mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r7527) -Update appropiate files with release information for 0.5.0-RC1
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changelog.txt
193
changelog.txt
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@ -1,9 +1,171 @@
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0.5.0-RC1 (2006-12-21)
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------------------------------------------------------------------------
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- General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n
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- Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505)
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- Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded (r7490)
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- Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466)
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- Feature: NewGRF set up window and browser which allows modification and viewing of NewGRF settings ingame or the main menu (r7357)
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- Feature: Support for saving NewGRF settings with savegames (r7348)
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- Feature: Add support for gradual (un)loading of vehicles (r7326)
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- Feature: Add freight trains patch option which is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains (r7269)
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- Feature: UNICODE/UTF8 support, with (optional) usage of fonts rendered by Freetype instead of sprites. This means full unicode support (input, rendering, file/io) and greatly enhanced internationalization for non-latin languages (utf8) (r7182)
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- Feature: Add Slovak, Brazil and Slovenian currency [SF 1243657, 1171147; FS#131] (r7160, r5964)
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- Feature: Allow towns to be built on top of trees in the scenario editor [FS#396] (r7152)
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- Feature: Allow over-building of compatible railtypes, i.e. normal and electrified rail. If building electrified rail, normal rail is upgraded for you (at a cost) (r7106)
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- Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list wouldn't fit (r7086)
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- Feature: [win32] Remember the window size between restarts when quit in fullscreen mode (r7061)
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- Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956)
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- Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954)
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- Feature: Allow spectators to team-speak to eachother (r6933)
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- Feature: Allow for " to be in console tokens. Escape them with \. eg \" (r6875)
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- Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824)
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- Feature: (Train is) lost message is now generated immediately when pathfinder can't find the path (r6800)
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- Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758)
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- Feature: Added sort options to the build aircraft and train windows (r6708)
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- Feature: Depot lists are now sorted, so vehicle 1 is always first and so on (r6652)
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- Feature: Ability to pause a server if not enough players are connected. The setting for this is 'min_players' (r6628)
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- Feature: Ability for servers to execute a script just after a client has connected, e.g. for a MOTD, etc (r6625)
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- Feature: Add refit commands to vehicle orders (can only be done in goto depot orders) (r6624)
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- Feature: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling (r6601)
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- Feature: Depot and vehicle list windows reworked a bit with more buttons to include 'Autoreplace all' (instantly), 'Sell all', 'Start all' and 'Stop all' (r6542, r6552, r6515)
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- Feature: Using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order (r6295)
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- Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise (r6290)
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- Feature: Add a "goto depot" button to various vehicle list windows (r6229, r6246)
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- Feature: Save max_companies/clients/spectators in the config file (r6170)
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- Feature: Vehicle status bar will show the heading string in different colours to visually discern the difference between a service and a forced stop (r6165, r6414)
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- Feature: Control clicking Goto Depot will now make the vehicle service instead of stop in depot (r6165)
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- Feature: List of vehicles with the same shared orders, accessible from the orders-window of a given vehicle (r6161)
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- Feature: Added -s (source) and -d (destination) to strgen to specify paths for input and output files (r6089)
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- Feature: After removing a farm, its farmland is removed too (over time) [FS#82]
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- Feature: Clicking twice on the location button in the smallmap centers to your position, clicking twice centres your viewport [FS#54] (r6040)
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- Feature: Change the original date format to a 32 bits format based at the year 0. Highest date is the year 5.000.000AC (r5999)
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- Feature: Auto-completion in chat-window. It completes Player and Town names (in that order) using <tab> (r5968)
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- Feature: Catalan Town Names generator [FS#261] (r5965)
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- Feature: Possibility to generate scenarios by importing heightmaps. It can be in PNG or BMP format
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- Feature: New (optional) landscape generator based on TerraGenesis Perlin noise with GUI, progress bar and fine-tuning options (r5946)
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- Feature: Filter for textboxes to only allow input of certain patterns (like numbers only) (r5944)
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- Feature: [win32] Remember the maximized state of the game window and restore on start [FS#234] (r5874)
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- Feature: Add an icon to the SDL openttd executable (r5872)
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- Feature: Also allow horizontal and vertical rails on steep slopes (r5864)
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- Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833)
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- Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465)
