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(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads
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@ -104,6 +104,7 @@
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delete c->ai_instance;
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c->ai_instance = NULL;
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c->ai_info = NULL;
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cur_company.Restore();
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@ -94,6 +94,7 @@
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delete Game::instance;
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Game::instance = NULL;
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Game::info = NULL;
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cur_company.Restore();
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