(svn r16920) -Codechange: shuffle some strings around to simplify looking up vehicle type specific strings for a specific message

This commit is contained in:
rubidium 2009-07-22 20:17:07 +00:00
parent c17c31b5b6
commit 2962d8f0fc
9 changed files with 271 additions and 520 deletions

View File

@ -872,45 +872,14 @@ struct BuildVehicleWindow : Window {
/* Setup widget strings to fit the different types of vehicles */
void SetupWindowStrings(VehicleType type)
{
switch (type) {
default: NOT_REACHED();
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = (this->listview_mode ? STR_AVAILABLE_TRAINS : STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION) + type;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP + type;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON + type;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP + type;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON + type;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
case VEH_TRAIN:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP;
break;
case VEH_ROAD:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_ROAD_VEHICLES : STR_BUILD_VEHICLE_ROAD_CAPTION;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_ROAD_LIST_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP;
break;
case VEH_SHIP:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_SHIPS : STR_BUILD_VEHICLE_SHIP_CAPTION;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP;
break;
case VEH_AIRCRAFT:
this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_AIRCRAFT : STR_BUILD_VEHICLE_AIRCRAFT_CAPTION;
this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON;
this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP;
break;
}
if (type == VEH_TRAIN && this->listview_mode) this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING;
}
/** Filter the engine list against the currently selected cargo filter */
@ -1129,18 +1098,9 @@ struct BuildVehicleWindow : Window {
case BUILD_VEHICLE_WIDGET_RENAME: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
StringID str = STR_NULL;
this->rename_engine = sel_eng;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: str = STR_QUERY_RENAME_TRAIN_TYPE_CAPTION; break;
case VEH_ROAD: str = STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION; break;
case VEH_SHIP: str = STR_QUERY_RENAME_SHIP_TYPE_CAPTION; break;
case VEH_AIRCRAFT: str = STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION; break;
}
SetDParam(0, sel_eng);
ShowQueryString(STR_ENGINE_NAME, str, MAX_LENGTH_ENGINE_NAME_BYTES, MAX_LENGTH_ENGINE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_BYTES, MAX_LENGTH_ENGINE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
}
break;
}
@ -1204,15 +1164,7 @@ struct BuildVehicleWindow : Window {
{
if (str == NULL) return;
StringID err_str = STR_NULL;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: err_str = STR_ERROR_CAN_T_RENAME_TRAIN_TYPE; break;
case VEH_ROAD: err_str = STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE; break;
case VEH_SHIP: err_str = STR_ERROR_CAN_T_RENAME_SHIP_TYPE; break;
case VEH_AIRCRAFT: err_str = STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE; break;
}
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(err_str), NULL, str);
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
}
virtual void OnDropdownSelect(int widget, int index)

View File

@ -553,9 +553,7 @@ struct DepotWindow : Window {
*/
void HandleCloneVehClick(const Vehicle *v)
{
StringID error_str;
if (v == NULL) return;
if (v == NULL || !IsCompanyBuildableVehicleType(v)) return;
if (!v->IsPrimaryVehicle()) {
v = v->First();
@ -563,15 +561,7 @@ struct DepotWindow : Window {
if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) return;
}
switch (v->type) {
case VEH_TRAIN: error_str = STR_ERROR_CAN_T_BUILD_TRAIN; break;
case VEH_ROAD: error_str = STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE; break;
case VEH_SHIP: error_str = STR_ERROR_CAN_T_BUILD_SHIP; break;
case VEH_AIRCRAFT: error_str = STR_ERROR_CAN_T_BUILD_AIRCRAFT; break;
default: return;
}
DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(error_str), CcCloneVehicle);
DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN + v->type), CcCloneVehicle);
ResetObjectToPlace();
}
@ -583,7 +573,7 @@ struct DepotWindow : Window {
if (this->type == VEH_TRAIN) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
this->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((this->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - this->widget[DEPOT_WIDGET_SELL].top) / 2) + this->widget[DEPOT_WIDGET_SELL].top;
