(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"

- CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
This commit is contained in:
Darkvater 2005-05-14 19:25:18 +00:00
parent fbb794d450
commit 2bf3d14dfc
6 changed files with 217 additions and 180 deletions

242
command.c
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@ -154,146 +154,146 @@ DEF_COMMAND(CmdRemoveSignalTrack);
DEF_COMMAND(CmdReplaceVehicle); DEF_COMMAND(CmdReplaceVehicle);
/* The master command table */ /* The master command table */
static CommandProc * const _command_proc_table[] = { static const Command _command_proc_table[] = {
CmdBuildRailroadTrack, /* 0 */ {CmdBuildRailroadTrack, 0}, /* 0 */
CmdRemoveRailroadTrack, /* 1 */ {CmdRemoveRailroadTrack, 0}, /* 1 */
CmdBuildSingleRail, /* 2 */ {CmdBuildSingleRail, 0}, /* 2 */
CmdRemoveSingleRail, /* 3 */ {CmdRemoveSingleRail, 0}, /* 3 */
CmdLandscapeClear, /* 4 */ {CmdLandscapeClear, 0}, /* 4 */
CmdBuildBridge, /* 5 */ {CmdBuildBridge, 0}, /* 5 */
CmdBuildRailroadStation, /* 6 */ {CmdBuildRailroadStation, 0}, /* 6 */
CmdBuildTrainDepot, /* 7 */ {CmdBuildTrainDepot, 0}, /* 7 */
CmdBuildSingleSignal, /* 8 */ {CmdBuildSingleSignal, 0}, /* 8 */
CmdRemoveSingleSignal, /* 9 */ {CmdRemoveSingleSignal, 0}, /* 9 */
CmdTerraformLand, /* 10 */ {CmdTerraformLand, 0}, /* 10 */
CmdPurchaseLandArea, /* 11 */ {CmdPurchaseLandArea, 0}, /* 11 */
CmdSellLandArea, /* 12 */ {CmdSellLandArea, 0}, /* 12 */
CmdBuildTunnel, /* 13 */ {CmdBuildTunnel, 0}, /* 13 */
CmdRemoveFromRailroadStation, /* 14 */ {CmdRemoveFromRailroadStation, 0}, /* 14 */
CmdConvertRail, /* 15 */ {CmdConvertRail, 0}, /* 15 */
CmdBuildTrainWaypoint, /* 16 */ {CmdBuildTrainWaypoint, 0}, /* 16 */
CmdRenameWaypoint, /* 17 */ {CmdRenameWaypoint, 0}, /* 17 */
CmdRemoveTrainWaypoint, /* 18 */ {CmdRemoveTrainWaypoint, 0}, /* 18 */
NULL, /* 19 */ {NULL, 0}, /* 19 */
NULL, /* 20 */ {NULL, 0}, /* 20 */
CmdBuildRoadStop, /* 21 */ {CmdBuildRoadStop, 0}, /* 21 */
NULL, /* 22 */ {NULL, 0}, /* 22 */
CmdBuildLongRoad, /* 23 */ {CmdBuildLongRoad, 0}, /* 23 */
CmdRemoveLongRoad, /* 24 */ {CmdRemoveLongRoad, 0}, /* 24 */
CmdBuildRoad, /* 25 */ {CmdBuildRoad, 0}, /* 25 */
CmdRemoveRoad, /* 26 */ {CmdRemoveRoad, 0}, /* 26 */
CmdBuildRoadDepot, /* 27 */ {CmdBuildRoadDepot, 0}, /* 27 */
NULL, /* 28 */ {NULL, 0}, /* 28 */
CmdBuildAirport, /* 29 */ {CmdBuildAirport, 0}, /* 29 */
CmdBuildDock, /* 30 */ {CmdBuildDock, 0}, /* 30 */
CmdBuildShipDepot, /* 31 */ {CmdBuildShipDepot, 0}, /* 31 */
CmdBuildBuoy, /* 32 */ {CmdBuildBuoy, 0}, /* 32 */
CmdPlantTree, /* 33 */ {CmdPlantTree, 0}, /* 33 */
CmdBuildRailVehicle, /* 34 */ {CmdBuildRailVehicle, 0}, /* 34 */
CmdMoveRailVehicle, /* 35 */ {CmdMoveRailVehicle, 0}, /* 35 */
CmdStartStopTrain, /* 36 */ {CmdStartStopTrain, 0}, /* 36 */
NULL, /* 37 */ {NULL, 0}, /* 37 */
CmdSellRailWagon, /* 38 */ {CmdSellRailWagon, 0}, /* 38 */
CmdSendTrainToDepot, /* 39 */ {CmdSendTrainToDepot, 0}, /* 39 */
CmdForceTrainProceed, /* 40 */ {CmdForceTrainProceed, 0}, /* 40 */
CmdReverseTrainDirection, /* 41 */ {CmdReverseTrainDirection, 0}, /* 41 */
CmdModifyOrder, /* 42 */ {CmdModifyOrder, 0}, /* 42 */
CmdSkipOrder, /* 43 */ {CmdSkipOrder, 0}, /* 43 */
CmdDeleteOrder, /* 44 */ {CmdDeleteOrder, 0}, /* 44 */
