(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h

This commit is contained in:
tron 2005-07-21 18:44:27 +00:00
parent 31e87de71e
commit 284d9ed7fb
22 changed files with 23 additions and 4 deletions

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@ -2,6 +2,7 @@
#define AI_NEW_H
#include "aystar.h"
#include "player.h"
/*
* These defines can be altered to change the behavoir of the AI

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@ -13,6 +13,7 @@
#include "economy.h"
#include "airport.h"
#include "depot.h"
#include "variables.h"
// remove some day perhaps?
static Player *_cur_ai_player;

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@ -6,6 +6,7 @@
#include "command.h"
#include "ai_new.h"
#include "depot.h"
#include "variables.h"
#define TEST_STATION_NO_DIR 0xFF

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@ -2,6 +2,7 @@
#define AIRPORT_H
#include "airport_movement.h"
#include "variables.h"
enum {MAX_TERMINALS = 6};
enum {MAX_HELIPADS = 2};

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@ -5,6 +5,7 @@
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "variables.h"
typedef struct TerraformerHeightMod {
TileIndex tile;

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@ -6,6 +6,7 @@
#include "pool.h"
#include "tile.h"
#include "variables.h"
struct Depot {
TileIndex xy;

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@ -6,6 +6,7 @@
#include "hal.h"
#include "sound.h"
#include "string.h"
#include "variables.h"
#include <fcntl.h>
#include <sys/types.h>
#include <sys/wait.h>

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@ -1,6 +1,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "fileio.h"
#include "variables.h"
#if defined(UNIX) || defined(__OS2__)
#include <ctype.h> // required for tolower()
#endif

1
gfx.c
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@ -6,6 +6,7 @@
#include "gfx.h"
#include "table/palettes.h"
#include "hal.h"
#include "variables.h"
Colour _cur_palette[256];

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@ -5,6 +5,7 @@
#include "map.h"
#include "network_data.h"
#include "command.h"
#include "variables.h"
#if defined(WITH_REV)
extern const char _openttd_revision[];

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@ -5,6 +5,8 @@
#ifdef ENABLE_NETWORK
#include "player.h"
// If this line is enable, every frame will have a sync test
// this is not needed in normal games. Normal is like 1 sync in 100
// frames. You can enable this if you have a lot of desyncs on a certain

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@ -10,6 +10,7 @@
#include "network_client.h"
#include "command.h"
#include "callback_table.h"
#include "variables.h"
// This files handles the send/receive of all packets

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@ -8,6 +8,7 @@
#include "map.h"
#include "network_gamelist.h"
#include "network_udp.h"
#include "variables.h"
extern void UpdateNetworkGameWindow(bool unselect);
extern void NetworkPopulateCompanyInfo(void);

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@ -72,6 +72,8 @@ typedef uint16 StringID;
typedef uint16 SpriteID;
typedef uint32 PalSpriteID;
typedef uint32 CursorID;
typedef uint16 EngineID; //! All enginenumbers should be of this type
typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
typedef uint32 WindowNumber;
typedef byte WindowClass;
@ -546,6 +548,5 @@ enum {
VARDEF byte _no_scroll;
#include "functions.h"
#include "variables.h"
#endif /* OPENTTD_H */

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@ -5,6 +5,7 @@
#include "pathfind.h"
#include "rail.h"
#include "debug.h"
#include "variables.h"
// remember which tiles we have already visited so we don't visit them again.
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)

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@ -4,6 +4,7 @@
#include "sound.h"
#include "spritecache.h"
#include "string.h"
#include "variables.h"
#include "table/currency.h"
#include "network.h"
#include "settings.h"

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@ -5,6 +5,7 @@
#include "saveload.h"
#include "command.h"
#include "strings.h"
#include "variables.h"
enum {
/* Max signs: 64000 (4 * 16000) */

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@ -4,6 +4,7 @@
#include "openttd.h"
#include "sprite.h"
#include "variables.h"
SpriteGroup *EvalDeterministicSpriteGroup(DeterministicSpriteGroup *dsg, int value)

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@ -7,6 +7,7 @@
#include "hal.h"
#include "console.h"
#include "string.h"
#include "variables.h"
#include <stdarg.h> /* va_list */
typedef struct TextEffect {

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@ -9,6 +9,7 @@
#include "command.h"
#include "town.h"
#include "sound.h"
#include "variables.h"
static int GetRandomTreeType(TileIndex tile, uint seed)
{

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@ -8,9 +8,6 @@
# define MAX_PATH 260
#endif
typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
typedef uint16 EngineID; //! All enginenumbers should be of this type
// Prices and also the fractional part.
VARDEF Prices _price;
VARDEF uint16 _price_frac[NUM_PRICES];

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@ -4,6 +4,7 @@
#include "pool.h"
#include "order.h"
#include "rail.h"
#include "variables.h"
enum {
VEH_Train = 0x10,