this->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((this->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - this->widget[DEPOT_WIDGET_SELL].top) / 2) + this->widget[DEPOT_WIDGET_SELL].top;
this->widget[DEPOT_WIDGET_SELL].bottom = this->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
}
}
@ -594,25 +584,26 @@ struct DepotWindow : Window {
*/
void SetupStringsForDepotWindow(VehicleType type)
{
this->widget[DEPOT_WIDGET_CAPTION].data = STR_DEPOT_TRAIN_CAPTION + type;
this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP + type;
this->widget[DEPOT_WIDGET_START_ALL].tooltips = STR_MASS_START_DEPOT_TRAIN_TIP + type;
this->widget[DEPOT_WIDGET_SELL].tooltips = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP + type;
this->widget[DEPOT_WIDGET_BUILD].data = STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type;
this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type;
this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN + type;
this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO + type;
this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP + type;
this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP + type;
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->widget[DEPOT_WIDGET_CAPTION].data = STR_DEPOT_TRAIN_CAPTION;
this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP;
this->widget[DEPOT_WIDGET_SELL].tooltips = STR_DEPOT_TRAIN_SELL_TOOLTIP;
this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP;
this->widget[DEPOT_WIDGET_BUILD].data = STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON;
this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP;
this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN;
this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO;
this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_DEPOT_TRAIN_LOCATION_TOOLTIP;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP;
/* Sprites */
this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN;
@ -621,21 +612,7 @@ struct DepotWindow : Window {
break;
case VEH_ROAD:
this->widget[DEPOT_WIDGET_CAPTION].data = STR_DEPOT_ROAD_CAPTION;
this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP;
this->widget[DEPOT_WIDGET_SELL].tooltips = STR_DEPOT_ROAD_SELL_TOOLTIP;
this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP;
this->widget[DEPOT_WIDGET_BUILD].data = STR_DEPOT_ROAD_NEW_VEHICLES_BUTTON;
this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_DEPOT_ROAD_NEW_VEHICLES_TOOLTIP;
this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE;
this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_DEPOT_ROAD_LOCATION_TOOLTIP;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP;
/* Sprites */
this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH;
@ -644,21 +621,7 @@ struct DepotWindow : Window {
break;
case VEH_SHIP:
this->widget[DEPOT_WIDGET_CAPTION].data = STR_DEPOT_SHIP_CAPTION;
this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP;
this->widget[DEPOT_WIDGET_SELL].tooltips = STR_DEPOT_SHIP_SELL_TOOLTIP;
this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP;
this->widget[DEPOT_WIDGET_BUILD].data = STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON;
this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP;
this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP;
this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO;
this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_DEPOT_SHIP_LOCATION_TOOLTIP;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP;
/* Sprites */
this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP;
@ -667,21 +630,7 @@ struct DepotWindow : Window {
break;
case VEH_AIRCRAFT:
this->widget[DEPOT_WIDGET_CAPTION].data = STR_DEPOT_AIRCRAFT_CAPTION;
this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP;
this->widget[DEPOT_WIDGET_SELL].tooltips = STR_DEPOT_AIRCRAFT_SELL_TOOLTIP;
this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP;
this->widget[DEPOT_WIDGET_BUILD].data = STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON;
this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP;
this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT;
this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP;
/* Sprites */
this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT;
@ -802,18 +751,12 @@ struct DepotWindow : Window {
case DEPOT_WIDGET_SELL_ALL:
/* Only open the confimation window if there are anything to sell */
if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
static const StringID confirm_captions[] = {
STR_DEPOT_TRAIN_CAPTION,
STR_DEPOT_ROAD_CAPTION,
STR_DEPOT_SHIP_CAPTION,
STR_DEPOT_AIRCRAFT_CAPTION
