(svn r25465) -Codechange: add the concept of a layouting engine for text

This commit is contained in:
rubidium 2013-06-25 20:29:31 +00:00
parent bbbecceae1
commit 2446b8ea60
7 changed files with 496 additions and 0 deletions

View File

@ -324,6 +324,7 @@
<ClCompile Include="..\src\genworld.cpp" />
<ClCompile Include="..\src\gfx.cpp" />
<ClCompile Include="..\src\gfxinit.cpp" />
<ClCompile Include="..\src\gfx_layout.cpp" />
<ClCompile Include="..\src\goal.cpp" />
<ClCompile Include="..\src\ground_vehicle.cpp" />
<ClCompile Include="..\src\heightmap.cpp" />
@ -456,6 +457,7 @@
<ClInclude Include="..\src\gamelog_internal.h" />
<ClInclude Include="..\src\genworld.h" />
<ClInclude Include="..\src\gfx_func.h" />
<ClInclude Include="..\src\gfx_layout.h" />
<ClInclude Include="..\src\gfx_type.h" />
<ClInclude Include="..\src\gfxinit.h" />
<ClInclude Include="..\src\goal_base.h" />

View File

@ -201,6 +201,9 @@
<ClCompile Include="..\src\gfxinit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\gfx_layout.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\goal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -597,6 +600,9 @@
<ClInclude Include="..\src\gfx_func.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\gfx_layout.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\gfx_type.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@ -566,6 +566,10 @@
RelativePath=".\..\src\gfxinit.cpp"
>
</File>
<File
RelativePath=".\..\src\gfx_layout.cpp"
>
</File>
<File
RelativePath=".\..\src\goal.cpp"
>
@ -1098,6 +1102,10 @@
RelativePath=".\..\src\gfx_func.h"
>
</File>
<File
RelativePath=".\..\src\gfx_layout.h"
>
</File>
<File
RelativePath=".\..\src\gfx_type.h"
>

View File

@ -563,6 +563,10 @@
RelativePath=".\..\src\gfxinit.cpp"
>
</File>
<File
RelativePath=".\..\src\gfx_layout.cpp"
>
</File>
<File
RelativePath=".\..\src\goal.cpp"
>
@ -1095,6 +1099,10 @@
RelativePath=".\..\src\gfx_func.h"
>
</File>
<File
RelativePath=".\..\src\gfx_layout.h"
>
</File>
<File
RelativePath=".\..\src\gfx_type.h"
>

View File

@ -32,6 +32,7 @@ gamelog.cpp
genworld.cpp
gfx.cpp
gfxinit.cpp
gfx_layout.cpp
goal.cpp
ground_vehicle.cpp
heightmap.cpp
@ -189,6 +190,7 @@ gamelog.h
gamelog_internal.h
genworld.h
gfx_func.h
gfx_layout.h
gfx_type.h
gfxinit.h
goal_base.h

