Codechange: move SLF_NO_NETWORK_SYNC into settings

It is a settings-only flag, so don't pollute SaveLoad code with it.
This commit is contained in:
Patric Stout 2021-06-04 09:31:28 +02:00 committed by Patric Stout
parent 414e12d26b
commit 264991dfa5
3 changed files with 10 additions and 19 deletions

View File

@ -584,7 +584,7 @@ static inline uint SlGetArrayLength(size_t length)
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes
*/
static inline uint SlCalcConvMemLen(VarType conv)
uint SlCalcConvMemLen(VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
byte length = GB(conv, 4, 4);
@ -1411,21 +1411,6 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
}
/**
* Are we going to load this variable when loading a savegame or not?
* @note If the variable is skipped it is skipped in the savegame
* bytestream itself as well, so there is no need to skip it somewhere else
*/
static inline bool SlSkipVariableOnLoad(const SaveLoad &sld)
{
if ((sld.conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
SlSkipBytes(SlCalcConvMemLen(sld.conv) * sld.length);
return true;
}
return false;
}
/**
* Calculate the size of an object.
* @param object to be measured.
@ -1538,7 +1523,6 @@ bool SlObjectMember(void *ptr, const SaveLoad &sld)
case SL_STDSTR:
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
switch (sld.cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;

View File

@ -896,6 +896,7 @@ void WriteValue(void *ptr, VarType conv, int64 val);
void SlSetArrayIndex(uint index);
int SlIterateArray();
uint SlCalcConvMemLen(VarType conv);
void SlAutolength(AutolengthProc *proc, void *arg);
size_t SlGetFieldLength();
void SlSetLength(size_t length);

View File

@ -2025,9 +2025,15 @@ static void LoadSettings(const SettingTable &settings, void *object)
for (auto &osd : settings) {
if (osd->save.conv & SLF_NOT_IN_SAVE) continue;
void *ptr = GetVariableAddress(object, osd->save);
SaveLoad sl = osd->save;
if ((osd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server) {
/* We don't want to read this setting, so we do need to skip over it. */
sl = SLE_NULL(static_cast<uint16>(SlCalcConvMemLen(osd->save.conv) * osd->save.length));
}
void *ptr = GetVariableAddress(object, sl);
if (!SlObjectMember(ptr, sl)) continue;
if (!SlObjectMember(ptr, osd->save)) continue;
if (osd->IsIntSetting()) {
const IntSettingDesc *int_setting = osd->AsIntSetting();
int_setting->MakeValueValidAndWrite(object, int_setting->Read(object));