mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
This commit is contained in:
parent
0d80c70b5f
commit
2b287a9e72
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@ -833,7 +833,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
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}
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/* Validates an address entered as a string and adds the server to
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* the list. If you use this functions, the games will be marked
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* the list. If you use this function, the games will be marked
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* as manually added. */
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void NetworkAddServer(const char *b)
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{
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@ -1343,7 +1343,7 @@ void NetworkStartUp(void)
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memset(&_network_game_info, 0, sizeof(_network_game_info));
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_network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight
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_network_game_info.companies_max = MAX_PLAYERS;
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_network_game_info.companies_max = MAX_PLAYERS; // 8
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_network_game_info.spectators_max = _network_game_info.clients_max;
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// Let's load the network in windows
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@ -66,6 +66,7 @@ typedef struct NetworkGameInfo {
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char server_revision[NETWORK_REVISION_LENGTH]; // The SVN version number the server is using (e.g.: 'r304')
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// It even shows a SVN version in release-version, so
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// it is easy to compare if a server is of the correct version
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bool compatible; // Can we connect to this server or not? (based on server_revision)
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byte server_lang; // Language of the server (we should make a nice table for this)
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byte use_password; // Is set to != 0 if it uses a password
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char server_password[NETWORK_PASSWORD_LENGTH]; // On the server: the game password, on the client: != "" if server has password
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@ -157,9 +158,6 @@ VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a s
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// networking settings
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VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
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VARDEF uint16 _network_game_count;
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VARDEF uint16 _network_lobby_company_count;
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VARDEF uint _network_server_port;
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/* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of
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@ -301,8 +301,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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if (current >= MAX_PLAYERS)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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_network_lobby_company_count++;
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NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
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_network_player_info[current].inaugurated_year = NetworkRecv_uint8(MY_CLIENT, p);
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_network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
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@ -15,34 +15,23 @@ extern void UpdateNetworkGameWindow(bool unselect);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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{
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NetworkGameList *item;
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NetworkGameList *item, *prev_item;
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item = _network_game_list;
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if (item != NULL) {
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while (item->next != NULL) {
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if (item->ip == ip && item->port == port)
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return item;
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item = item->next;
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}
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if (item->ip == ip && item->port == port)
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return item;
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item->next = malloc(sizeof(*item));
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item = item->next;
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} else {
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item = malloc(sizeof(*item));
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_network_game_list = item;
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prev_item = NULL;
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for (item = _network_game_list; item != NULL; item = item->next) {
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if (item->ip == ip && item->port == port) return item;
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prev_item = item;
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}
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DEBUG(net, 4) ("[NET][GameList] Added server to list");
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item = malloc(sizeof(*item));
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memset(item, 0, sizeof(*item));
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item->next = NULL;
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item->ip = ip;
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item->port = port;
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_network_game_count++;
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if (prev_item == NULL) {_network_game_list = item;}
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else {prev_item->next = item;}
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DEBUG(net, 4) ("[NET][GameList] Added server to list");
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UpdateNetworkGameWindow(false);
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@ -51,28 +40,20 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
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void NetworkGameListRemoveItem(NetworkGameList *remove)
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{
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NetworkGameList *item;
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NetworkGameList *item, *prev_item;
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item = _network_game_list;
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prev_item = NULL;
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for (item = _network_game_list; item != NULL; item = item->next) {
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if (remove == item) {
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if (prev_item == NULL) {_network_game_list = remove->next;}
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else {prev_item->next = remove->next;}
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// examine head of the list
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if ( remove == _network_game_list ) {
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_network_game_list = remove->next;
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free(remove);
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DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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return;
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}
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// examine each item
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while ( item->next != NULL ) {
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if ( item->next == remove )
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{
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item->next = remove->next;
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free(remove);
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DEBUG(net, 4) ("[NET][GameList] Removed server from list");
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UpdateNetworkGameWindow(false);
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return;
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}
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item = item->next;
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prev_item = item;
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}