CmdInsertOrder, /* 45 */ {CmdInsertOrder, 0}, /* 45 */
CmdChangeTrainServiceInt, /* 46 */ {CmdChangeTrainServiceInt, 0}, /* 46 */
CmdBuildIndustry, /* 47 */ {CmdBuildIndustry, 0}, /* 47 */
CmdBuildCompanyHQ, /* 48 */ {CmdBuildCompanyHQ, 0}, /* 48 */
CmdSetPlayerFace, /* 49 */ {CmdSetPlayerFace, 0}, /* 49 */
CmdSetPlayerColor, /* 50 */ {CmdSetPlayerColor, 0}, /* 50 */
CmdIncreaseLoan, /* 51 */ {CmdIncreaseLoan, 0}, /* 51 */
CmdDecreaseLoan, /* 52 */ {CmdDecreaseLoan, 0}, /* 52 */
CmdWantEnginePreview, /* 53 */ {CmdWantEnginePreview, 0}, /* 53 */
CmdNameVehicle, /* 54 */ {CmdNameVehicle, 0}, /* 54 */
CmdRenameEngine, /* 55 */ {CmdRenameEngine, 0}, /* 55 */
CmdChangeCompanyName, /* 56 */ {CmdChangeCompanyName, 0}, /* 56 */
CmdChangePresidentName, /* 57 */ {CmdChangePresidentName, 0}, /* 57 */
CmdRenameStation, /* 58 */ {CmdRenameStation, 0}, /* 58 */
CmdSellAircraft, /* 59 */ {CmdSellAircraft, 0}, /* 59 */
CmdStartStopAircraft, /* 60 */ {CmdStartStopAircraft, 0}, /* 60 */
CmdBuildAircraft, /* 61 */ {CmdBuildAircraft, 0}, /* 61 */
CmdSendAircraftToHangar, /* 62 */ {CmdSendAircraftToHangar, 0}, /* 62 */
CmdChangeAircraftServiceInt, /* 63 */ {CmdChangeAircraftServiceInt, 0}, /* 63 */
CmdRefitAircraft, /* 64 */ {CmdRefitAircraft, 0}, /* 64 */
CmdPlaceSign, /* 65 */ {CmdPlaceSign, 0}, /* 65 */
CmdRenameSign, /* 66 */ {CmdRenameSign, 0}, /* 66 */
CmdBuildRoadVeh, /* 67 */ {CmdBuildRoadVeh, 0}, /* 67 */
CmdStartStopRoadVeh, /* 68 */ {CmdStartStopRoadVeh, 0}, /* 68 */
CmdSellRoadVeh, /* 69 */ {CmdSellRoadVeh, 0}, /* 69 */
CmdSendRoadVehToDepot, /* 70 */ {CmdSendRoadVehToDepot, 0}, /* 70 */
CmdTurnRoadVeh, /* 71 */ {CmdTurnRoadVeh, 0}, /* 71 */
CmdChangeRoadVehServiceInt, /* 72 */ {CmdChangeRoadVehServiceInt, 0}, /* 72 */
CmdPause, /* 73 <-- TODO: check/enforce by server */ {CmdPause, CMD_SERVER}, /* 73 */
CmdBuyShareInCompany, /* 74 */ {CmdBuyShareInCompany, 0}, /* 74 */
CmdSellShareInCompany, /* 75 */ {CmdSellShareInCompany, 0}, /* 75 */
CmdBuyCompany, /* 76 */ {CmdBuyCompany, 0}, /* 76 */
CmdBuildTown, /* 77 <-- offline */ {CmdBuildTown, CMD_OFFLINE}, /* 77 */
NULL, /* 78 */ {NULL, 0}, /* 78 */
NULL, /* 79 */ {NULL, 0}, /* 79 */
CmdRenameTown, /* 80 <-- TODO: check/enforce by server */ {CmdRenameTown, CMD_SERVER}, /* 80 */
CmdDoTownAction, /* 81 */ {CmdDoTownAction, 0}, /* 81 */
CmdSetRoadDriveSide, /* 82 <-- TODO: check/enforce by server */ {CmdSetRoadDriveSide, CMD_SERVER}, /* 82 */
NULL, /* 83 */ {NULL, 0}, /* 83 */
NULL, /* 84 */ {NULL, 0}, /* 84 */
CmdChangeDifficultyLevel, /* 85 <-- TODO: check/enforce by server */ {CmdChangeDifficultyLevel, CMD_SERVER}, /* 85 */
CmdStartStopShip, /* 86 */ {CmdStartStopShip, 0}, /* 86 */
CmdSellShip, /* 87 */ {CmdSellShip, 0}, /* 87 */
CmdBuildShip, /* 88 */ {CmdBuildShip, 0}, /* 88 */
CmdSendShipToDepot, /* 89 */ {CmdSendShipToDepot, 0}, /* 89 */
CmdChangeShipServiceInt, /* 90 */ {CmdChangeShipServiceInt, 0}, /* 90 */
CmdRefitShip, /* 91 */ {CmdRefitShip, 0}, /* 91 */
NULL, /* 92 */ {NULL, 0}, /* 92 */
NULL, /* 93 */ {NULL, 0}, /* 93 */
NULL, /* 94 */ {NULL, 0}, /* 94 */
NULL, /* 95 */ {NULL, 0}, /* 95 */
NULL, /* 96 */ {NULL, 0}, /* 96 */
NULL, /* 97 */ {NULL, 0}, /* 97 */
NULL, /* 98 */ {NULL, 0}, /* 98 */