};
TileIndex tile = this->window_number;
byte vehtype = this->type;
SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : Depot::GetByTile(tile)->town_index);
ShowQuery(
confirm_captions[vehtype],
STR_DEPOT_TRAIN_CAPTION + vehtype,
STR_DEPOT_SELL_CONFIRMATION_TEXT,
this,
DepotSellAllConfirmationCallback
@ -884,15 +827,7 @@ struct DepotWindow : Window {
GuiShowTooltips(whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args);
} else {
/* Show tooltip help */
StringID tooltip = INVALID_STRING_ID;
switch (this->type) {
case VEH_TRAIN: tooltip = STR_DEPOT_TRAIN_LIST_TOOLTIP; break;
case VEH_ROAD: tooltip = STR_DEPOT_ROAD_LIST_TOOLTIP; break;
case VEH_SHIP: tooltip = STR_DEPOT_SHIP_LIST_TOOLTIP; break;
case VEH_AIRCRAFT: tooltip = STR_DEPOT_AIRCRAFT_LIST_TOOLTIP;break;
default: NOT_REACHED();
}
GuiShowTooltips(tooltip);
GuiShowTooltips(STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type);
}
}
@ -960,7 +895,6 @@ struct DepotWindow : Window {
case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL) &&
this->sel != INVALID_VEHICLE) {
uint command;
if (this->IsWidgetDisabled(widget)) return;
if (this->sel == INVALID_VEHICLE) return;
@ -980,15 +914,7 @@ struct DepotWindow : Window {
BackupVehicleOrders(v);
}
switch (v->type) {
case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_ERROR_CAN_T_SELL_RAILROAD_VEHICLE); break;
case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_ERROR_CAN_T_SELL_ROAD_VEHICLE); break;
case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_ERROR_CAN_T_SELL_SHIP); break;
case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_ERROR_CAN_T_SELL_AIRCRAFT); break;
default: NOT_REACHED();
}
if (!DoCommandP(v->tile, v->index, sell_cmd, command) && is_engine) _backup_orders_tile = 0;
if (!DoCommandP(v->tile, v->index, sell_cmd, GetCmdSellVeh(v->type) | CMD_MSG(STR_ERROR_CAN_T_SELL_RAILROAD_VEHICLE + v->type)) && is_engine) _backup_orders_tile = 0;
}
break;
default:

View File

@ -262,38 +262,29 @@ public:
this->group_sel = ALL_GROUP;
this->vehicle_sel = INVALID_VEHICLE;
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vehicle_type;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS + this->vehicle_type;
switch (this->vehicle_type) {
case VEH_TRAIN:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN;
break;
case VEH_ROAD:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_VEHICLE_LIST_ROAD_TOOLTIP;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH;
break;
case VEH_SHIP:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_VEHICLE_LIST_SHIP_TOOLTIP;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP;
break;
case VEH_AIRCRAFT:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT;

View File

@ -355,19 +355,21 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
STR_REPLACE_VEHICLES :Replace vehicles
STR_SEND_FOR_SERVICING :Send for Servicing
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_SEND_TRAIN_TO_DEPOT :Send to Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
STR_SEND_SHIP_TO_DEPOT :Send to Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
STR_SEND_FOR_SERVICING :Send for Servicing
############ range for months starts
STR_MONTH_ABBREV_JAN :Jan
@ -1262,11 +1264,6 @@ STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry
STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
############ network gui strings
@ -2598,10 +2595,8 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomo
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
##id 0x8800
STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Train Depot
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_NON_STOP :{BLACK}Non-stop
@ -2691,37 +2686,16 @@ STR_TIMETABLE_AND_TRAVEL_FOR :and travel for
STR_TIMETABLE_DAYS :{COMMA} day{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" s}
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
STR_INVALID_ORDER :{RED} (Invalid Order)
STR_UNKNOWN_STATION :unknown station
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM})
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION :{WHITE}New Monorail Vehicles
STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}New Maglev Vehicles
STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders
STR_CLONE_TRAIN :{BLACK}Clone Train
STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders
STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
@ -2737,14 +2711,12 @@ STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch t
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - -
STR_SERVICE :{BLACK}Service
STR_ERROR_CAN_T_BUILD_TRAIN :{WHITE}Can't build railway vehicle...