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- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this feature to move around the map (r5460)
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- Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403)
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- Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346)
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- Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046)
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- Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987)
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- Feature: Add a new console command "players" that lists current players along with basic stats [FS#150] (r4828)
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- Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) (r4822)
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- Feature: The integer-list parser now accepts a space character as an item seperator next to the comma for openttd.cfg (r4490)
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- Feature: Add support for electric railways as a seperate tracktype. Electric trains will not run on non-electrfied track unless otherwise controlled by patch option (elrails) (r4150)
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- Feature: A new multi-lingual multi-measuring-unit system (r4126)
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- Feature: Add proper OPENTTD <> LOCALCODE conversion using iconv. Savegames with special characters will be legible in filesystem (r4105)
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- Feature: Undraw the mouse when it leaves the window and draw it again when it enters (r4075, r4083)
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- Feature: It is now possible to turn a single unit in a train (CTRL+Click on unit in depot) (r3944)
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- Feature: Delete news items about vehicles when they get stale (r3757)
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- Feature: Save patch settings with the savegame so you are presented with the same behaviour when loading the game on another machine/installment (r3726)
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- Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window (r3717, r6455)
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- Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686) (r3674)
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- Feature: Allow autoreplacing of train wagons (r3535)
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- Feature: Allow sorting of vehicle lists by model or value (r3528)
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- Feature: Allow trains details view to be resized (r3521)
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- Codechange: Improve the usability of the signal-dragger, do not bail out at (certain) errors, just silently ignore them [FS#149] (r7127)
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- Codechange: Make the zoom in/out buttons of the extra viewport into proper push-buttons (r7078)
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- Codechange: Make the AI choose road vehicles based on a rating (currently max speed * capacity) instead of either the cost or the index of the vehicle (r7070)
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- Codechange: Truncate text in window captions to prevent overflow (r7058)
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- Codechange: Allow standard ini-file style comments (;) (r6972)
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- Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey (r6932)
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- Codechange: Change textmessage format a bit. Only the sender's name and target are in the sender's colour, the actual message is in white. Should improve readability (r6932)
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- Codechange: Add an MD5 sum check of our own data files, and warn if they don't match (r6921)
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- Codechange: Add strict bounds checking in string formatting system to check for possible buffer overflows (r6884)
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- Codechange: Have the dropdown menus fall fully inside the top toolbar (r6745)
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- Codechange: Determine the length of the main toolbar dropdown list based on the length of the strings in that list (r6744)
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- Codechange: When vehicles never expire they will stay at peak reliability instead of the lowest to make them useful even when old (r6681)
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- Codechange: Show more correct capacity of articulated wagons in the train purchase list (r6650)
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- Codechange: When showing tooltips, properly position the tooltip taking into account window dimensions and cursor (r6405)
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- Codechange: Speed up the animated cursors a bit so they move once in a while at least (r6367)
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- Codechange: Remove the "unsorted" vehicle sorter, because it's plain useless (r6270)
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- Codechange: Remove MSVC6 support. The compiler was too stupid and too many workarounds were needed. Please switch to mingw or VC2005++ express (r5286)
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- Codechange: Allow a switch in Makefile.config to disable threads in OpenTTD (r5978)
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- Codechange: [win32] Add native x64 target to VS2005 project files (r5813)
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- Codechange: [win32]The exception dialog showed the last modification-date of win32.c instead of the last compilation-date (r5801)
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- Codechange: Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as only the owner can delete them. Does not affect usage (r5084)
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- Codechange: [OSX] Shark (Xcode's profiling tool) can now relate CPU usage to lines (r3611)
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- Codechange: Rewrite the multistop slot assignment system. More resource-friendly, several slot-assignment improvements (r3730, r4259)
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- Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508)
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- Fix: Town ratings were not reset when a company went bankrupt (r7433)
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- Fix: With realistic acceleration, guarantee a minimum braking force is applied. This ensures trains will stop when going down hill (r7425)
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- Fix: Changed "kick off" acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved. (r7421)
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- Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402)
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- Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385)
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- Fix: Don't update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378)
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- Fix: OpenTTD could crash under certain circumstances when a vehicle as autoreplaced and a news window was open [FS#332] (r7368)
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- Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332)
