(svn r25003) -Fix (r24993): [SDL] Keep a flag to remember if a hardware palette was requested.

- Previously, the code would query the SDL_HWPALETTE flag, which doesn't always match the requested value.
  - This would cause SDL to be restarted on every window resize event, effectively breaking resizing.
This commit is contained in:
matthijs 2013-02-15 11:01:45 +00:00
parent afd1e49224
commit 2752dd7bbe
1 changed files with 7 additions and 7 deletions

View File

@ -46,6 +46,7 @@ static Palette _local_palette;
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
static int _use_hwpalette;
static int _requested_hwpalette; /* Did we request a HWPALETTE for the current video mode? */
void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
{
@ -326,8 +327,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen);
if (_sdl_realscreen != NULL) {
bool have_hwpalette = ((_sdl_realscreen->flags & SDL_HWPALETTE) == SDL_HWPALETTE);
if (have_hwpalette != want_hwpalette) {
if (_requested_hwpalette != want_hwpalette) {
/* SDL (at least the X11 driver), reuses the
* same window and palette settings when the bpp
* (and a few flags) are the same. Since we need
@ -335,11 +335,6 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
* when switching between fullscreen and
* windowed), we restart the entire video
* subsystem to force creating a new window.
*
* Note that checking the SDL_HWPALETTE on the
* existing window might not be accurate when
* SDL is running with its own shadow surface,
* but this should not normally be a problem.
*/
DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO);
@ -347,6 +342,11 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
ClaimMousePointer();
}
}
/* Remember if we wanted a hwpalette. We can't reliably query
* SDL for the SDL_HWPALETTE flag, since it might get set even
* though we didn't ask for it (when SDL creates a shadow
* surface, for example). */
_requested_hwpalette = want_hwpalette;
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));