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
@ -2759,25 +2731,11 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicl
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
STR_CARGO_N_A :N/A{SKIP}
STR_ERROR_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railway vehicle...
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Build new train vehicle
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location
STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted train vehicle
STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click here to stop/start train
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train's location
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried
@ -2811,15 +2769,10 @@ STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
STR_NEWS_TRAIN_CRASH :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
STR_CLEAR_TIME :{BLACK}Clear Time
STR_RESET_LATENESS :{BLACK}Reset Late Counter
STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
@ -2851,43 +2804,15 @@ STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
##id 0x9000
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_DEPOT_ROAD_CAPTION :{WHITE}{TOWN} Road Vehicle Depot
STR_DEPOT_ROAD_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_BUILD_VEHICLE_ROAD_CAPTION :{WHITE}New Road Vehicles
STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle...
STR_ERROR_ROAD_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...must be stopped inside a road vehicle depot
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_VEHICLE_VIEW_ROAD_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_VEHICLE_VIEW_ROAD_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders
STR_VEHICLE_VIEW_ROAD_LOCATION_TOOLTIP :{BLACK}Centre main view on vehicle's location
STR_VEHICLE_VIEW_ROAD_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_ROAD_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
STR_VEHICLE_VIEW_ROAD_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
STR_DEPOT_ROAD_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information
STR_DEPOT_ROAD_NEW_VEHICLES_TOOLTIP :{BLACK}Build new road vehicle
STR_DEPOT_ROAD_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
STR_DEPOT_ROAD_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location
STR_BUILD_VEHICLE_ROAD_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted road vehicle
STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
STR_BARE_CARGO :{CARGO}
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
STR_NEWS_FIRST_ROAD_BUS_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_NEWS_FIRST_ROAD_TRUCK_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_NEWS_FIRST_ROAD_PASSENGER_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
@ -2895,128 +2820,39 @@ STR_NEWS_FIRST_ROAD_CARGO_TRAM_ARRIVAL :{BLACK}{BIGFONT
STR_NEWS_ROAD_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_NEWS_ROAD_CRASH :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
##id 0x9800
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
STR_BUILD_VEHICLE_SHIP_CAPTION :{WHITE}New Ships
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON :{BLACK}Build Ship
STR_CLONE_SHIP :{BLACK}Clone Ship
STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_BUILD_SHIP :{WHITE}Can't build ship...
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships)
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location
STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted ship
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click here to stop/start ship
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship's location
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
STR_NEWS_FIRST_SHIP_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct
STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit cargo ship to carry a different cargo type
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_REFITTABLE :(refittable)
##id 0xA000
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
STR_BUILD_VEHICLE_AIRCRAFT_CAPTION :{WHITE}New Aircraft
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON :{BLACK}Build Aircraft
STR_ERROR_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location
STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted aircraft
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click here to stop/start aircraft
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on aircraft's location
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_NEWS_AIRCRAFT_CRASH :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball!
STR_ORDER_STATION_SMALL :{TINYFONT}{BLACK}{STATION}
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
@ -3184,6 +3020,211 @@ STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING1
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
STR_DEPOT_TRAIN_CAPTION :{WHITE}{TOWN} Train Depot
STR_DEPOT_ROAD_CAPTION :{WHITE}{TOWN} Road Vehicle Depot
STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot
STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
STR_ERROR_CAN_T_BUILD_TRAIN :{WHITE}Can't build railway vehicle...
STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle...
STR_ERROR_CAN_T_BUILD_SHIP :{WHITE}Can't build ship...