361
src/gfx_layout.cpp Normal file
View File

@ -0,0 +1,361 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gfx_layout.cpp Handling of laying out text. */
#include "stdafx.h"
#include "gfx_layout.h"
#include "string_func.h"
#include "table/control_codes.h"
/**
* Construct a new font.
* @param size The font size to use for this font.
* @param colour The colour to draw this font in.
*/
Font::Font(FontSize size, TextColour colour) :
fc(FontCache::Get(size)), colour(colour)
{
assert(size < FS_END);
}
/*** Paragraph layout ***/
/**
* Create the visual run.
* @param font The font to use for this run.
* @param chars The characters to use for this run.
* @param char_count The number of characters in this run.
* @param x The initial x position for this run.
*/
ParagraphLayout::VisualRun::VisualRun(Font *font, const WChar *chars, int char_count, int x) :
font(font), glyph_count(char_count)
{
this->glyphs = MallocT<GlyphID>(this->glyph_count);
/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
this->positions = MallocT<float>(this->glyph_count * 2 + 2);
this->positions[0] = x;
this->positions[1] = 0;
for (int i = 0; i < this->glyph_count; i++) {
this->glyphs[i] = font->fc->MapCharToGlyph(chars[i]);
this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(this->glyphs[i]);
this->positions[2 * i + 3] = 0;
}
}
/** Free all data. */
ParagraphLayout::VisualRun::~VisualRun()
{
free(this->positions);
free(this->glyphs);
}
/**
* Get the font associated with this run.
* @return The font.
*/
Font *ParagraphLayout::VisualRun::getFont() const
{
return this->font;
}
/**
* Get the number of glyhps in this run.
* @return The number of glyphs.
*/
int ParagraphLayout::VisualRun::getGlyphCount() const
{
return this->glyph_count;
}
/**
* Get the glyhps of this run.
* @return The glyphs.
*/
const GlyphID *ParagraphLayout::VisualRun::getGlyphs() const
{
return this->glyphs;
}
/**
* Get the positions of this run.
* @return The positions.
*/
float *ParagraphLayout::VisualRun::getPositions() const
{
return this->positions;
}
/**
* Get the height of this font.
* @return The height of the font.
*/
int ParagraphLayout::VisualRun::getLeading() const
{
return this->getFont()->fc->GetHeight();
}
/**
* Get the height of the line.
* @return The maximum height of the line.
*/
int ParagraphLayout::Line::getLeading() const
{
int leading = 0;
for (const VisualRun * const *run = this->Begin(); run != this->End(); run++) {
leading = max(leading, (*run)->getLeading());
}
return leading;
}
/**
* Get the width of this line.
* @return The width of the line.
*/
int ParagraphLayout::Line::getWidth() const
{
if (this->Length() == 0) return 0;
/*
* The last X position of a run contains is the end of that run.
* Since there is no left-to-right support, taking this value of
* the last run gives us the end of the line and thus the width.
*/
const VisualRun *run = this->getVisualRun(this->countRuns() - 1);
return run->getPositions()[run->getGlyphCount() * 2];
}
/**
* Get the number of runs in this line.
* @return The number of runs.
*/
int ParagraphLayout::Line::countRuns() const
{
return this->Length();
}
/**
* Get a specific visual run.
* @return The visual run.
*/
ParagraphLayout::VisualRun *ParagraphLayout::Line::getVisualRun(int run) const
{
return *this->Get(run);
}
/**
* Create a new paragraph layouter.
* @param buffer The characters of the paragraph.
* @param length The length of the paragraph.
* @param runs The font mapping of this paragraph.
*/
ParagraphLayout::ParagraphLayout(WChar *buffer, int length, FontMap &runs) : buffer_begin(buffer), buffer(buffer), runs(runs)
{
assert(runs.End()[-1].first == length);
}
/**
* Construct a new line with a maximum width.
* @param max_width The maximum width of the string.
* @return A Line, or NULL when at the end of the paragraph.
*/
ParagraphLayout::Line *ParagraphLayout::nextLine(int max_width)
{
/* Simple idea:
* - split a line at a newline character, or at a space where we can break a line.
* - split for a visual run whenever a new line happens, or the font changes.
*/
if (this->buffer == NULL|| *this->buffer == '\0') return NULL;
Line *l = new Line();
const WChar *begin = this->buffer;
WChar *last_space;
const WChar *last_char = begin;
int width = 0;
int offset = this->buffer - this->buffer_begin;
FontMap::iterator iter = runs.Begin();
while (iter->first <= offset) {
iter++;
