land given a tile