STR_ERROR_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_ERROR_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railway vehicle...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click here to stop/start train
STR_VEHICLE_VIEW_ROAD_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click here to stop/start ship
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click here to stop/start aircraft
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders
STR_VEHICLE_VIEW_ROAD_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train's location
STR_VEHICLE_VIEW_ROAD_LOCATION_TOOLTIP :{BLACK}Centre main view on vehicle's location
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship's location
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on aircraft's location
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_ROAD_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
STR_VEHICLE_VIEW_ROAD_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit cargo ship to carry a different cargo type
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
STR_CLONE_TRAIN :{BLACK}Clone Train
STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_CLONE_SHIP :{BLACK}Clone Ship
STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION :{WHITE}New Monorail Vehicles
STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION :{WHITE}New Maglev Vehicles
STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION :{WHITE}Rail Vehicles
STR_BUILD_VEHICLE_ROAD_CAPTION :{WHITE}New Road Vehicles
STR_BUILD_VEHICLE_SHIP_CAPTION :{WHITE}New Ships
STR_BUILD_VEHICLE_AIRCRAFT_CAPTION :{WHITE}New Aircraft
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_BUTTON :{BLACK}Build Vehicle
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON :{BLACK}Build Ship
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON :{BLACK}Build Aircraft
STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BUILD_VEHICLE_ROAD_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted train vehicle
STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted road vehicle
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted ship
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP :{BLACK}Build the highlighted aircraft
STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_ROAD_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_DEPOT_ROAD_LIST_TOOLTIP :{BLACK}Vehicles - click on vehicle for information
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - click on ship for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - click on aircraft for information
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Build new train vehicle
STR_DEPOT_ROAD_NEW_VEHICLES_TOOLTIP :{BLACK}Build new road vehicle
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_ROAD_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location
STR_DEPOT_ROAD_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type

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@ -95,7 +95,7 @@ Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
Train *t = Train::From(v);
if ((t->track != rail_bits) && !TracksOverlap(t->track | rail_bits)) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
_error_message = STR_ERROR_TRAIN_IN_THE_WAY + v->type;
return v;
}

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@ -139,16 +139,6 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
DEBUG(grf, 0, "%s", buffer + 3);
}
StringID VehicleInTheWayErrMsg(const Vehicle *v)
{
switch (v->type) {
case VEH_TRAIN: return STR_ERROR_TRAIN_IN_THE_WAY;
case VEH_ROAD: return STR_ERROR_ROAD_VEHICLE_IN_THE_WAY;
case VEH_AIRCRAFT: return STR_ERROR_AIRCRAFT_IN_THE_WAY;
default: return STR_ERROR_SHIP_IN_THE_WAY;
}
}
static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
{
byte z = *(byte*)data;
@ -156,7 +146,7 @@ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data)
if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL;