assert(iter != runs.End());
}
const FontCache *fc = iter->second->fc;
const WChar *next_run = this->buffer_begin + iter->first + 1;
for (;;) {
WChar c = *this->buffer++;
if (c == '\0') {
this->buffer = NULL;
break;
}
if (c == '\n') break;
if (this->buffer == next_run) {
*l->Append() = new VisualRun(iter->second, begin, this->buffer - begin, l->getWidth());
iter++;
assert(iter != runs.End());
next_run = this->buffer_begin + iter->first + 1;
begin = this->buffer;
}
if (IsWhitespace(c)) last_space = this->buffer;
last_char = this->buffer;
if (IsPrintable(c) && !IsTextDirectionChar(c)) {
int char_width = GetCharacterWidth(fc->GetSize(), c);
width += char_width;
if (width > max_width) {
/* The string is longer than maximum width so we need to decide
* what to do with it. */
if (width == char_width) {
/* The character is wider than allowed width; don't know
* what to do with this case... bail out! */
this->buffer = NULL;
return l;
}
if (last_space == NULL) {
/* No space has been found. Just terminate at our current
* location. This usually happens for languages that do not
* require spaces in strings, like Chinese, Japanese and
* Korean. For other languages terminating mid-word might
* not be the best, but terminating the whole string instead
* of continuing the word at the next line is worse. */
this->buffer--;
last_char = this->buffer;
} else {
/* A space is found; perfect place to terminate */
this->buffer = last_space;
last_char = last_space - 1;
}
break;
}
}
}
if (last_char - begin != 0) {
*l->Append() = new VisualRun(iter->second, begin, last_char - begin, l->getWidth());
}
return l;
}
/**
* Appand a wide character to the internal buffer.
* @param buff The buffer to append to.
* @param buffer_last The end of the buffer.
* @param c The character to add.
* @return The number of buffer spaces that were used.
*/
size_t Layouter::AppendToBuffer(WChar *buff, const WChar *buffer_last, WChar c)
{
*buff = c;
return 1;
}
/**
* Get the actual ParagraphLayout for the given buffer.
* @param buff_end The location after the last element in the buffer.
* @return The ParagraphLayout instance.
*/
ParagraphLayout *Layouter::GetParagraphLayout(WChar *buff_end)
{
return new ParagraphLayout(this->buffer, buff_end - this->buffer, this->fonts);
}
/**
* Create a new layouter.
* @param str The string to create the layout for.
* @param maxw The maximum width.
* @param colour The colour of the font.
* @param fontsize The size of font to use.
*/
Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsize)
{
const CharType *buffer_last = lastof(this->buffer);
CharType *buff = this->buffer;
TextColour cur_colour = colour, prev_colour = colour;
Font *f = new Font(fontsize, cur_colour);
/*
* Go through the whole string while adding Font instances to the font map
* whenever the font changes, and convert the wide characters into a format
* usable by ParagraphLayout.
*/
for (; buff < buffer_last;) {
WChar c = Utf8Consume(const_cast<const char **>(&str));
if (c == 0) {
break;
} else if (c >= SCC_BLUE && c <= SCC_BLACK) {
prev_colour = cur_colour;
cur_colour = (TextColour)(c - SCC_BLUE);
} else if (c == SCC_PREVIOUS_COLOUR) { // Revert to the previous colour.
Swap(prev_colour, cur_colour);
} else if (c == SCC_TINYFONT) {
fontsize = FS_SMALL;
} else if (c == SCC_BIGFONT) {
fontsize = FS_LARGE;
} else {
buff += AppendToBuffer(buff, buffer_last, c);
continue;
}
if (!this->fonts.Contains(buff - this->buffer)) {
this->fonts.Insert(buff - this->buffer, f);
f = new Font(fontsize, cur_colour);
}
}
/* Better safe than sorry. */
*buff = '\0';
if (!this->fonts.Contains(buff - this->buffer)) {
this->fonts.Insert(buff - this->buffer, f);
}
ParagraphLayout *p = GetParagraphLayout(buff);
/* Copy all lines into a local cache so we can reuse them later on more easily. */
ParagraphLayout::Line *l;
while ((l = p->nextLine(maxw)) != NULL) {
*this->Append() = l;
}
delete p;
}
/** Free everything we allocated. */
Layouter::~Layouter()
{
for (FontMap::iterator iter = this->fonts.Begin(); iter != this->fonts.End(); iter++) {
delete iter->second;
}
}
/**
* Get the boundaries of this paragraph.
* @return The boundaries.
*/
Dimension Layouter::GetBounds()
{
Dimension d = { 0, 0 };
for (ParagraphLayout::Line **l = this->Begin(); l != this->End(); l++) {
d.width = max<uint>(d.width, (*l)->getWidth());
d.height += (*l)->getLeading();
}
return d;
}