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}
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173
network_gui.c
173
network_gui.c
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@ -31,7 +31,6 @@ static void ShowNetworkStartServerWindow(void);
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static void ShowNetworkLobbyWindow(void);
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static byte _selected_field;
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static bool _first_time_show_network_game_window = true;
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static const StringID _connection_types_dropdown[] = {
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STR_NETWORK_LAN_INTERNET,
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@ -69,10 +68,10 @@ static const StringID _language_dropdown[] = {
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};
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enum {
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NET_PRC__OFFSET_TOP_WIDGET = 74,
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NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 42,
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NET_PRC__SIZE_OF_ROW = 14,
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NET_PRC__SIZE_OF_ROW_COMPANY = 12,
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NET_PRC__OFFSET_TOP_WIDGET = 54,
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NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 42,
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NET_PRC__SIZE_OF_ROW = 14,
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NET_PRC__SIZE_OF_ROW_COMPANY = 12,
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};
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static NetworkGameList *_selected_item = NULL;
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@ -89,11 +88,11 @@ void UpdateNetworkGameWindow(bool unselect)
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if (w != NULL) {
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if (unselect) _selected_item = NULL;
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w->vscroll.count = _network_game_count;
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SetWindowDirty(w);
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SendWindowMessage(WC_NETWORK_WINDOW, 0, true, 0, 0);
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}
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}
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/* uses WP(w, querystr_d) */
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static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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@ -103,24 +102,26 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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break;
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case WE_PAINT: {
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const NetworkGameList* sel = _selected_item;
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const NetworkGameList *sel = _selected_item;
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w->disabled_state = 0;
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if (sel == NULL) {
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SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
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SETBIT(w->disabled_state, 16); SETBIT(w->disabled_state, 17);
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} else if (!sel->online) {
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SETBIT(w->disabled_state, 17); // Server offline, join button disabled
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SETBIT(w->disabled_state, 16); // Server offline, join button disabled
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} else if (sel->info.clients_on >= sel->info.clients_max) {
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SETBIT(w->disabled_state, 17); // Server full, join button disabled
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SETBIT(w->disabled_state, 16); // Server full, join button disabled
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} else if (sel->info.companies_on >= sel->info.companies_max &&
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sel->info.spectators_on >= sel->info.spectators_max) {
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SETBIT(w->disabled_state, 16);
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} else if (sel->info.companies_on >= sel->info.companies_max &&
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sel->info.spectators_on >= sel->info.spectators_max) {
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SETBIT(w->disabled_state, 17);
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// revisions don't match, check if server has no revision; then allow connection
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} else if (strncmp(sel->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
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if (strncmp(sel->info.server_revision, NOREV_STRING, sizeof(sel->info.server_revision)) != 0)
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SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
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} else if (!sel->info.compatible) {
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SETBIT(w->disabled_state, 16); // Revision mismatch, join button disabled
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}
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SetDParam(0, 0x00);
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@ -129,13 +130,14 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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DrawEditBox(w, 3);
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DrawString(9, 23, STR_NETWORK_PLAYER_NAME, 2);
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DrawString(9, 43, STR_NETWORK_CONNECTION, 2);
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DrawString(9, 23, STR_NETWORK_CONNECTION, 2);
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DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2);
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{ // draw list of games
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uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
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int32 n = 0;
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int32 pos = w->vscroll.pos;
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uint max_name_width = w->widget[6].right - w->widget[6].left - 5;
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const NetworkGameList *cur_item = _network_game_list;
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while (pos > 0 && cur_item != NULL) {
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}
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while (cur_item != NULL) {
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bool compatible =
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strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0 ||
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strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision)) == 0;
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if (cur_item == sel)
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GfxFillRect(11, y - 2, 218, y + 9, 10); // show highlighted item with a different colour
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// show highlighted item with a different colour
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if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10);
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SetDParamStr(0, cur_item->info.server_name);
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DrawStringTruncated(15, y, STR_02BD, 16, 110);
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DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width);
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SetDParam(0, cur_item->info.clients_on);
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SetDParam(1, cur_item->info.clients_max);
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SetDParam(2, cur_item->info.companies_on);
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SetDParam(3, cur_item->info.companies_max);
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DrawString(135, y, STR_NETWORK_GENERAL_ONLINE, 2);
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DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2);
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// only draw icons if the server is online
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if (cur_item->online) {
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// draw a lock if the server is password protected.
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if (cur_item->info.use_password) DrawSprite(SPR_LOCK, 186, y - 1);
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if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1);
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// draw red or green icon, depending on compatibility with server.
