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Fix #7976: Don't kick the client doing the rcon
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@ -2086,9 +2086,14 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
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uint n = 0;
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/* There can be multiple clients with the same IP, kick them all */
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/* There can be multiple clients with the same IP, kick them all but don't kill the server,
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* or the client doing the rcon. The latter can't be kicked because kicking frees closes
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* and subsequently free the connection related instances, which we would be reading from
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* and writing to after returning. So we would read or write data from freed memory up till
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* the segfault triggers. */
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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if (cs->client_id == CLIENT_ID_SERVER) continue;
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if (cs->client_id == _redirect_console_to_client) continue;
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if (cs->client_address.IsInNetmask(ip)) {
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NetworkServerKickClient(cs->client_id, reason);
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n++;
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