if (v->z_pos > z) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
_error_message = STR_ERROR_TRAIN_IN_THE_WAY + v->type;
return v;
}
@ -172,7 +162,7 @@ static Vehicle *GetVehicleTunnelBridgeProc(Vehicle *v, void *data)
if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_SHIP) return NULL;
if (v == (const Vehicle *)data) return NULL;
_error_message = VehicleInTheWayErrMsg(v);
_error_message = STR_ERROR_TRAIN_IN_THE_WAY + v->type;
return v;
}
@ -1036,18 +1026,8 @@ void VehicleEnterDepot(Vehicle *v)
/* Vehicles are always stopped on entering depots. Do not restart this one. */
_vehicles_to_autoreplace[v] = false;
if (v->owner == _local_company) {
StringID string;
switch (v->type) {
case VEH_TRAIN: string = STR_NEWS_TRAIN_IS_WAITING; break;
case VEH_ROAD: string = STR_NEWS_ROAD_VEHICLE_IS_WAITING; break;
case VEH_SHIP: string = STR_NEWS_SHIP_IS_WAITING; break;
case VEH_AIRCRAFT: string = STR_NEWS_AIRCRAFT_IS_WAITING; break;
default: NOT_REACHED();
}
SetDParam(0, v->index);
AddVehicleNewsItem(string, NS_ADVICE, v->index);
AddVehicleNewsItem(STR_NEWS_TRAIN_IS_WAITING + v->type, NS_ADVICE, v->index);
}
AI::NewEvent(v->owner, new AIEventVehicleWaitingInDepot(v->index));
}

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@ -93,27 +93,13 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
}
if (flags & DC_EXEC) {
static const StringID vehicle_waiting_in_depot[] = {
STR_NEWS_TRAIN_IS_WAITING,
STR_NEWS_ROAD_VEHICLE_IS_WAITING,
STR_NEWS_SHIP_IS_WAITING,
STR_NEWS_AIRCRAFT_IS_WAITING,
};
static const WindowClass vehicle_list[] = {
WC_TRAINS_LIST,
WC_ROADVEH_LIST,
WC_SHIPS_LIST,
WC_AIRCRAFT_LIST,
};
if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, vehicle_waiting_in_depot[v->type]);
if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
v->vehstatus ^= VS_STOPPED;
if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClasses(vehicle_list[v->type]);
InvalidateWindowClasses(GetWindowClassForVehicleType(v->type));
}
return CommandCost();
}

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@ -43,7 +43,6 @@ CommandCost GetRefitCost(EngineID engine_type);
void ViewportAddVehicles(DrawPixelInfo *dpi);
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
StringID VehicleInTheWayErrMsg(const Vehicle *v);
bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);
void DecreaseVehicleValue(Vehicle *v);

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@ -297,37 +297,10 @@ struct RefitWindow : public Window {
if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v);
SetVScrollCount(this, this->list->num_lines);
switch (v->type) {
case VEH_TRAIN:
this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP;
this->widget[VRW_MATRIX].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP;
this->widget[VRW_REFITBUTTON].data = STR_REFIT_TRAIN_REFIT_BUTTON;
this->widget[VRW_REFITBUTTON].tooltips = STR_REFIT_TRAIN_REFIT_TOOLTIP;
break;
case VEH_ROAD:
this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP;
this->widget[VRW_MATRIX].tooltips = STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP;
this->widget[VRW_REFITBUTTON].data = STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON;
this->widget[VRW_REFITBUTTON].tooltips = STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP;
break;
case VEH_SHIP:
this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_SHIP_LIST_TOOLTIP;
this->widget[VRW_MATRIX].tooltips = STR_REFIT_SHIP_LIST_TOOLTIP;
this->widget[VRW_REFITBUTTON].data = STR_REFIT_SHIP_REFIT_BUTTON;
this->widget[VRW_REFITBUTTON].tooltips = STR_REFIT_SHIP_REFIT_TOOLTIP;
break;
case VEH_AIRCRAFT:
this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_AIRCRAFT_LIST_TOOLTIP;
this->widget[VRW_MATRIX].tooltips = STR_REFIT_AIRCRAFT_LIST_TOOLTIP;
this->widget[VRW_REFITBUTTON].data = STR_REFIT_AIRCRAFT_REFIT_BUTTON;
this->widget[VRW_REFITBUTTON].tooltips = STR_REFIT_AIRCRAFT_REFIT_TOOLTIP;
break;
default: NOT_REACHED();
}
this->widget[VRW_SELECTHEADER].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type;
