mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r16544) -Codechange: use double-linked list for vehicle position caches in order to improve performance (~5% with many vehicles)
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@ -375,26 +375,16 @@ static void UpdateNewVehiclePosHash(Vehicle *v, bool remove)
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/* Remove from the old position in the hash table */
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if (old_hash != NULL) {
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Vehicle *last = NULL;
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Vehicle *u = *old_hash;
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while (u != v) {
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last = u;
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u = u->next_new_hash;
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assert(u != NULL);
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}
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if (last == NULL) {
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*old_hash = v->next_new_hash;
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} else {
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last->next_new_hash = v->next_new_hash;
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}
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if (v->next_new_hash != NULL) v->next_new_hash->prev_new_hash = v->prev_new_hash;
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*v->prev_new_hash = v->next_new_hash;
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}
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/* Insert vehicle at beginning of the new position in the hash table */
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if (new_hash != NULL) {
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v->next_new_hash = *new_hash;
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if (v->next_new_hash != NULL) v->next_new_hash->prev_new_hash = &v->next_new_hash;
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v->prev_new_hash = new_hash;
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*new_hash = v;
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assert(v != v->next_new_hash);
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}
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/* Remember current hash position */
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@ -418,24 +408,15 @@ static void UpdateVehiclePosHash(Vehicle *v, int x, int y)
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/* remove from hash table? */
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if (old_hash != NULL) {
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Vehicle *last = NULL;
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Vehicle *u = *old_hash;
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while (u != v) {
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last = u;
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u = u->next_hash;
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assert(u != NULL);
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}
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if (last == NULL) {
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*old_hash = v->next_hash;
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} else {
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last->next_hash = v->next_hash;
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}
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if (v->next_hash != NULL) v->next_hash->prev_hash = v->prev_hash;
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*v->prev_hash = v->next_hash;
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}
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/* insert into hash table? */
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if (new_hash != NULL) {
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v->next_hash = *new_hash;
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if (v->next_hash != NULL) v->next_hash->prev_hash = &v->next_hash;
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v->prev_hash = new_hash;
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*new_hash = v;
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}
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}
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@ -100,8 +100,8 @@ public:
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/* Boundaries for the current position in the world and a next hash link.
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* NOSAVE: All of those can be updated with VehiclePositionChanged() */
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Rect coord;
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Vehicle *next_hash;
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Vehicle *next_new_hash;
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Vehicle *next_hash, **prev_hash;
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Vehicle *next_new_hash, **prev_new_hash;
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Vehicle **old_new_hash;
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SpriteID colourmap; // NOSAVE: cached colour mapping
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