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- Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312)
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- Fix: TTDPatch vars are little endian (r7282)
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- Fix: Always display the excavation of roadworks even when fully zoomed out or "full details" are off (r7240)
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- Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205)
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- Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190)
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- Fix: Station sign (and base station coordinates) didn't move along with station when station moved by walking. [FS#388] (r7169)
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- Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166)
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- Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop. [FS#221, SF1168820] (r7157)
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- Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic. [FS#279] (r7153)
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- Fix: "Position of Main Toolbar" option isn't honored when starting new game or loading saved [FS#172] (r7130)
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- Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126)
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- Fix: Several errors/glitches related to multiplayer and bankrupcy (mainly server), and non-updated company-information (r7125)
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- Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115)
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- Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... (r7110)
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- Fix: AI tried to build road from the back or side of road stop/depot (r7069)
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- Fix: Zooming out near map-borders would previously fail because the new centre would be outside the map [FS#317] (r7047)
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- Fix: 'Goto' button in orders window got depressed along with all other buttons when an existing order was modified [FS#311] (r7046)
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- Fix: Scenario bridges/tunnels cannot be demolished [FS#200] (r7028)
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- Fix: Pressing F1 in scenario editor did not work (r7023)
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- Fix: Properly guard against viewing company-sensitive information from invalid players (eg spectators) which could lead to crashes [FS#292] (r7022)
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- Fix: In the replace vehicle window, the left vehicle list was not drawn when an engine was not selected (r7009)
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- Fix: Crash at game end when server company is bankrupt [FS#369] (r7008)
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- Fix: List of actions panel in the town authority window went underneath its scrollbar (r6885)
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- Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing (r6835)
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- Fix: Don't add up running cost of articulated engine parts (r6765)
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- Fix: If a rail is not available, don't show toolbar even with hotkey 'A' (r6740)
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- Fix: Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order (r6738)
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- Fix: Disable main toolbar buttons showing company list drop downs when there are no companies [FS#356] (r6695)
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- Fix: Autoreplace can now use the money for selling the old vehicle to build the new one (r6640)
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- Fix: A loop-hole that allowed docks to be built regardless of town authority rating (r6477)
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- Fix: [win32] The dedicated server could overwrite the keyboard input buffer before it was handled by OpenTTD (r6449)
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- Fix: Reset the location of the last sound as that location can be outside the map when you are loading another, (smaller) map (r6437)
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- Fix: Show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on [FS#340] (r6435)
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- Fix: Station catchment area persists after switching tools [FS#136] (r6368)
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- Fix: Do not reset the current cursor action when centering on a depot/hangar (r6360)
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- Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (r6355)
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- Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() (r6351)
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- Fix: Never allow scrolling the map in the main menu (scroll-settings weren't reset if switched to mainmenu) (r6037)
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- Fix: Never set I-am-a-thread bool to true IN the thread, dual-core machines could flip [FS#78] (r5977)
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- Fix: Town-growth removed houses under construction to make way for road; unwanted behaviour [FS#49] (r5970)
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- Fix: Cloned toad vehicles are not refitted to correct cargo [FS#275] (r5917)
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- Fix: Bugfix for errors in FindNearestHangar function in aircraft_cmd.c [FS#235] (r5914)
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- Fix: Sort order for produced amount and transported percentage was reversed in the industry list (r5912)
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- Fix: Changing patch settings through the console didn't accept on/off or true/false [FS#170] (r5903)
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- Fix: Differing price calculation for tunnels depending on starting point [FS#253] (r5901)
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- Fix: Goto sepot not always working for road vehicles [FS#249] (r5898)
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- Fix: Bus trying to service in depot of other company [SF1519167] (r5897)
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- Fix: If vehicles break down and service is turned off, the vehicles failed to enter any depots; now they will quickly go to a depot if set to be replaced (r5888)
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- Fix: Incomplete removal of player owned property due to lack of money [FS#273] (r5886)
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- Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range (r5714)
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- Fix: Check the configuration file for valid values and clamp them to their ingame minimum/maximum [SF1288024] (r3726)
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- Fix: Remove the restriction that the 'patch' console command can only be run from network games [SF1366446] (r3723)
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0.4.8 (2006-08-12)
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------------------------------------------------------------------------
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- Fix: A ship in a depot must be stopped before it can be cloned.