this->widget[VRW_MATRIX].tooltips = STR_REFIT_TRAIN_LIST_TOOLTIP + v->type;
this->widget[VRW_REFITBUTTON].data = STR_REFIT_TRAIN_REFIT_BUTTON + v->type;
this->widget[VRW_REFITBUTTON].tooltips = STR_REFIT_TRAIN_REFIT_TOOLTIP + v->type;
this->FindWindowPlacementAndResize(desc);
}
@ -393,16 +366,7 @@ struct RefitWindow : public Window {
const Vehicle *v = Vehicle::Get(this->window_number);
if (this->order == INVALID_VEH_ORDER_ID) {
int command = 0;
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN); break;
case VEH_ROAD: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE); break;
case VEH_SHIP: command = CMD_REFIT_SHIP | CMD_MSG(STR_ERROR_CAN_T_REFIT_SHIP); break;
case VEH_AIRCRAFT: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_ERROR_CAN_T_REFIT_AIRCRAFT); break;
}
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8, command)) delete this;
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8, GetCmdRefitVeh(v) | CMD_MSG(STR_ERROR_CAN_T_REFIT_TRAIN + v->type))) delete this;
} else {
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8 | this->order << 16, CMD_ORDER_REFIT)) delete this;
}
@ -978,13 +942,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
break;
case VLW_DEPOT_LIST:
switch (this->vehicle_type) {
case VEH_TRAIN: SetDParam(0, STR_DEPOT_TRAIN_CAPTION); break;
case VEH_ROAD: SetDParam(0, STR_DEPOT_ROAD_CAPTION); break;
case VEH_SHIP: SetDParam(0, STR_DEPOT_SHIP_CAPTION); break;
case VEH_AIRCRAFT: SetDParam(0, STR_DEPOT_AIRCRAFT_CAPTION); break;
default: NOT_REACHED();
}
SetDParam(0, STR_DEPOT_TRAIN_CAPTION + this->vehicle_type);
if (this->vehicle_type == VEH_AIRCRAFT) {
SetDParam(1, index); // Airport name
} else {
@ -1298,6 +1256,7 @@ struct VehicleDetailsWindow : Window {
VehicleDetailsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const Vehicle *v = Vehicle::Get(this->window_number);
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_VEHICLE_DETAILS_TRAIN_RENAME + v->type;
switch (v->type) {
case VEH_TRAIN:
@ -1307,13 +1266,9 @@ struct VehicleDetailsWindow : Window {
this->height += 12;
this->resize.step_height = 14;
this->resize.height = this->height - 14 * 2; // Minimum of 4 wagons in the display
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_VEHICLE_DETAILS_TRAIN_RENAME;
break;
case VEH_ROAD: {
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME;
if (!RoadVehicle::From(v)->HasArticulatedPart()) break;
/* Draw the text under the vehicle instead of next to it, minus the
@ -1329,12 +1284,10 @@ struct VehicleDetailsWindow : Window {
} break;
case VEH_SHIP:
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_VEHICLE_DETAILS_SHIP_RENAME;
break;
case VEH_AIRCRAFT:
ResizeWindow(this, 0, 11);
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_VEHICLE_DETAILS_AIRCRAFT_RENAME;
break;
default: NOT_REACHED();
}
@ -1482,19 +1435,11 @@ struct VehicleDetailsWindow : Window {
virtual void OnClick(Point pt, int widget)
{
/** Message strings for renaming vehicles indexed by vehicle type. */
static const StringID _name_vehicle_title[] = {
STR_QUERY_RENAME_TRAIN_CAPTION,
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION,
STR_QUERY_RENAME_SHIP_CAPTION,
STR_QUERY_RENAME_AIRCRAFT_CAPTION
};
switch (widget) {
case VLD_WIDGET_RENAME_VEHICLE: {// rename
const Vehicle *v = Vehicle::Get(this->window_number);
SetDParam(0, v->index);
ShowQueryString(STR_VEHICLE_NAME, _name_vehicle_title[v->type], MAX_LENGTH_VEHICLE_NAME_BYTES, MAX_LENGTH_VEHICLE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(STR_VEHICLE_NAME, STR_QUERY_RENAME_TRAIN_CAPTION + v->type, MAX_LENGTH_VEHICLE_NAME_BYTES, MAX_LENGTH_VEHICLE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
} break;
case VLD_WIDGET_INCREASE_SERVICING_INTERVAL: // increase int
@ -1529,17 +1474,9 @@ struct VehicleDetailsWindow : Window {
virtual void OnQueryTextFinished(char *str)
{
/** Message strings for error while renaming indexed by vehicle type. */