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DrawSprite(SPR_BLOT | (compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), 195, y);
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DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : PALETTE_TO_RED), w->widget[8].left + 15, y);
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// draw flag according to server language
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, 206, y);
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DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y);
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}
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cur_item = cur_item->next;
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@ -178,74 +176,74 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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}
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}
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// right menu
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GfxFillRect(252, 23, 478, 65, 157);
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/* Draw the right menu */
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GfxFillRect(311, 43, 539, 92, 157);
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if (sel == NULL) {
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DrawStringMultiCenter(365, 40, STR_NETWORK_GAME_INFO, 0);
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DrawStringMultiCenter(425, 58, STR_NETWORK_GAME_INFO, 0);
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} else if (!sel->online) {
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SetDParamStr(0, sel->info.server_name);
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DrawStringMultiCenter(365, 42, STR_ORANGE, 2); // game name
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DrawStringMultiCenter(425, 68, STR_ORANGE, 2); // game name
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DrawStringMultiCenter(365, 110, STR_NETWORK_SERVER_OFFLINE, 2); // server offline
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DrawStringMultiCenter(425, 132, STR_NETWORK_SERVER_OFFLINE, 2); // server offline
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} else { // show game info
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uint16 y = 70;
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uint16 y = 100;
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const uint16 x = w->widget[15].left + 5;
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DrawStringMultiCenter(365, 30, STR_NETWORK_GAME_INFO, 0);
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DrawStringMultiCenter(425, 48, STR_NETWORK_GAME_INFO, 0);
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SetDParamStr(0, sel->info.server_name);
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DrawStringCenteredTruncated(w->widget[16].left, w->widget[16].right, 42, STR_ORANGE, 16); // game name
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DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name
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SetDParamStr(0, sel->info.map_name);
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DrawStringCenteredTruncated(w->widget[16].left, w->widget[16].right, 54, STR_02BD, 16); // map name
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DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name
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SetDParam(0, sel->info.clients_on);
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SetDParam(1, sel->info.clients_max);
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SetDParam(2, sel->info.companies_on);
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SetDParam(3, sel->info.companies_max);
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DrawString(260, y, STR_NETWORK_CLIENTS, 2);
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DrawString(x, y, STR_NETWORK_CLIENTS, 2);
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y += 10;
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SetDParam(0, _language_dropdown[sel->info.server_lang]);
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DrawString(260, y, STR_NETWORK_LANGUAGE, 2); // server language
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DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language
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y += 10;
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SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
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DrawString(260, y, STR_NETWORK_TILESET, 2); // tileset
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DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset
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y += 10;
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SetDParam(0, sel->info.map_width);
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SetDParam(1, sel->info.map_height);
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DrawString(260, y, STR_NETWORK_MAP_SIZE, 2); // map size
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DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size
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y += 10;
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SetDParamStr(0, sel->info.server_revision);
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DrawString(260, y, STR_NETWORK_SERVER_VERSION, 2); // server version
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DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version
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y += 10;
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SetDParamStr(0, sel->info.hostname);
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SetDParam(1, sel->port);
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DrawString(260, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
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DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address
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y += 10;
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SetDParam(0, sel->info.start_date);