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- Fix: After changing directory in 'Play Scenario', the default scenarios didn't show up in 'New Game'
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0.4.8-RC2 (2006-07-31)
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------------------------------------------------------------------------
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- Feature: Add Italian town names as we have an official Italian translation
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- Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users.
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- Fix: Certain combinations of trains crash when moved around inside the depot.
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- Fix: UDP sockets were used even if network-availability was set to false
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- Fix: Crash when trying to build a vehicle type that is set to a max of zero
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0.4.8-RC1 (2006-06-28)
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------------------------------------------------------------------------
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- Feature: Add Turkish town names as we have an official Turkish translation
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- Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
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- Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance (blathijs). Only for 0.4/ branch and 0.4.8.
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- Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs
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- Fix: Several fixes to chatbox code, mainly plug a buffer overflow
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0.4.7 (2006-03-26)
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------------------------------------------------------------------------
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- Fix: Allow unused wagons to have their first cache set. Fixes faulty cache-warning message and noticably speeds up depot operations (r4094)
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- Fix: [NPF] Trains & busses were unable to find a route when leaving a depot or bus stop. (r4072)
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0.4.6 (2006-03-22)
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------------------------------------------------------------------------
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- Fix: [win32] Add directives to allow Visual Studio 2005 compilation. (r3950)
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- Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (r3948)
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0.4.5 (2006-01-31)
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------------------------------------------------------------------------
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@ -857,6 +1024,7 @@
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0.3.2.1 (2004-05-23)
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------------------------------------------------------------------------
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- Fix: use english.lng by default
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- Fix: No bridges available in 1920
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- Fix: czech file was missing
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0.3.2 (2004-05-22)
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------------------------------------------------------------------------
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- Feature: HP for trians limited to 16bit int
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- Feature: added Czech translation
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- Feature: train refitting
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0.3.1 (2004-04-26)
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------------------------------------------------------------------------
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- Fix: shift+arrows keys scrolls faster (by pasky)
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- Feature: bridge pillars for higher bridges
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- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year
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@ -963,7 +1133,9 @@
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- Fix: buffer overflow caused by too long string in english.lng
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- Fix: destroying things with no money
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0.3.0 (2004-04-14)
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------------------------------------------------------------------------
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- Change: don't slow down trains as much on hills
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- Fix: aircraft terminal wasn't properly freed if aircraft crashed
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- Fix: fixed station acceptance bug
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- Feature: (OSX build) distribution now uses Apples package system for easier updates
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- Feature: (OSX build) Application is now a proper bundle application
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0.2.1 (2004-04-04)
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------------------------------------------------------------------------
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- Fix: copy orders crashed if you clicked on a wagon
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- Feature: 'A' hotkey now always opens autorail
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- Change: Moved autorail button
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- Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window
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- Feature: Added more hotkeys in the road build window
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0.2 (2004-04-03)
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------------------------------------------------------------------------
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- Feature: autoscroll (only works to left/right)
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- Feature: train checkpoints, instead of ttdpatch's nonstop handling
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- Feature: on-the-fly language selection
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- Feature: load old premade ttd maps (must be renamed to .sv1 extension)
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0.1.4
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0.1.4 (2004-03-25)
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------------------------------------------------------------------------
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- Feature: crash submit system on win32
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- Fix: train smoke clouds
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- Fix: Get remaining disk space on most Unix-en (rob)
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- Fix: screen went black when resizing
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0.1.3
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0.1.3 (2004-03-18)
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------------------------------------------------------------------------
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- Fixed message options window
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- Fixed company takeover/purchase
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||||
|
@ -1168,13 +1349,17 @@
|
|||
- Possibility to use either semaphores or signals (Ctrl key)
|
||||
- Limited the scrolling rate for year selector in scenario editor
|
||||
|
||||
0.1.2
|
||||
|
||||
0.1.2 (2004-03-15)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Mouse wheel can be used to zoom in out on win32 (ludde)
|
||||
- Implemented some support for resizing the window dynamically in win32 (ludde)
|
||||
- Fixed tunnel mouse icon for maglev and monorail
|
||||
|
||||
0.1.1
|
||||
|
||||
0.1.1 (2004-03-14)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
- Preliminary presignal support
|
||||
- Added external MIDI driver for unix version (by robertnorris)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
.\" Hey, EMACS: -*- nroff -*-
|
||||
.\" Please adjust this date whenever revising the manpage.