CmdCloneOrder, /* 99 */ {CmdCloneOrder, 0}, /* 99 */
CmdClearArea, /* 100 */ {CmdClearArea, 0}, /* 100 */
NULL, /* 101 */ {NULL, 0}, /* 101 */
CmdMoneyCheat, /* 102 <-- offline (debug) */ {CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
CmdBuildCanal, /* 103 */ {CmdBuildCanal, 0}, /* 103 */
CmdPlayerCtrl, /* 104 */ {CmdPlayerCtrl, 0}, /* 104 */
CmdLevelLand, /* 105 */ {CmdLevelLand, 0}, /* 105 */
CmdRefitRailVehicle, /* 106 */ {CmdRefitRailVehicle, 0}, /* 106 */
CmdRestoreOrderIndex, /* 107 */ {CmdRestoreOrderIndex, 0}, /* 107 */
CmdBuildLock, /* 108 */ {CmdBuildLock, 0}, /* 108 */
NULL, /* 109 */ {NULL, 0}, /* 109 */
CmdBuildSignalTrack, /* 110 */ {CmdBuildSignalTrack, 0}, /* 110 */
CmdRemoveSignalTrack, /* 111 */ {CmdRemoveSignalTrack, 0}, /* 111 */
NULL, /* 112 */ {NULL, 0}, /* 112 */
CmdGiveMoney, /* 113 */ {CmdGiveMoney, 0}, /* 113 */
CmdChangePatchSetting, /* 114 <-- TODO: check/enforce by server */ {CmdChangePatchSetting, CMD_SERVER}, /* 114 */
CmdReplaceVehicle, /* 115 */ {CmdReplaceVehicle, 0}, /* 115 */
}; };
/* This function range-checks a cmd, and checks if the cmd is not NULL */ /* This function range-checks a cmd, and checks if the cmd is not NULL */
@ -301,12 +301,14 @@ bool IsValidCommand(uint cmd)
{ {
cmd = cmd & 0xFF; cmd = cmd & 0xFF;
if (cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd] == NULL) if (cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd].proc == NULL)
return false; return false;
return true; return true;
} }
byte GetCommandFlags(uint cmd) {return _command_proc_table[cmd & 0xFF].flags;}
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc) int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{ {
return DoCommand(TileX(tile) * 16, TileY(tile) * 16, p1, p2, flags, procc); return DoCommand(TileX(tile) * 16, TileY(tile) * 16, p1, p2, flags, procc);
@ -323,7 +325,7 @@ int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
/* Do not even think about executing out-of-bounds tile-commands */ /* Do not even think about executing out-of-bounds tile-commands */
if (TILE_FROM_XY(x,y) > MapSize()) return CMD_ERROR; if (TILE_FROM_XY(x,y) > MapSize()) return CMD_ERROR;
proc = _command_proc_table[procc]; proc = _command_proc_table[procc].proc;
if (_docommand_recursive == 0) { if (_docommand_recursive == 0) {
_error_message = INVALID_STRING_ID; _error_message = INVALID_STRING_ID;
@ -412,7 +414,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
// get pointer to command handler // get pointer to command handler
assert((cmd & 0xFF) < lengthof(_command_proc_table)); assert((cmd & 0xFF) < lengthof(_command_proc_table));
proc = _command_proc_table[cmd & 0xFF]; proc = _command_proc_table[cmd & 0xFF].proc;
// Some commands have a different output in dryrun than the realrun // Some commands have a different output in dryrun than the realrun
// e.g.: if you demolish a whole town, the dryrun would say okay. // e.g.: if you demolish a whole town, the dryrun would say okay.

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@ -159,6 +159,19 @@ enum {
CMD_SHOW_NO_ERROR = 0x2000, CMD_SHOW_NO_ERROR = 0x2000,
}; };
/** Command flags for the command table
* @see _command_proc_table
*/
enum {
CMD_SERVER = 0x1, /// the command can only be initiated by the server
CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
};
typedef struct Command {
CommandProc *proc;
byte flags;
} Command;
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0) //#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0) #define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
@ -178,8 +191,7 @@ int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc); int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
bool IsValidCommand(uint cmd); bool IsValidCommand(uint cmd);
byte GetCommandFlags(uint cmd);
int32 GetAvailableMoneyForCommand(void); int32 GetAvailableMoneyForCommand(void);
/* Validate functions for rail building */
static inline bool ValParamRailtype(uint32 rail) { return rail <= GetPlayer(_current_player)->max_railtype;}
#endif /* COMMAND_H */ #endif /* COMMAND_H */

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@ -92,13 +92,13 @@ typedef struct NetworkPlayerInfo {
} NetworkPlayerInfo; } NetworkPlayerInfo;
typedef struct NetworkClientInfo { typedef struct NetworkClientInfo {
uint16 client_index; // Index of the client (same as ClientState->index) uint16 client_index; /// Index of the client (same as ClientState->index)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client char client_name[NETWORK_CLIENT_NAME_LENGTH]; /// Name of the client
byte client_lang; // The language of the client byte client_lang; /// The language of the client
byte client_playas; // As which player is this client playing byte client_playas; /// As which player is this client playing (PlayerID)
uint32 client_ip; // IP-address of the client (so he can be banned) uint32 client_ip; /// IP-address of the client (so he can be banned)
uint16 join_date; // Gamedate the player has joined uint16 join_date; /// Gamedate the player has joined
char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him char unique_id[NETWORK_NAME_LENGTH]; /// Every play sends an unique id so we can indentify him
} NetworkClientInfo; } NetworkClientInfo;
typedef struct NetworkGameList { typedef struct NetworkGameList {

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@ -33,14 +33,14 @@ typedef struct Packet {
typedef struct CommandPacket { typedef struct CommandPacket {
struct CommandPacket *next; struct CommandPacket *next;
byte player; byte player; /// player that is executing the command (PlayerID)
uint32 cmd; uint32 cmd; /// command being executed
uint32 p1; uint32 p1; /// parameter p1
uint32 p2; uint32 p2; /// parameter p2
uint32 tile; // Always make it uint32, so it is bigmap compatible uint32 tile; /// tile command being executed on ; always make it uint32, so it is bigmap compatible (TileIndex)
uint32 dp[20]; // decode_params uint32 dp[20]; /// _decode_parameters (for sending strings, etc.)
uint32 frame; // In which frame must this packet be executed? uint32 frame; /// the frame in which this packet is executed
byte callback; byte callback; /// any callback function executed upon successful completion of the command
} CommandPacket; } CommandPacket;
typedef enum { typedef enum {

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@ -775,14 +775,40 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
} }
} }
