Codechange: Use Ticks for BaseConsist timetable fields

This commit is contained in:
Tyler Trahan 2023-11-26 11:12:02 -05:00
parent 051abb2fad
commit 2a62caa30b
7 changed files with 13 additions and 12 deletions

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@ -18,8 +18,8 @@ struct BaseConsist {
std::string name; ///< Name of vehicle
/* Used for timetabling. */
uint32_t current_order_time; ///< How many ticks have passed since this order started.
int32_t lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
TimerGameTick::Ticks current_order_time; ///< How many ticks have passed since this order started.
TimerGameTick::Ticks lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
TimerGameTick::TickCounter timetable_start; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.
uint16_t service_interval; ///< The interval for (automatic) servicing; either in days or %.

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@ -1872,7 +1872,7 @@ static void LoadUnloadVehicle(Vehicle *front)
/* We loaded less cargo than possible for all cargo types and it's not full
* load and we're not supposed to wait any longer: stop loading. */
if (!anything_unloaded && full_load_amount == 0 && reservation_left == 0 && !(front->current_order.GetLoadType() & OLFB_FULL_LOAD) &&
front->current_order_time >= (uint)std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
front->current_order_time >= std::max(front->current_order.GetTimetabledWait() - front->lateness_counter, 0)) {
SetBit(front->vehicle_flags, VF_STOP_LOADING);
}

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@ -233,8 +233,7 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next)
* probably far off and we'd greatly overestimate the capacity by increasing.*/
if (this->is_full_loading && this->vehicle->orders != nullptr &&
st->index == vehicle->last_station_visited &&
this->vehicle->orders->GetTotalDuration() >
(TimerGameTick::Ticks)this->vehicle->current_order_time) {
this->vehicle->orders->GetTotalDuration() > this->vehicle->current_order_time) {
uint effective_capacity = cargo_quantity * this->vehicle->load_unload_ticks;
if (effective_capacity > (uint)this->vehicle->orders->GetTotalDuration()) {
IncreaseStats(st, c, next_station, effective_capacity /

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@ -365,6 +365,7 @@ enum SaveLoadVersion : uint16_t {
SLV_STATION_RATING_CHEAT, ///< 320 PR#11346 Add cheat to fix station ratings at 100%.
SLV_TIMETABLE_START_TICKS, ///< 321 PR#11468 Convert timetable start from a date to ticks.
SLV_TIMETABLE_START_TICKS_FIX, ///< 322 PR#11557 Fix for missing convert timetable start from a date to ticks.
SLV_TIMETABLE_TICKS_TYPE, ///< 323 PR#11435 Convert timetable current order time to ticks.
SL_MAX_VERSION, ///< Highest possible saveload version
};

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@ -720,7 +720,8 @@ public:
SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order_time, SLE_FILE_U32 | SLE_VAR_I32, SLV_67, SLV_TIMETABLE_TICKS_TYPE),
SLE_CONDVAR(Vehicle, current_order_time, SLE_INT32, SLV_TIMETABLE_TICKS_TYPE, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, last_loading_tick, SLE_UINT64, SLV_LAST_LOADING_TICK, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION),
};

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@ -264,7 +264,7 @@ CommandCost CmdSetVehicleOnTime(DoCommandFlag flags, VehicleID veh, bool apply_t
if (flags & DC_EXEC) {
if (apply_to_group) {
int32_t most_late = 0;
TimerGameTick::Ticks most_late = 0;
for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) {
/* A vehicle can't be late if its timetable hasn't started. */
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) continue;
@ -454,7 +454,7 @@ CommandCost CmdAutofillTimetable(DoCommandFlag flags, VehicleID veh, bool autofi
*/
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
{
uint time_taken = v->current_order_time;
TimerGameTick::Ticks time_taken = v->current_order_time;
v->current_order_time = 0;
@ -514,7 +514,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
* the timetable entry like is done for road vehicles/ships.
* Thus always make sure at least one tick is used between the
* processing of different orders when filling the timetable. */
uint time_to_set = CeilDiv(std::max(time_taken, 1U), Ticks::DAY_TICKS) * Ticks::DAY_TICKS;
uint time_to_set = CeilDiv(std::max(time_taken, 1), Ticks::DAY_TICKS) * Ticks::DAY_TICKS;
if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) {
ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling);
@ -533,7 +533,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
if (autofilling) return;
uint timetabled = travelling ? real_current_order->GetTimetabledTravel() :
TimerGameTick::Ticks timetabled = travelling ? real_current_order->GetTimetabledTravel() :
real_current_order->GetTimetabledWait();
/* Vehicles will wait at stations if they arrive early even if they are not
@ -548,7 +548,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
* shorter than the amount of ticks we are late we reduce the lateness by the
* length of a full cycle till lateness is less than the length of a timetable
* cycle. When the timetable isn't fully filled the cycle will be Ticks::INVALID_TICKS. */
if (v->lateness_counter > (int)timetabled) {
if (v->lateness_counter > timetabled) {
TimerGameTick::Ticks cycle = v->orders->GetTimetableTotalDuration();
if (cycle != Ticks::INVALID_TICKS && v->lateness_counter > cycle) {
v->lateness_counter %= cycle;

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@ -2333,7 +2333,7 @@ void Vehicle::HandleLoading(bool mode)
{
switch (this->current_order.GetType()) {
case OT_LOADING: {
uint wait_time = std::max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
TimerGameTick::Ticks wait_time = std::max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
/* Not the first call for this tick, or still loading */
if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;