|
||||
.Dd August 12, 2006
|
||||
.Dd December 21, 2006
|
||||
.Dt OPENTTD 6
|
||||
.Sh NAME
|
||||
.Nm openttd
|
||||
|
@ -61,7 +61,7 @@ Set the video driver, see
|
|||
.Fl h
|
||||
.El
|
||||
.Sh SEE ALSO
|
||||
http://wiki.openttd.org/
|
||||
http://wiki.openttd.org/, http://www.openttd.org
|
||||
.Sh HISTORY
|
||||
Transport Tycoon Deluxe was written by Chris Sawyer and published by Microprose.
|
||||
.Nm
|
||||
|
|
|
@ -15,49 +15,85 @@ or http://bugs.openttd.org.
|
|||
If the bug report is closed, it has been fixed, which then can be verified
|
||||
in the latest SVN version.
|
||||
|
||||
Bugs for 0.4.8
|
||||
Bugs for 0.5.0
|
||||
------------------------------------------------------------------------
|
||||
URL: http://bugs.openttd.org
|
||||
|
||||
-78 Low Save vs. Autosave
|
||||
-73 vehicle selection bug
|
||||
-66 wagon re-fitting
|
||||
-65 short wagons bug
|
||||
-51 Windows doesn't support CUSTOM_LANG_DIR
|
||||
-50 Trains chosing an alternative path when encountering a 1-way presignal instead of waiting
|
||||
-47 Low rating calculation and cargo loading priority
|
||||
-20 Low Saving files when run from gdb 2005-12-06 Unconfirmed
|
||||
-456 'Fullload' switches between 'stop'/'service' at depot
|
||||
-455 Converting to monorail behaves badly
|
||||
-454 Problem with goods transfer income
|
||||
-450 GUI selecting disabled numbers (newstations)
|
||||
-445 unable to open previously saved game in r7425
|
||||
-444 Compile issues (networking) on Sun and SGI platforms
|
||||
-442 Alt-tab behaviour flawed whilst full screen (win32)
|
||||
-441 Low Transparent stuff
|
||||
-435 Assertion window doesn't show when in fullscreen on Mac OS X
|
||||
-432 Assertion failed: AircraftController in aircraft_cmd.c (line 771)
|
||||
-431 failure to autorenew (core/GUI desync)
|
||||
-423 Improved loading causes high CPU use with long trains
|
||||
-415 Multiplayer Desync Error... (More)
|
||||
-410 Openttd in dedicated mode don't run without data files
|
||||
-404 Cargo never delivered to station after bribe and before first pickup
|
||||
-391 Smth stange with train depots
|
||||
-390 Multiplayer Desync Error...