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DrawString(260, y, STR_NETWORK_START_DATE, 2); // start date
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DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date
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y += 10;
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SetDParam(0, sel->info.game_date);
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DrawString(260, y, STR_NETWORK_CURRENT_DATE, 2); // current date
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DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date
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y += 10;
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y += 2;
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if (strncmp(sel->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
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if (strncmp(sel->info.server_revision, NOREV_STRING, sizeof(sel->info.server_revision)) != 0)
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DrawStringMultiCenter(365, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch
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if (!sel->info.compatible) {
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DrawStringMultiCenter(425, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch
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} else if (sel->info.clients_on == sel->info.clients_max) {
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// Show: server full, when clients_on == clients_max
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DrawStringMultiCenter(365, y, STR_NETWORK_SERVER_FULL, 2); // server full
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DrawStringMultiCenter(425, y, STR_NETWORK_SERVER_FULL, 2); // server full
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} else if (sel->info.use_password) {
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DrawStringMultiCenter(365, y, STR_NETWORK_PASSWORD, 2); // password warning
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DrawStringMultiCenter(425, y, STR_NETWORK_PASSWORD, 2); // password warning
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}
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y += 10;
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@ -300,7 +298,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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case 13: /* Start server */
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ShowNetworkStartServerWindow();
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break;
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case 17: /* Join Game */
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case 16: /* Join Game */
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if (_selected_item != NULL) {
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memcpy(&_network_game_info, &_selected_item->info, sizeof(NetworkGameInfo));
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snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&_selected_item->ip));
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@ -308,7 +306,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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ShowNetworkLobbyWindow();
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}
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break;
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case 18: // Refresh
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case 17: // Refresh
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if (_selected_item != NULL) {
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NetworkQueryServer(_selected_item->info.hostname, _selected_item->port, true);
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}
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@ -330,17 +328,22 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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if (_selected_field == 3) HandleEditBox(w, 3);
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break;
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case WE_MESSAGE: {
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const NetworkGameList *nglist;
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w->vscroll.count = 0;
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/* Game-count has changed, update scroll-count, scrollbar, and resort */
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for (nglist = _network_game_list; nglist != NULL; nglist = nglist->next) w->vscroll.count++;
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if (w->vscroll.count >= w->vscroll.cap && w->vscroll.pos > w->vscroll.count - w->vscroll.cap) w->vscroll.pos--;
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SetWindowDirty(w);
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} break;
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case WE_KEYPRESS:
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if (_selected_field != 3) {
|
||||
if ( e->keypress.keycode == WKC_DELETE ) { // press 'delete' to remove servers
|
||||
if (_selected_item != NULL) {
|
||||
if (_selected_item != NULL) {
|
||||
if (e->keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */
|
||||
NetworkGameListRemoveItem(_selected_item);
|
||||
NetworkRebuildHostList();
|
||||
SetWindowDirty(w);
|
||||
_network_game_count--;
|
||||
// reposition scrollbar
|
||||
if (_network_game_count >= w->vscroll.cap && w->vscroll.pos > _network_game_count-w->vscroll.cap) w->vscroll.pos--;
|
||||
UpdateNetworkGameWindow(false);
|
||||
_selected_item = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -358,48 +361,48 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
|
|||
|
||||
break;
|
||||
|
||||
case WE_ON_EDIT_TEXT: {
|
||||
case WE_ON_EDIT_TEXT:
|
||||
NetworkAddServer(e->edittext.str);
|
||||
NetworkRebuildHostList();
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _network_game_window_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 549, 14, 214, STR_NULL, STR_NULL},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, BGC, 0, 549, 14, 249, STR_NULL, STR_NULL},
|
||||
|
||||
