Change: Remember the active game option window tab (#11547)

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Loïc Guilloux 2023-12-06 15:44:38 +01:00 committed by GitHub
parent e901ce582d
commit 2a22063d77
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 3 additions and 1 deletions

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@ -170,6 +170,7 @@ struct GameOptionsWindow : Window {
GameSettings *opt;
bool reload;
int gui_scale;
static inline int active_tab = WID_GO_TAB_GENERAL;
GameOptionsWindow(WindowDesc *desc) : Window(desc)
{
@ -182,7 +183,7 @@ struct GameOptionsWindow : Window {
this->InitNested(WN_GAME_OPTIONS_GAME_OPTIONS);
this->OnInvalidateData(0);
this->SetTab(WID_GO_TAB_GENERAL);
this->SetTab(GameOptionsWindow::active_tab);
if constexpr (!NetworkSurveyHandler::IsSurveyPossible()) this->GetWidget<NWidgetStacked>(WID_GO_SURVEY_SEL)->SetDisplayedPlane(SZSP_NONE);
}
@ -387,6 +388,7 @@ struct GameOptionsWindow : Window {
{
this->SetWidgetsLoweredState(false, WID_GO_TAB_GENERAL, WID_GO_TAB_GRAPHICS, WID_GO_TAB_SOUND);
this->LowerWidget(widget);
GameOptionsWindow::active_tab = widget;
int pane = 0;
if (widget == WID_GO_TAB_GRAPHICS) pane = 1;