|
||||
-379 Integer overflow with huge cities
|
||||
-365 Blimp Stuck at airport
|
||||
-362 Changing signal type affects whole square
|
||||
-357 CPU spikes in game
|
||||
-355 graphics bugs with trains - water, tunnels
|
||||
-354 Maglev Trains faster than All Planes
|
||||
-344 Nightly builds crash on Mac OS X PPC
|
||||
-339 Crash in Quicktime when exiting game
|
||||
-299 disable 90 deg turns patch - AI builds 90 deg turns
|
||||
-290 NPF - no path to depot from tunnel
|
||||
-282 layers do not clear loans as soon as they could
|
||||
-274 Autoclean ignores any share holdings
|
||||
-265 Subsidy awarded detection bug
|
||||
-259 AIs start unnamed companies that do nothing
|
||||
-216 AI build train vans one van less
|
||||
-210 Incorrect semaphor beaviour
|
||||
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
|
||||
-195 Cannot delete train
|
||||
-193 Inconsistent directory usage on Mac OS X
|
||||
-165 vehicle length not taken into account
|
||||
-163 Cargo: Station destroyed / High payment
|
||||
-158 Crash with !v->type == VEH_Ship error
|
||||
-153 Language crash with app renaming OSX
|
||||
-119 Clipping problems with vehicles on slopes
|
||||
-115 inactive logins do not get auto kicked
|
||||
- 89 Able to build railways/stations before engines become available
|
||||
- 65 short wagons bug
|
||||
- 51 Windows doesn't support CUSTOM_LANG_DIR
|
||||
- 47 Low rating calculation and cargo loading priority
|
||||
|
||||
------------------------------------------------------------------------
|
||||
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
|
||||
|
||||
-1616411 Game very slow when Xorg color depth is different than 8bpp
|
||||
-1573339 0.4.8.dmg Crash with intel 64bit
|
||||
-1460218 0.4.7 normal industry bug (non_smooth)
|
||||
-1459262 Towns building too many roads way too long now
|
||||
-1458995 Another bug with smooth_economy
|
||||
-1436419 Vehicles profits gone negative.......bug
|
||||
-1434000 Error in Transfer-Function
|
||||
-1427531 Newspapers problem
|
||||
-1417453 Makefile and Variables issue
|
||||
-1397638 Economics bug?
|
||||
-1394799 Dual headed engines disagreement
|
||||
-1393415 NPF & one-way sigs
|
||||
-1389986 Shares problem (nightly 3330)
|
||||
-1299162 Music volume too low
|
||||
-1250094 Towns Shrink when center tile is built on
|
||||
-1244842 Multiplayer interface bug (0.4.0.1)
|
||||
-1212267 station visited twice when servicing
|
||||
-1208170 Duplicate station names can be created
|
||||
-1197116 Some stations are cargo-less
|
||||
-1174829 Waypoint / Orders Bug
|
||||
-1168820 Some mouse and keyboard events are lost
|
||||
-1167810 Cargo payment after deleting stations (st->xy = 0)
|
||||
-1116638 "More, but smaller changes" deficiency
|
||||
-1106356 re-offered prototypes
|
||||
-1085486 Subsidies: Only count when station is in right suburb
|
||||
|
||||
Minor Bugs for 0.4.8
|
||||
Minor Bugs for 0.5.0
|
||||
------------------------------------------------------------------------
|
||||
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
|
||||
|
||||
-1488896 enable higher resolutions
|
||||
-1461629 [r4180]Subsidy calculated wrong
|
||||
-1412031 fast forward scrolling is also fast forward :)
|
||||
-1387424 overtake insolvent company is to cheap
|
||||
-1382782 Loan interest calculated 'wrong'
|
||||
|
|
|
@ -201,13 +201,16 @@ static const char *credits[] = {
|
|||
"Original graphics by Simon Foster",
|
||||
"",
|
||||
"The OpenTTD team (in alphabetical order):",
|
||||
" Jean-Francois Claeys (Belugas) - In training, not yet specialized",
|
||||
" Bjarni Corfitzen (Bjarni) - MacOSX port, coder",
|
||||
" Matthijs Kooijman (blathijs) - Pathfinder-god",
|
||||
" Matthijs Kooijman (blathijs) - Pathfinder-guru",
|
||||
" Victor Fischer (Celestar) - Programming everywhere you need him to",
|
||||
" Tamás Faragó (Darkvater) - Lead coder",
|
||||
" Loïc Guilloux (glx) - In training, not yet specialized",
|
||||
" Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)",
|
||||
" Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host",
|
||||
" Owen Rudge (orudge) - Forum- and masterserver host, OS/2 port",
|
||||
" Peter Nelson (peter1138) - Spiritual descendant from newgrf gods",
|
||||
" Remko Bijker (Rubidium) - Belugas code scrutinizer",
|
||||
" Christoph Mallon (Tron) - Programmer, code correctness police",
|
||||
" Patric Stout (TrueLight) - Coder, network guru, SVN- and website host",
|
||||
"",
|
||||
|
@ -215,6 +218,7 @@ static const char *credits[] = {
|
|||
" Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)",
|
||||
" Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)",
|
||||
" Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)",
|
||||
" Owen Rudge (orudge) - Forum- and masterserver host, OS/2 port (0.1 - 0.4.8)",
|
||||
"",
|
||||
"Special thanks go out to:",
|
||||
" Josef Drexler - For his great work on TTDPatch",
|
||||
|
@ -224,6 +228,7 @@ static const char *credits[] = {
|
|||
" Simon Sasburg (HackyKid) - Many bugfixes he has blessed us with (and PBS)",
|
||||
" Cian Duffy (MYOB) - BeOS port / manual writing",
|
||||
" Christian Rosentreter (tokai) - MorphOS / AmigaOS port",
|
||||
" Richard Kempton (richK) - additional airports, initial TGP implementation",
|
||||
"",
|
||||
" Michael Blunck - Pre-Signals and Semaphores © 2003",
|
||||
" George - Canal/Lock graphics © 2003-2004",
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#------------------------------------------------------------------------------
|
||||
|
||||
%define name openttd
|
||||
%define version 0.4.8
|
||||
%define version 0.5.0
|
||||
%define release 1mdk
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
; Define your application name
|
||||
!define APPNAME "OpenTTD"
|
||||
!define APPNAMEANDVERSION "OpenTTD 0.4.8.0"
|
||||
!define APPVERSION "0.4.8.0"
|
||||
!define INSTALLERVERSION 22 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!!
|
||||
!define APPNAMEANDVERSION "OpenTTD 0.5.0.0"
|
||||
!define APPVERSION "0.5.0.0"
|
||||
!define INSTALLERVERSION 23 ;NEED TO UPDATE THIS FOR EVERY RELEASE!!!
|
||||
!define MUI_ICON "..\..\..\openttd.ico"
|
||||
!define MUI_UNICON "..\..\..\openttd.ico"
|
||||
!define MUI_WELCOMEFINISHPAGE_BITMAP "welcome.bmp"
|
||||
|
|
|
@ -84,7 +84,7 @@ BEGIN
|
|||
VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
|
||||
VALUE "CompanyName", "OpenTTD Development Team\0"
|
||||
VALUE "FileDescription", "OpenTTD\0"
|
||||
VALUE "FileVersion", "Development $Revision$\0"
|
||||
VALUE "FileVersion", "Development Version\0"
|
||||
VALUE "InternalName", "openttd\0"
|
||||
VALUE "LegalCopyright", "Copyright © OpenTTD Developers 2002-2006. All Rights Reserved.\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
|
|
35
readme.txt
35
readme.txt
|
@ -1,6 +1,6 @@
|
|||
OpenTTD README
|
||||
Last updated: 2006-08-12
|
||||
Release version: 0.4.8
|
||||
Last updated: 2006-12-21
|
||||
Release version: 0.5.0-RC1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
@ -45,14 +45,13 @@ http://www.tt-forums.net/index.php?c=20
|
|||
|
||||
2.1) Reporting Bugs:
|
||||
---- ---------------
|
||||
To report a bug, please create a SourceForge account and follow the bugs
|
||||
To report a bug, please create a Flyspray account and follow the bugs
|
||||
link from our homepage. Please make sure the bug is reproducible and
|
||||
still occurs in the latest daily build or the current SVN version. Also
|
||||
please look through the existing bug reports briefly to see whether the bug
|
||||
is not already known.
