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(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs
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@ -98,7 +98,7 @@ map5 bit 7 clear: railway track
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<tr><td nowrap valign=top><tt>01</tt>: </td><td align=left>pre-signals</td></tr>
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<tr><td nowrap valign=top><tt>10</tt>: </td><td align=left>exit-signals</td></tr>
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<tr><td nowrap valign=top><tt>11</tt>: </td><td align=left>combo-signals</td></tr>
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<tr><td nowrap valign=top>bit 2: </td><td align=left>set = semaphore signals, clear = light signals</td></tr>
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<tr><td nowrap valign=top>bit 3: </td><td align=left>set = semaphore signals, clear = light signals</td></tr>
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</table></li>
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</ul></li>
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<li>map_owner: <a href="#OwnershipInfo">owner</a> of the track
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@ -52,7 +52,7 @@ the array so you can quickly see what is used and what is not.
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<td style="white-space: nowrap; text-align: center;"><span class="abuse">XXXX XXXX</span></td>
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<td style="white-space: nowrap; text-align: center;">XXXX XXXX <span class="freebits">OOOO OOOO</span><br>
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</td>
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<td style="white-space: nowrap; text-align: center;">XXXX XXXX XXX<span class="freebits">O OOOO</span><br>
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<td style="white-space: nowrap; text-align: center;">XXXX XXXX XX<span class="freebits">O</span>X<span class="freebits"> OOOO</span><br>
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</td>
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<td style="white-space: nowrap; text-align: center;">XXXX XXXX</td>
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<td style="white-space: nowrap; text-align: center;">XXXX XXXX<br>
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@ -1410,5 +1410,14 @@ bool AfterLoadGame(uint version)
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}
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}
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if (version < 0xF00) {
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BEGIN_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0) {
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if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && HASBIT(_map3_hi[tile], 2)) {
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CLRBIT(_map3_hi[tile], 2);
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SETBIT(_map3_hi[tile], 3);
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}
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} END_TILE_LOOP(tile, MapSizeX(), MapSizeY(), 0);
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}
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return true;
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}
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32
rail_cmd.c
32
rail_cmd.c
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@ -749,7 +749,7 @@ int32 CmdBuildSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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_map5[tile] |= RAIL_TYPE_SIGNALS; // change into signals
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_map2[tile] |= 0xF0; // all signals are on
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_map3_lo[tile] &= ~0xF0; // no signals built by default
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_map3_hi[tile] = semaphore ? 4 : 0;
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_map3_hi[tile] = semaphore ? 0x08 : 0;
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}
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if (p2 == 0) {
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@ -792,9 +792,9 @@ int32 CmdBuildSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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_map3_lo[tile] |= p2 & SignalOnTrack(track);
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// convert between signal<->semaphores when dragging
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if (semaphore)
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SETBIT(_map3_hi[tile], 2);
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SETBIT(_map3_hi[tile], 3);
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else
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CLRBIT(_map3_hi[tile], 2);
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CLRBIT(_map3_hi[tile], 3);
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}
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MarkTileDirtyByTile(tile);
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@ -931,7 +931,7 @@ int32 CmdRemoveSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if ((_map3_lo[tile] & 0xF0) == 0) {
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_map5[tile] &= ~RAIL_TYPE_SIGNALS;
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_map2[tile] &= ~0xF0;
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CLRBIT(_map3_hi[tile], 2); // remove any possible semaphores
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CLRBIT(_map3_hi[tile], 3); // remove any possible semaphores
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}
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SetSignalsOnBothDir(tile, track);
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@ -1118,28 +1118,48 @@ static int32 ClearTile_Track(TileIndex tile, byte flags)
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#include "table/track_land.h"
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// used for presignals
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static const SpriteID _signal_base_sprites[16] = {
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static const SpriteID _signal_base_sprites[32] = {
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0x4FB,
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0x1323,
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0x1333,
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0x1343,
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0x0, //PBS place, light signal
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0x0, //reserved for future use
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0x0, //reserved for future use
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0x0, //reserved for future use
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// use semaphores instead of signals?
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0x1353,
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0x1363,
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0x1373,
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0x1383,
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0x0, //PBS place, semaphore
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0x0, //reserved for future use
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0x0, //reserved for future use
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0x0, //reserved for future use
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// mirrored versions
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0x4FB,
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0x1323,
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0x1333,
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0x1343,
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0x0, //PBS place, semaphore
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0x0, //reserved for future use
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0x0, //reserved for future use
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0x0, //reserved for future use
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0x13C6,
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0x13D6,
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0x13E6,
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0x13F6,
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0x0, //PBS place, semaphore
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0x0, //reserved for future use
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0x0, //reserved for future use
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0x0, //reserved for future use
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};
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// used to determine the side of the road for the signal
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@ -1157,7 +1177,7 @@ static void DrawSignalHelper(TileInfo *ti, byte condition, uint32 image_and_pos)
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uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)];
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uint x = ti->x | (v&0xF);
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uint y = ti->y | (v>>4);
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uint sprite = _signal_base_sprites[(_map3_hi[ti->tile] & 7) + (otherside ? 8 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
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uint sprite = _signal_base_sprites[(_map3_hi[ti->tile] & 0xF) + (otherside ? 0x10 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0);
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AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y));
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}
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@ -23,7 +23,7 @@
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#include "saveload.h"
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enum {
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SAVEGAME_MAJOR_VERSION = 14,
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SAVEGAME_MAJOR_VERSION = 15,
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SAVEGAME_MINOR_VERSION = 0,
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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