/* LEFT SIDE */
|
||||
{ WWT_IMGBTN, RESIZE_NONE, BGC, 90, 291, 22, 33, STR_NULL, STR_NETWORK_ENTER_NAME_TIP},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, BGC, 310, 461, 22, 33, STR_NULL, STR_NETWORK_ENTER_NAME_TIP},
|
||||
|
||||
{ WWT_6, RESIZE_NONE, BGC, 90, 231, 42, 53, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 220, 230, 43, 52, STR_0225, STR_NETWORK_CONNECTION_TIP},
|
||||
{ WWT_6, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP},
|
||||
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, BTC, 10, 130, 62, 73, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, BTC, 131, 180, 62, 73, STR_NETWORK_CLIENTS_CAPTION,STR_NETWORK_CLIENTS_CAPTION_TIP},
|
||||
{ WWT_PANEL, RESIZE_NONE, BTC, 181, 219, 62, 73, 0, STR_NETWORK_INFO_ICONS_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION,STR_NETWORK_CLIENTS_CAPTION_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP},
|
||||
|
||||
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 219, 74, 185, 0x801, STR_NETWORK_CLICK_GAME_TO_SELECT},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 220, 231, 62, 185, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 222, (12 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 222, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 115, 195, 206, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 125, 231, 195, 206, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 250, 360, 195, 206, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 370, 480, 195, 206, STR_012E_CANCEL, STR_NULL},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 232, 243, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 232, 243, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP},
|
||||
|
||||
/* RIGHT SIDE */
|
||||
{ WWT_IMGBTN, RESIZE_NONE, BGC, 250, 480, 22, 185, STR_NULL, STR_NULL},
|
||||
{ WWT_6, RESIZE_NONE, BGC, 251, 479, 23, 184, STR_NULL, STR_NULL},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 232, 243, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 232, 243, STR_012E_CANCEL, STR_NULL},
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 257, 360, 164, 175, STR_NETWORK_JOIN_GAME, STR_NULL},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 370, 473, 164, 175, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
|
||||
{ WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 222, STR_NULL, STR_NULL},
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 201, 212, STR_NETWORK_JOIN_GAME, STR_NULL},
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 201, 212, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP},
|
||||
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _network_game_window_desc = {
|
||||
WDP_CENTER, WDP_CENTER, 550, 215,
|
||||
WDP_CENTER, WDP_CENTER, 550, 250,
|
||||
WC_NETWORK_WINDOW,0,
|
||||
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_network_game_window_widgets,
|
||||
|
@ -408,23 +411,24 @@ static const WindowDesc _network_game_window_desc = {
|
|||
|
||||
void ShowNetworkGameWindow(void)
|
||||
{
|
||||
uint i;
|
||||
static bool _first_time_show_network_game_window = true;
|
||||
Window *w;
|
||||
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
||||
|
||||
/* Only show once */
|
||||
if (_first_time_show_network_game_window) {
|
||||
const char* const *srv;
|
||||
|
||||
_first_time_show_network_game_window = false;
|
||||
// add all servers from the config file to our list
|
||||
for (i = 0; i != lengthof(_network_host_list); i++) {
|
||||
if (_network_host_list[i] == NULL) break;
|
||||
NetworkAddServer(_network_host_list[i]);
|
||||
for (srv = _network_host_list; srv != endof(_network_host_list) && *srv != NULL; srv++) {
|
||||
NetworkAddServer(*srv);
|
||||
}
|
||||
}
|
||||
|
||||
w = AllocateWindowDesc(&_network_game_window_desc);
|
||||
ttd_strlcpy(_edit_str_buf, _network_player_name, MAX_QUERYSTR_LEN);
|
||||
w->vscroll.cap = 8;
|
||||
w->vscroll.cap = 12;
|
||||
|
||||
WP(w, querystr_d).text.caret = true;
|
||||
WP(w, querystr_d).text.maxlength = MAX_QUERYSTR_LEN - 1;
|
||||
|
@ -668,7 +672,6 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
|
|||
int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
|
||||
|
||||
w->disabled_state = (_selected_company_item == -1) ? 1 << 7 : 0;
|
||||
assert(_network_lobby_company_count == gi->companies_on);
|
||||
|
||||
if (gi->companies_on == gi->companies_max) SETBIT(w->disabled_state, 8);
|
||||
if (gi->spectators_on == gi->spectators_max) SETBIT(w->disabled_state, 9);
|
||||
|
@ -841,8 +844,6 @@ static void ShowNetworkLobbyWindow(void)
|
|||
Window *w;
|
||||
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
||||
|
||||
_network_lobby_company_count = 0;
|
||||
|
||||
NetworkQueryServer(_network_last_host, _network_last_port, false);
|
||||
|
||||
w = AllocateWindowDesc(&_network_lobby_window_desc);
|
||||
|
|
|
@ -93,6 +93,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
|
|||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
||||
{
|
||||
extern const char _openttd_revision[];
|
||||
NetworkGameList *item;
|
||||
byte game_info_version;
|
||||
|
||||
|
@ -102,15 +103,14 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
|||
|
||||
game_info_version = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (_udp_cs.quited)
|
||||
return;
|
||||
if (_udp_cs.quited) return;
|
||||
|
||||
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
|
||||
// Find next item
|
||||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
|
||||
|
||||
/* Please observe the order. In the order in which packets are sent
|
||||
/* Please observer the order. In the order in which packets are sent
|
||||
* they are to be received */
|
||||
switch (game_info_version) {
|
||||
case 2:
|
||||
|
@ -142,6 +142,12 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
|||
|
||||
if (item->info.hostname[0] == '\0')
|
||||
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
|
||||
|
||||
/* Check if we are allowed on this server based on the revision-match */
|
||||
item->info.compatible = (
|
||||
strncmp(item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH) == 0 ||
|
||||
strncmp(item->info.server_revision, NOREV_STRING, NETWORK_REVISION_LENGTH) == 0) ? true : false;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue