Fix: update server as offline when unexpected disconnect during refresh (#11891)

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Patric Stout 2024-01-27 11:23:25 +01:00 committed by GitHub
parent 8770ef6bd9
commit 2bbc95cac3
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1 changed files with 10 additions and 0 deletions

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@ -24,6 +24,15 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::CloseConnection(NetworkRecvStat
assert(status != NETWORK_RECV_STATUS_OKAY);
assert(this->sock != INVALID_SOCKET);
/* Connection is closed, but we never received a packet. Must be offline. */
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
if (item->refreshing) {
item->status = NGLS_OFFLINE;
item->refreshing = false;
UpdateNetworkGameWindow();
}
return status;
}
@ -36,6 +45,7 @@ bool QueryNetworkGameSocketHandler::CheckConnection()
/* If there was no response in 5 seconds, terminate the query. */
if (lag > std::chrono::seconds(5)) {
Debug(net, 0, "Timeout while waiting for response from {}", this->connection_string);
this->CloseConnection(NETWORK_RECV_STATUS_CONNECTION_LOST);
return false;
}