From 2514f43909b08c62a9e34703bcdbb89081faef9c Mon Sep 17 00:00:00 2001 From: stormcone <48624099+stormcone@users.noreply.github.com> Date: Sun, 5 Apr 2020 19:34:36 +0200 Subject: [PATCH] Fix #8055, c02ef3e: Crash when roadtype availability changed with the road toolbar open (#8058) --- src/road_gui.cpp | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/road_gui.cpp b/src/road_gui.cpp index ea34102ee7..45ab0f6f8b 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -305,17 +305,6 @@ struct BuildRoadToolbarWindow : Window { if (!gui_scope) return; if (_game_mode != GM_EDITOR && !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) delete this; - bool can_build = _game_mode != GM_EDITOR; - this->SetWidgetsDisabledState(!can_build, - WID_ROT_DEPOT, - WID_ROT_BUS_STATION, - WID_ROT_TRUCK_STATION, - WIDGET_LIST_END); - if (!can_build) { - DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD); - DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD); - DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD); - } } void Initialize(RoadType roadtype)