Feature: Setting to automatically restart server based on hours played (#11142)

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Tyler Trahan 2024-01-26 10:25:25 -05:00 committed by GitHub
parent 37fd69b604
commit 28716548d2
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GPG Key ID: B5690EEEBB952194
5 changed files with 75 additions and 25 deletions

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@ -33,6 +33,7 @@
#include "../timer/timer.h"
#include "../timer/timer_game_calendar.h"
#include "../timer/timer_game_economy.h"
#include "../timer/timer_game_realtime.h"
#include <mutex>
#include <condition_variable>
@ -1491,29 +1492,6 @@ void NetworkUpdateClientInfo(ClientID client_id)
NetworkAdminClientUpdate(ci);
}
/** Check if we want to restart the map */
static void NetworkCheckRestartMap()
{
if (_settings_client.network.restart_game_year != 0 && TimerGameCalendar::year >= _settings_client.network.restart_game_year) {
Debug(net, 3, "Auto-restarting map: year {} reached", TimerGameCalendar::year);
_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
switch(_file_to_saveload.abstract_ftype) {
case FT_SAVEGAME:
case FT_SCENARIO:
_switch_mode = SM_LOAD_GAME;
break;
case FT_HEIGHTMAP:
_switch_mode = SM_START_HEIGHTMAP;
break;
default:
_switch_mode = SM_NEWGAME;
}
}
}
/** Check if the server has autoclean_companies activated
* Two things happen:
* 1) If a company is not protected, it is closed after 1 year (for example)
@ -1811,11 +1789,65 @@ void NetworkServer_Tick(bool send_frame)
}
}
/** Helper function to restart the map. */
static void NetworkRestartMap()
{
_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
switch (_file_to_saveload.abstract_ftype) {
case FT_SAVEGAME:
case FT_SCENARIO:
_switch_mode = SM_LOAD_GAME;
break;
case FT_HEIGHTMAP:
_switch_mode = SM_START_HEIGHTMAP;
break;
default:
_switch_mode = SM_NEWGAME;
}
}
/** Timer to restart a network server automatically based on real-time hours played. Initialized at zero to disable until settings are loaded. */
static IntervalTimer<TimerGameRealtime> _network_restart_map_timer({std::chrono::hours::zero(), TimerGameRealtime::UNPAUSED}, [](auto)
{
if (!_network_server) return;
/* If setting is 0, this feature is disabled. */
if (_settings_client.network.restart_hours == 0) return;
Debug(net, 3, "Auto-restarting map: {} hours played", _settings_client.network.restart_hours);
NetworkRestartMap();
});
/**
* Reset the automatic network restart time interval.
* @param reset Whether to reset the timer to zero.
*/
void ChangeNetworkRestartTime(bool reset)
{
if (!_network_server) return;
_network_restart_map_timer.SetInterval({ std::chrono::hours(_settings_client.network.restart_hours), TimerGameRealtime::UNPAUSED }, reset);
}
/** Check if we want to restart the map based on the year. */
static void NetworkCheckRestartMapYear()
{
/* If setting is 0, this feature is disabled. */
if (_settings_client.network.restart_game_year == 0) return;
if (TimerGameCalendar::year >= _settings_client.network.restart_game_year) {
Debug(net, 3, "Auto-restarting map: year {} reached", TimerGameCalendar::year);
NetworkRestartMap();
}
}
/** Calendar yearly "callback". Called whenever the calendar year changes. */
static IntervalTimer<TimerGameCalendar> _calendar_network_yearly({ TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE }, [](auto) {
if (!_network_server) return;
NetworkCheckRestartMap();
NetworkCheckRestartMapYear();
});
/** Economy yearly "callback". Called whenever the economy year changes. */

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@ -120,6 +120,7 @@ public:
};
void NetworkServer_Tick(bool send_frame);
void ChangeNetworkRestartTime(bool reset);
void NetworkServerSetCompanyPassword(CompanyID company_id, const std::string &password, bool already_hashed = true);
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);

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@ -34,6 +34,7 @@
#include "console_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_server.h"
#include "network/network_func.h"
#include "ai/ai.hpp"
#include "ai/ai_config.hpp"
@ -917,7 +918,11 @@ static void MakeNewGameDone()
CheckIndustries();
MarkWholeScreenDirty();
if (_network_server && !_network_dedicated) ShowClientList();
if (_network_server) {
ChangeNetworkRestartTime(true);
if (!_network_dedicated) ShowClientList();
}
}
static void MakeNewGame(bool from_heightmap, bool reset_settings)

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@ -325,6 +325,7 @@ struct NetworkSettings {
uint8_t max_companies; ///< maximum amount of companies
uint8_t max_clients; ///< maximum amount of clients
TimerGameCalendar::Year restart_game_year; ///< year the server restarts
uint16_t restart_hours; ///< number of hours to run the server before automatic restart
uint8_t min_active_clients; ///< minimum amount of active clients to unpause the game
bool reload_cfg; ///< reload the config file before restarting
std::string last_joined; ///< Last joined server

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@ -8,6 +8,7 @@
[pre-amble]
static void UpdateClientConfigValues();
void ChangeNetworkRestartTime(bool reset);
static constexpr std::initializer_list<const char*> _server_game_type{"local", "public", "invite-only"};
@ -241,6 +242,16 @@ min = CalendarTime::MIN_YEAR
max = CalendarTime::MAX_YEAR
interval = 1
[SDTC_VAR]
var = network.restart_hours
type = SLE_UINT16
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_0_IS_SPECIAL | SF_NETWORK_ONLY
def = 0
min = 0
max = UINT16_MAX
interval = 1
post_cb = [](auto) { ChangeNetworkRestartTime(false); }
[SDTC_VAR]
var = network.min_active_clients
type = SLE_UINT8