|
||||
|
||||
The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
|
||||
Click on "Bugs" to see the bug tracker.
|
||||
The Flyspray project page URL is: http://bugs.openttd.org/
|
||||
|
||||
Please include the following information in your bug report:
|
||||
- OpenTTD version (PLEASE test the latest SVN/daily build)
|
||||
|
@ -134,7 +133,7 @@ ingame by using the 'Configure Patches' window.
|
|||
7.0) Compiling:
|
||||
---- ----------
|
||||
Windows:
|
||||
You need Microsoft Visual Studio 6 or .NET. Open the project file
|
||||
You need Microsoft Visual Studio .NET. Open the project file
|
||||
and it should build automatically. In case you want to build with SDL support
|
||||
you need to add WITH_SDL to the project settings.
|
||||
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
|
||||
|
@ -142,7 +141,7 @@ Windows:
|
|||
openttd-useful.zip file from SourceForge under the Files tab. Put the header
|
||||
files into your compiler's include/ directory and the library (.lib) files
|
||||
into the lib/ directory.
|
||||
For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.
|
||||
For more help with VS see docs/Readme_Windows_MSVC.txt.
|
||||
|
||||
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
||||
Please read the Makefile for more information.
|
||||
|
@ -255,20 +254,37 @@ Under Windows 98 and lower it is impossible to use a dedicated server; it will
|
|||
fail to start. Perhaps this is for the better because those OS's are not known
|
||||
for their stability.
|
||||
|
||||
With the added support for font-based text selecting a non-latin language will
|
||||
result in garbage (lots of '?') shown on screen. Please open your configuration
|
||||
file and add a desired font for small/medium/-and large_font. This can be a font
|
||||
name like "Tahoma" or a path to a font.
|
||||
|
||||
Any NewGRF file used in a game is stored inside the savegame and will refuse
|
||||
to load if you don't have that grf file available. A list of missing files
|
||||
will be output to the console at the moment, so use the '-d' flag (on windows)
|
||||
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
|
||||
put them in the data/ folder and you're set to go.
|
||||
|
||||
X.X) Credits:
|
||||
---- --------
|
||||
The OpenTTD team (in alphabetical order):
|
||||
Jean-Francois Claeys (Belugas) - In training, not yet specialized
|
||||
Bjarni Corfitzen (Bjarni) - Mac OS X port, coder
|
||||
Matthijs Kooijman (blathijs) - Pathfinder-guru
|
||||
Victor Fischer (Celestar) - Programming everywhere you need him to
|
||||
Tamás Faragó (Darkvater) - Lead programmer
|
||||
Loïc Guilloux (glx) - In training, not yet specialized
|
||||
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
|
||||
Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies
|
||||
Owen Rudge (orudge) - Contributor, forum host, master server host, OS/2 port
|
||||
Peter Nelson (peter1138) - NewGRF support wizard, OpenTTD addict
|
||||
|
||||
Peter Nelson (peter1138) - Spiritual descendant from newgrf gods
|
||||
Remko Bijker (Rubidium) - Belugas code scrutinizer",
|
||||
Christoph Mallon (Tron) - Programmer, code correctness police
|
||||
Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host
|
||||
|
||||
Retired Developers:
|
||||
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
|
||||
Owen Rudge (orudge) - Contributor, forum host, master server host, OS/2 port (0.1 - 0.4.8)
|
||||
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
|
||||
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
|
||||
|
||||
|
@ -282,6 +298,7 @@ Thanks to:
|
|||
Mike Ragsdale - OpenTTD installer
|
||||
Cian Duffy (MYOB) - BeOS port / manual writing
|
||||
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
||||
Richard Kempton (richK) - additional airports, initial TGP implementation
|
||||
Michael Blunck - For revolutionizing TTD with awesome graphics
|
||||
George - Canal graphics
|
||||
All Translators - For their support to make OpenTTD a truly international game
|
||||
|
|
Loading…
Reference in New Issue