109
src/gfx_layout.h Normal file
View File

@ -0,0 +1,109 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gfx_layout.h Functions related to laying out the texts. */
#ifndef GFX_LAYOUT_H
#define GFX_LAYOUT_H
#include "fontcache.h"
#include "gfx_func.h"
#include "core/smallmap_type.hpp"
/**
* Container with information about a font.
*/
class Font {
public:
FontCache *fc; ///< The font we are using.
TextColour colour; ///< The colour this font has to be.
Font(FontSize size, TextColour colour);
};
/** Mapping from index to font. */
typedef SmallMap<int, Font *> FontMap;
/**
* Class handling the splitting of a paragraph of text into lines and
* visual runs.
*
* One constructs this class with the text that needs to be split into
* lines. Then nextLine is called with the maximum with until NULL is
* returned. Each nextLine call creates VisualRuns which contain the
* length of text that are to be drawn with the same font. In other
* words, the result of this class is a list of sub strings with their
* font. The sub strings are then already fully laid out, and only
* need actual drawing.
*
* The positions in a visual run are sequential pairs of X,Y of the
* begin of each of the glyphs plus an extra pair to mark the end.
*
* @note This variant does not handle left-to-right properly. This
* is supported in the one ParagraphLayout coming from ICU.
* @note Does not conform to function naming style as it provides a
* fallback for the ICU class.
*/
class ParagraphLayout {
public:
/** Visual run contains data about the bit of text with the same font. */
class VisualRun {
Font *font; ///< The font used to layout these.
GlyphID *glyphs; ///< The glyphs we're drawing.
float *positions; ///< The positions of the glyphs.
int glyph_count; ///< The number of glyphs.
public:
VisualRun(Font *font, const WChar *chars, int glyph_count, int x);
~VisualRun();
Font *getFont() const;
int getGlyphCount() const;
const GlyphID *getGlyphs() const;
float *getPositions() const;
int getLeading() const;
};
/** A single line worth of VisualRuns. */
class Line : public AutoDeleteSmallVector<VisualRun *, 4> {
public:
int getLeading() const;
int getWidth() const;
int countRuns() const;
VisualRun *getVisualRun(int run) const;
};
const WChar *buffer_begin; ///< Begin of the buffer.
WChar *buffer; ///< The current location in the buffer.
FontMap &runs; ///< The fonts we have to use for this paragraph.
ParagraphLayout(WChar *buffer, int length, FontMap &runs);
Line *nextLine(int max_width);
};
/**
* The layouter performs all the layout work.
*
* It also accounts for the memory allocations and frees.
*/
class Layouter : public AutoDeleteSmallVector<ParagraphLayout::Line *, 4> {
typedef WChar CharType; ///< The type of character used within the layouter.
size_t AppendToBuffer(CharType *buff, const CharType *buffer_last, WChar c);
ParagraphLayout *GetParagraphLayout(CharType *buff);
CharType buffer[DRAW_STRING_BUFFER]; ///< Buffer for the text that is going to be drawn.
FontMap fonts; ///< The fonts needed for drawing.
public:
Layouter(const char *str, int maxw = INT32_MAX, TextColour colour = TC_FROMSTRING, FontSize fontsize = FS_NORMAL);
~Layouter();
Dimension GetBounds();
};
#endif /* GFX_LAYOUT_H */