(svn r10724) -Fix (r10723): Toolbar spacing was off-by-one

This commit is contained in:
peter1138 2007-07-29 16:43:58 +00:00
parent 26c62dc5c0
commit 279ed3a9c1
2 changed files with 5 additions and 5 deletions

View File

@ -1155,7 +1155,7 @@ bool ChangeResInGame(int width, int height)
int new_width = min(_screen.width, 640);
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (w != NULL && new_width != w->width) {
ResizeWindow(w, new_width - w->width, 0);
ResizeWindow(w, new_width - w->width, 0);
Window *w2 = FindWindowById(WC_STATUS_BAR, 0);
if (w2 != NULL) ResizeWindow(w2, max(new_width, 320) - w2->width, 0);

View File

@ -1710,16 +1710,16 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
w->widget[i].right = x - 1;
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
w->widget[i].right = x - 1;
}
} break;