(svn r23897) -Feature: [NewGRF] 32bpp sprites in GRFs.

This commit is contained in:
michi_cc 2012-02-04 22:18:57 +00:00
parent bd3c507910
commit 2c3bca6ad9
6 changed files with 77 additions and 34 deletions

View File

@ -391,7 +391,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
/* Try loading 32bpp graphics in case we are 32bpp output */
SpriteLoaderPNG sprite_loader;
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, sc->id, sprite_type);
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, sc->id, sprite_type, true);
if (sprite_avail != 0) {
if (ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
@ -409,7 +409,13 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
}
SpriteLoaderGrf sprite_loader(sc->container_ver);
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type);
if (sprite_type != ST_MAPGEN && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
}
if (sprite_avail == 0) {
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, false);
}
if (sprite_avail == 0) {
if (sprite_type == ST_MAPGEN) return NULL;

View File

@ -61,10 +61,11 @@ static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line)
* @param num Size of the decompressed sprite.
* @param type Type of the encoded sprite.
* @param zoom_lvl Requested zoom level.
* @param colour_fmt Colour format of the sprite.
* @param container_format Container format of the GRF this sprite is in.
* @return True if the sprite was successfully loaded.
*/
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte container_format)
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format)
{
AutoFreePtr<byte> dest_orig(MallocT<byte>(num));
byte *dest = dest_orig;
@ -101,6 +102,12 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
sprite->AllocateData(zoom_lvl, sprite->width * sprite->height);
/* Convert colour depth to pixel size. */
int bpp = 0;
if (colour_fmt & SCC_RGB) bpp += 3; // Has RGB data.
if (colour_fmt & SCC_ALPHA) bpp++; // Has alpha data.
if (colour_fmt & SCC_PAL) bpp++; // Has palette data.
/* When there are transparency pixels, this format has another trick.. decode it */
if (type & 0x08) {
for (int y = 0; y < sprite->height; y++) {
@ -143,53 +150,74 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi
data = &sprite->data[y * sprite->width + skip];
if (skip + length > sprite->width || dest + length > dest_orig + dest_size) {
if (skip + length > sprite->width || dest + length * bpp > dest_orig + dest_size) {
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
for (int x = 0; x < length; x++) {
switch (sprite_type) {
case ST_NORMAL: data->m = _palette_remap_grf[file_slot] ? _palmap_w2d[*dest] : *dest; break;
case ST_FONT: data->m = min(*dest, 2u); break;
default: data->m = *dest; break;
if (colour_fmt & SCC_RGB) {
data->r = *dest++;
data->g = *dest++;
data->b = *dest++;
}
data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF;
if (colour_fmt & SCC_PAL) {
switch (sprite_type) {
case ST_NORMAL: data->m = _palette_remap_grf[file_slot] ? _palmap_w2d[*dest] : *dest; break;
case ST_FONT: data->m = min(*dest, 2u); break;
default: data->m = *dest; break;
}
/* Magic blue. */
if (colour_fmt == SCC_PAL && *dest == 0) data->a = 0x00;
dest++;
}
dest++;
data++;
}
} while (!last_item);
}
} else {
if (dest_size < sprite->width * sprite->height) {
if (dest_size < sprite->width * sprite->height * bpp) {
return WarnCorruptSprite(file_slot, file_pos, __LINE__);
}
if (dest_size > sprite->width * sprite->height) {
if (dest_size > sprite->width * sprite->height * bpp) {
static byte warning_level = 0;
DEBUG(sprite, warning_level, "Ignoring " OTTD_PRINTF64 " unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height, FioGetFilename(file_slot), (int)file_pos);
DEBUG(sprite, warning_level, "Ignoring " OTTD_PRINTF64 " unused extra bytes from the sprite from %s at position %i", dest_size - sprite->width * sprite->height * bpp, FioGetFilename(file_slot), (int)file_pos);
warning_level = 6;
}
dest = dest_orig;
for (int i = 0; i < sprite->width * sprite->height; i++) {
switch (sprite_type) {
case ST_NORMAL: sprite->data[i].m = _palette_remap_grf[file_slot] ? _palmap_w2d[dest[i]] : dest[i]; break;
case ST_FONT: sprite->data[i].m = min(dest[i], 2u); break;
default: sprite->data[i].m = dest[i]; break;
byte *pixel = &dest[i * bpp];