static const StringID _name_vehicle_error[] = {
STR_ERROR_CAN_T_RENAME_TRAIN,
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE,
STR_ERROR_CAN_T_RENAME_SHIP,
STR_ERROR_CAN_T_RENAME_AIRCRAFT
};
if (str == NULL) return;
DoCommandP(0, this->window_number, 0, CMD_RENAME_VEHICLE | CMD_MSG(_name_vehicle_error[Vehicle::Get(this->window_number)->type]), NULL, str);
DoCommandP(0, this->window_number, 0, CMD_RENAME_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN + Vehicle::Get(this->window_number)->type), NULL, str);
}
virtual void OnResize(Point delta)
@ -1727,31 +1664,25 @@ struct VehicleViewWindow : Window {
(v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP + v->type;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP + v->type;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP + v->type;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP + v->type;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP + v->type;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP + v->type;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO + v->type;
/*
* fill in data and tooltip codes for the widgets and
* move some of the buttons for trains
*/
switch (v->type) {
case VEH_TRAIN:
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO;
this->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP;
/* due to more buttons we must modify the layout a bit for trains */
this->widget[VVW_WIDGET_PANEL].bottom = 121;
this->widget[VVW_WIDGET_VIEWPORT].bottom = 119;
@ -1779,41 +1710,15 @@ struct VehicleViewWindow : Window {
break;
case VEH_ROAD:
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_VEHICLE_VIEW_ROAD_STATE_START_STOP_TOOLTIP;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_VEHICLE_VIEW_ROAD_LOCATION_TOOLTIP;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_VEHICLE_VIEW_ROAD_SEND_TO_DEPOT_TOOLTIP;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_VEHICLE_VIEW_ROAD_ORDERS_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_VEHICLE_VIEW_ROAD_SHOW_DETAILS_TOOLTIP;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO;
this->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true);
break;
case VEH_SHIP:
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO;
this->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
@ -1822,21 +1727,8 @@ struct VehicleViewWindow : Window {
break;
case VEH_AIRCRAFT:
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO;
this->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
@ -1844,7 +1736,7 @@ struct VehicleViewWindow : Window {
WIDGET_LIST_END);
break;
default: NOT_REACHED();
default: NOT_REACHED();
}
this->FindWindowPlacementAndResize(desc);
@ -1860,22 +1752,6 @@ struct VehicleViewWindow : Window {
virtual void OnPaint()
{
/** Message strings for heading to depot indexed by vehicle type. */
static const StringID _heading_for_depot_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT,
STR_HEADING_FOR_ROAD_DEPOT,
STR_HEADING_FOR_SHIP_DEPOT,
STR_HEADING_FOR_HANGAR,
};
/** Message strings for heading to depot and servicing indexed by vehicle type. */
static const StringID _heading_for_depot_service_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE,
STR_HEADING_FOR_ROAD_DEPOT_SERVICE,
STR_HEADING_FOR_SHIP_DEPOT_SERVICE,
STR_HEADING_FOR_HANGAR_SERVICE,
};
const Vehicle *v = Vehicle::Get(this->window_number);
StringID str;
bool is_localcompany = v->owner == _local_company;
@ -1935,9 +1811,9 @@ struct VehicleViewWindow : Window {
SetDParam(1, v->GetDisplaySpeed());
}
if (v->current_order.GetDepotActionType() & ODATFB_HALT) {
str = _heading_for_depot_strings[v->type] + _settings_client.gui.vehicle_speed;
str = STR_HEADING_FOR_TRAIN_DEPOT + 2 * v->type + _settings_client.gui.vehicle_speed;
} else {
str = _heading_for_depot_service_strings[v->type] + _settings_client.gui.vehicle_speed;
str = STR_HEADING_FOR_TRAIN_DEPOT_SERVICE + 2 * v->type + _settings_client.gui.vehicle_speed;
}
} break;