mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
This commit is contained in:
parent
d1044c036a
commit
258ca28819
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@ -998,6 +998,8 @@ void DeterminePaths(const char *exe)
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_highscore_file = str_fmt("%shs.dat", _personal_dir);
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_highscore_file = str_fmt("%shs.dat", _personal_dir);
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_log_file = str_fmt("%sopenttd.log", _personal_dir);
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_log_file = str_fmt("%sopenttd.log", _personal_dir);
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extern char *_hotkeys_file;
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_hotkeys_file = str_fmt("%shotkeys.cfg", _personal_dir);
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/* Make the necessary folders */
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/* Make the necessary folders */
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && defined(WITH_PERSONAL_DIR)
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && defined(WITH_PERSONAL_DIR)
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@ -32,6 +32,8 @@ enum WindowKeyCodes {
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WKC_ALT = 0x2000,
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WKC_ALT = 0x2000,
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WKC_META = 0x1000,
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WKC_META = 0x1000,
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WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META,
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/* Special ones */
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/* Special ones */
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WKC_NONE = 0,
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WKC_NONE = 0,
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WKC_ESC = 1,
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WKC_ESC = 1,
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247
src/hotkeys.cpp
247
src/hotkeys.cpp
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@ -11,5 +11,252 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "hotkeys.h"
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#include "hotkeys.h"
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#include "ini_type.h"
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#include "string_func.h"
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#include "gfx_type.h"
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#include <string.h>
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char *_hotkeys_file;
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/** String representation of a keycode */
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struct KeycodeNames {
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const char *name; ///< Name of the keycode
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WindowKeyCodes keycode; ///< The keycode
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};
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/** Array of non-standard keycodes that can be used in the hotkeys config file. */
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static const KeycodeNames _keycode_to_name[] = {
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{"SHIFT", WKC_SHIFT},
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{"CTRL", WKC_CTRL},
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{"ALT", WKC_ALT},
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{"META", WKC_META},
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{"ESC", WKC_ESC},
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{"DEL", WKC_DELETE},
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{"RETURN", WKC_RETURN},
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{"BACKQUOTE", WKC_BACKQUOTE},
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{"F1", WKC_F1},
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{"F2", WKC_F2},
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{"F3", WKC_F3},
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{"F4", WKC_F4},
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{"F5", WKC_F5},
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{"F6", WKC_F6},
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{"F7", WKC_F7},
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{"F8", WKC_F8},
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{"F9", WKC_F9},
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{"F10", WKC_F10},
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{"F11", WKC_F11},
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{"F12", WKC_F12},
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{"PAUSE", WKC_PAUSE},
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{"PLUS", (WindowKeyCodes)'+'},
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{"COMMA", (WindowKeyCodes)','},
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};
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/**
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* Try to parse a single part of a keycode.
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* @param start Start of the string to parse.
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* @param end End of the string to parse.
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* @return A keycode if a match is found or 0.
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*/
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static uint16 ParseCode(const char *start, const char *end)
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{
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assert(start <= end);
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while (start < end && *start == ' ') start++;
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while (end > start && *end == ' ') end--;
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if (end - start == 1) {
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if (*start >= 'a' && *start <= 'z') return *start - ('a' - 'A');
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return *start;
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}
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for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
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if (strnicmp(start, _keycode_to_name[i].name, end - start) == 0) {
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return _keycode_to_name[i].keycode;
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}
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}
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return 0;
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}
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/**
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* Parse a string representation of a keycode.
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* @param start Start of the input.
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* @param end End of the input.
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* @return A valid keycode or 0.
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*/
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static uint16 ParseKeycode(const char *start, const char *end)
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{
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assert(start <= end);
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uint16 keycode = 0;
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while (true) {
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const char *cur = start;
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while (*cur != '+' && cur != end) cur++;
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uint16 code = ParseCode(start, cur);
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if (code == 0) return 0;
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if (code & WKC_SPECIAL_KEYS) {
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keycode |= code;
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} else {
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/* Ignore the code if it has more then 1 letter. */
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if (keycode & ~WKC_SPECIAL_KEYS) return 0;
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keycode |= code;
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}
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if (cur == end) break;
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assert(cur < end);
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start = cur + 1;
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}
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return keycode;
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}
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/**
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* Parse a string to the keycodes it represents
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* @param hotkey The hotkey object to add the keycodes to
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* @param value The string to parse
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*/
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template<class T>
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static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
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{
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const char *start = value;
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while (*start != '\0') {
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const char *end = start;
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while (*end != '\0' && *end != ',') end++;
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uint16 keycode = ParseKeycode(start, end);
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if (keycode != 0) hotkey->AddKeycode(keycode);
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start = (*end == ',') ? end + 1: end;
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}
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}
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/**
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* Convert a hotkey to it's string representation so it can be written to the
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* config file. Seperate parts of the keycode (like "CTRL" and "F1" are split
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* by a '+'.
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* @param keycode The keycode to convert to a string.
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* @return A string representation of this keycode.
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* @note The return value is a static buffer, strdup the result before calling
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* this function again.