static inline const char* GetPlayerIP(const NetworkClientInfo *ci) {return inet_ntoa(*(struct in_addr *)&ci->client_ip);}
/** Enforce the command flags.
* Eg a server-only command can only be executed by a server, etc.
* @param *cp the commandpacket that is going to be checked
* @param *ci client information for debugging output to console
*/
static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *ci)
{
byte flags = GetCommandFlags(cp->cmd);
if (flags & CMD_SERVER && ci->client_index != NETWORK_SERVER_INDEX) {
IConsolePrintF(_iconsole_color_error, "WARNING: server only command from player %d (IP: %s), kicking...", ci->client_playas, GetPlayerIP(ci));
return false;
}
if (flags & CMD_OFFLINE) {
IConsolePrintF(_iconsole_color_error, "WARNING: offline only command from player %d (IP: %s), kicking...", ci->client_playas, GetPlayerIP(ci));
return false;
}
return true;
}
/** The client has done a command and wants us to handle it
* @param *cs the connected client that has sent the command
* @param *p the packet in which the command was sent
*/
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{ {
// The client has done a command and wants us to handle it NetworkClientState *new_cs;
const NetworkClientInfo *ci;
char *dparam_char;
uint i; uint i;
byte callback; byte callback;
NetworkClientState *new_cs;
NetworkClientInfo *ci;
char *dparam_char;
CommandPacket *cp = malloc(sizeof(CommandPacket)); CommandPacket *cp = malloc(sizeof(CommandPacket));
@ -798,9 +824,10 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
cp->p1 = NetworkRecv_uint32(cs, p); cp->p1 = NetworkRecv_uint32(cs, p);
cp->p2 = NetworkRecv_uint32(cs, p); cp->p2 = NetworkRecv_uint32(cs, p);
cp->tile = NetworkRecv_uint32(cs, p); cp->tile = NetworkRecv_uint32(cs, p);
/* We are going to send them byte by byte, because dparam is misused /** @todo We are going to send dparams byte by byte, because dparam is misused
for chars (if it is used), and else we have a BigEndian / LittleEndian * for charstrings (if it is used), and else we have a Big/Little Endian
problem.. we should fix the misuse of dparam... -- TrueLight */ * problem.. we should fix the misuse of dparam... -- TrueLight
*/
dparam_char = (char *)&cp->dp[0]; dparam_char = (char *)&cp->dp[0];
for (i = 0; i < lengthof(cp->dp) * 4; i++) { for (i = 0; i < lengthof(cp->dp) * 4; i++) {
*dparam_char = NetworkRecv_uint8(cs, p); *dparam_char = NetworkRecv_uint8(cs, p);
@ -809,51 +836,48 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
callback = NetworkRecv_uint8(cs, p); callback = NetworkRecv_uint8(cs, p);
if (cs->quited) if (cs->quited) return;
return;
ci = DEREF_CLIENT_INFO(cs);
/* Check if cp->cmd is valid */ /* Check if cp->cmd is valid */
if (!IsValidCommand(cp->cmd)) { if (!IsValidCommand(cp->cmd)) {
IConsolePrintF(_iconsole_color_error, "WARNING: invalid command from player %d (IP: %s).", ci->client_playas, GetPlayerIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return; return;
} }
ci = DEREF_CLIENT_INFO(cs); if (!CheckCommandFlags(cp, ci)) {
// Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
// to match the player in the packet return;
if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas-1 != cp->player) { }
/** Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs
* to match the player in the packet. If it doesn't, the client has done
* something pretty naughty (or a bug), and will be kicked
*/
if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas - 1 != cp->player) {
IConsolePrintF(_iconsole_color_error, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...", IConsolePrintF(_iconsole_color_error, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...",
ci->client_playas - 1, inet_ntoa(*(struct in_addr *)&ci->client_ip), cp->player); ci->client_playas, GetPlayerIP(ci), cp->player);
// The player did a command with the wrong player_id.. bad!!
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH); SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return; return;
} }
switch (cp->cmd) {
/* Player_ctrl is not always allowed */
case CMD_PLAYER_CTRL:
{
/* cp->p1 == 0, is allowed */
if (cp->p1 == 0) {
// UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
cp->p2 = cs - _clients;
} else {
/* The rest are cheats */
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
return;
}
} break;
/* Don't allow those commands if server == advertising (considered cheating) */ /** @todo CMD_PLAYER_CTRL with p1 = 0 announces a new player to the server. To give the
case CMD_MONEY_CHEAT: * player the correct ID, the server injects p2 and executes the command. Any other p1
{ * is prohibited. Pretty ugly and should be redone together with its function.
if (_network_advertise) { * @see CmdPlayerCtrl() players.c:655
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER); */
return; if (cp->cmd == CMD_PLAYER_CTRL) {
} if (cp->p1 != 0) {
} break; SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
return;
}
// XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
cp->p2 = cs - _clients;
} }
// The frame can be executed in the same frame as the next frame-packet // The frame can be executed in the same frame as the next frame-packet
// That frame just before that frame is saved in _frame_counter_max // That frame just before that frame is saved in _frame_counter_max
cp->frame = _frame_counter_max + 1; cp->frame = _frame_counter_max + 1;
@ -865,11 +889,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (new_cs->status > STATUS_AUTH) { if (new_cs->status > STATUS_AUTH) {
// Callbacks are only send back to the client who sent them in the // Callbacks are only send back to the client who sent them in the
// first place. This filters that out. // first place. This filters that out.
if (new_cs != cs) cp->callback = (new_cs != cs) ? 0 : callback;
cp->callback = 0;
else
cp->callback = callback;
NetworkAddCommandQueue(new_cs, cp); NetworkAddCommandQueue(new_cs, cp);
} }
} }

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@ -420,6 +420,9 @@ static inline Vehicle *GetFirstVehicleFromSharedList(Vehicle *v)
return u; return u;
} }
/* Validate functions for rail building */
static inline bool ValParamRailtype(uint32 rail) { return rail <= GetPlayer(_current_player)->max_railtype;}
// NOSAVE: Can be regenerated by inspecting the vehicles. // NOSAVE: Can be regenerated by inspecting the vehicles.
VARDEF VehicleID _vehicle_position_hash[0x1000]; VARDEF VehicleID _vehicle_position_hash[0x1000];