if (colour_fmt & SCC_RGB) {
sprite->data[i].r = *pixel++;
sprite->data[i].g = *pixel++;
sprite->data[i].b = *pixel++;
}
sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF;
if (colour_fmt & SCC_PAL) {
switch (sprite_type) {
case ST_NORMAL: sprite->data[i].m = _palette_remap_grf[file_slot] ? _palmap_w2d[*pixel] : *pixel; break;
case ST_FONT: sprite->data[i].m = min(*pixel, 2u); break;
default: sprite->data[i].m = *pixel; break;
}
/* Magic blue. */
if (colour_fmt == SCC_PAL && *pixel == 0) sprite->data[i].a = 0x00;
pixel++;
}
}
}
/* Make sure to mark all transparent pixels transparent on the alpha channel too */
for (int i = 0; i < sprite->width * sprite->height; i++) {
if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
}
return true;
}
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
/* Check the requested colour depth. */
if (load_32bpp) return 0;
/* Open the right file and go to the correct position */
FioSeekToFile(file_slot, file_pos);
@ -211,12 +239,12 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8;
if (DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, num, type, zoom_lvl, 1)) return 1 << zoom_lvl;
if (DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) return 1 << zoom_lvl;
return 0;
}
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
@ -240,7 +268,7 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
byte colour = type & SCC_MASK;
byte zoom = FioReadByte();
if (colour == SCC_PAL && (sprite_type == ST_NORMAL ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) {
if (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL) && (sprite_type == ST_NORMAL ? zoom < lengthof(zoom_lvl_map) : zoom == 0)) {
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? zoom_lvl_map[zoom] : ZOOM_LVL_NORMAL;
if (HasBit(loaded_sprites, zoom_lvl)) {
@ -258,11 +286,17 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
/* Mask out colour information. */
type = type & ~SCC_MASK;
/* Convert colour depth to pixel size. */
int bpp = 0;
if (colour & SCC_RGB) bpp += 3; // Has RGB data.
if (colour & SCC_ALPHA) bpp++; // Has alpha data.
if (colour & SCC_PAL) bpp++; // Has palette data.
/* For chunked encoding we store the decompressed size in the file,
* otherwise we can calculate it from the image dimensions. */
uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height;
uint decomp_size = (type & 0x08) ? FioReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp;
bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl, 2);
bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file_slot, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
if (FioGetPos() != start_pos + num) {
WarnCorruptSprite(file_slot, file_pos, __LINE__);
return 0;
@ -279,11 +313,11 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po
return loaded_sprites;
}
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type);
return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type, load_32bpp);
} else {
return LoadSpriteV1(sprite, file_slot, file_pos, sprite_type);
return LoadSpriteV1(sprite, file_slot, file_pos, sprite_type, load_32bpp);
}
}

View File

@ -19,7 +19,7 @@ class SpriteLoaderGrf : public SpriteLoader {
byte container_ver;
public:
SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
};
#endif /* SPRITELOADER_GRF_HPP */

View File

@ -206,8 +206,10 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
return true;
}
uint8 SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
uint8 SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp)
{
if (!load_32bpp) return 0;
ZoomLevel zoom_lvl = (sprite_type == ST_NORMAL) ? ZOOM_LVL_OUT_4X : ZOOM_LVL_NORMAL;
const char *filename = FioGetFilename(file_slot);

View File

@ -17,7 +17,7 @@
/** Sprite loader for graphics coming from a PNG image. */
class SpriteLoaderPNG : public SpriteLoader {
public:
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
};
#endif /* SPRITELOADER_PNG_HPP */

View File

@ -58,9 +58,10 @@ public:
* @param file_slot The file "descriptor" of the file we read from.
* @param file_pos The position within the file the image begins.
* @param sprite_type The type of sprite we're trying to load.
* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
*/
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
virtual ~SpriteLoader() { }
};