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*/
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static const char *KeycodeToString(uint16 keycode)
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{
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static char buf[32];
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buf[0] = '\0';
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bool first = true;
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if (keycode & WKC_SHIFT) {
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strecat(buf, "SHIFT", lastof(buf));
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first = false;
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}
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if (keycode & WKC_CTRL) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "CTRL", lastof(buf));
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first = false;
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}
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if (keycode & WKC_ALT) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "ALT", lastof(buf));
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first = false;
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}
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if (keycode & WKC_META) {
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if (!first) strecat(buf, "+", lastof(buf));
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strecat(buf, "META", lastof(buf));
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first = false;
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}
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if (!first) strecat(buf, "+", lastof(buf));
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keycode = keycode & ~WKC_SPECIAL_KEYS;
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for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
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if (_keycode_to_name[i].keycode == keycode) {
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strecat(buf, _keycode_to_name[i].name, lastof(buf));
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return buf;
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}
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}
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assert(keycode < 128);
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char key[2];
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key[0] = keycode;
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key[1] = '\0';
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strecat(buf, key, lastof(buf));
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return buf;
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}
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/**
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* Convert all keycodes attached to a hotkey to a single string. If multiple
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* keycodes are attached to the hotkey they are split by a comma.
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* @param hotkey The keycodes of this hotkey need to be converted to a string.
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* @return A string representation of all keycodes.
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* @note The return value is a static buffer, strdup the result before calling
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* this function again.
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*/
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template<class T>
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const char *SaveKeycodes(const Hotkey<T> *hotkey)
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{
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static char buf[128];
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buf[0] = '\0';
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for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
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const char *str = KeycodeToString(hotkey->keycodes[i]);
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if (i > 0) strecat(buf, ",", lastof(buf));
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strecat(buf, str, lastof(buf));
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}
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return buf;
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}
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template<class T>
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void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
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{
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for (uint i = 0; hotkey_list[i].num != -1; i++) {
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T *hotkey = &hotkey_list[i];
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IniItem *item = group->GetItem(hotkey->name, false);
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if (item != NULL) {
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hotkey->keycodes.Clear();
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ParseHotkeys(hotkey, item->value);
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}
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}
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}
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template<class T>
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void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
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{
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for (uint i = 0; hotkey_list[i].num != -1; i++) {
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T *hotkey = &hotkey_list[i];
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IniItem *item = group->GetItem(hotkey->name, true);
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if (hotkey->keycodes.Length() > 0) {
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item->value = strdup(SaveKeycodes(hotkey));
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}
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}
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}
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template<class T>
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void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
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{
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if (save) {
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SaveHotkeyGroup(group, hotkey_list);
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} else {
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LoadHotkeyGroup(group, hotkey_list);
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}
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}
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static void SaveLoadHotkeys(bool save)
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{
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IniFile *ini = new IniFile();
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ini->LoadFromDisk(_hotkeys_file);
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IniGroup *group;
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#define SL_HOTKEYS(name, window_name) \
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extern Hotkey<window_name> *_##name##_hotkeys;\
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group = ini->GetGroup(#name);\
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SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
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#undef SL_HOTKEYS
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if (save) ini->SaveToDisk(_hotkeys_file);
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delete ini;
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}
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/** Load the hotkeys from the config file */
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void LoadHotkeysFromConfig()
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{
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SaveLoadHotkeys(false);
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}
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/** Save the hotkeys to the config file */
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void SaveHotkeysToConfig()
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{
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SaveLoadHotkeys(true);
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}
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@ -122,4 +122,7 @@ int CheckHotkeyMatch(Hotkey<T> *list, uint16 keycode, T *w)
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return -1;
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return -1;
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}
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}
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void LoadHotkeysFromConfig();
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void SaveHotkeysToConfig();
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#endif /* HOTKEYS_H */
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#endif /* HOTKEYS_H */
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@ -66,6 +66,7 @@
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#include "core/random_func.hpp"
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#include "core/random_func.hpp"
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#include "rail_gui.h"
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#include "rail_gui.h"
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#include "core/backup_type.hpp"
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#include "core/backup_type.hpp"
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#include "hotkeys.h"
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#include "newgrf_commons.h"
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#include "newgrf_commons.h"
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@ -575,6 +576,7 @@ int ttd_main(int argc, char *argv[])
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AI::Uninitialize(true);
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AI::Uninitialize(true);
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CheckConfig();
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CheckConfig();
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LoadFromHighScore();
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LoadFromHighScore();
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LoadHotkeysFromConfig();
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if (resolution.width != 0) { _cur_resolution = resolution; }
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if (resolution.width != 0) { _cur_resolution = resolution; }
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if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
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if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
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@ -758,6 +760,7 @@ int ttd_main(int argc, char *argv[])
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/* only save config if we have to */
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/* only save config if we have to */
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if (save_config) {
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if (save_config) {
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SaveToConfig();
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SaveToConfig();
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SaveHotkeysToConfig();
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SaveToHighScore();
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SaveToHighScore();
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}
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}
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