(svn r6612) -Codechange: Use accessors for hidden_state.

Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
This commit is contained in:
belugas 2006-10-02 00:28:31 +00:00
parent 21591b5219
commit 2c45339e0a
8 changed files with 46 additions and 28 deletions

View File

@ -552,10 +552,14 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e)
case WE_MOUSELOOP: { case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number); const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsAircraftInHangarStopped(v) ? 1 << 7 : 1 << 11; bool plane_stopped = IsAircraftInHangarStopped(v);
if (h != w->hidden_state) { /* Widget 7 (send to hangar) must be hidden if the plane is already stopped in hangar.
w->hidden_state = h; * Widget 11 (clone) should then be shown, since cloning is allowed only while in hangar and stopped.
* This sytem allows to have two buttons, on top of each other*/
if (plane_stopped != IsWindowWidgetHidden(w, 7) || plane_stopped == IsWindowWidgetHidden(w, 11)) {
SetWindowWidgetHiddenState(w, 7, plane_stopped); // send to hangar
SetWindowWidgetHiddenState(w, 11, !plane_stopped); // clone
SetWindowDirty(w); SetWindowDirty(w);
} }
} break; } break;

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@ -71,7 +71,7 @@ static const byte widget_moves[] = {
/* Widget array for all depot windows. /* Widget array for all depot windows.
* If a widget is needed in some windows only (like train specific), add it for all windows * If a widget is needed in some windows only (like train specific), add it for all windows
* and use w->hidden_state in ShowDepotWindow() to remove it in the windows where it should not be * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be
* Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */ * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[] /* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
@ -968,8 +968,8 @@ void ShowDepotWindow(TileIndex tile, byte type)
+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
if (type != VEH_Train) { if (type != VEH_Train) {
SETBIT(w->hidden_state, DEPOT_WIDGET_H_SCROLL); HideWindowWidget(w, DEPOT_WIDGET_H_SCROLL);
SETBIT(w->hidden_state, DEPOT_WIDGET_SELL_CHAIN); HideWindowWidget(w, DEPOT_WIDGET_SELL_CHAIN);
} }
/* Move the widgets to their right locations */ /* Move the widgets to their right locations */

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@ -1010,7 +1010,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
case WE_CREATE: { case WE_CREATE: {
int i; int i;
Player *p2; Player *p2;
w->hidden_state = 0;
w->disabled_state = 0; w->disabled_state = 0;
// Hide the player who are not active // Hide the player who are not active

View File

@ -654,7 +654,7 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
if (!IsWindowOfPrototype(w, _other_player_company_widgets)) { if (!IsWindowOfPrototype(w, _other_player_company_widgets)) {
AssignWidgetToWindow(w, (p->location_of_house != 0) ? _my_player_company_bh_widgets : _my_player_company_widgets); AssignWidgetToWindow(w, (p->location_of_house != 0) ? _my_player_company_bh_widgets : _my_player_company_widgets);
if (!_networking) SETBIT(w->hidden_state, 11); // hide company-password widget SetWindowWidgetHiddenState(w, 11, !_networking); // Hide company-password widget
} else { } else {
if (p->location_of_house == 0) SETBIT(dis, 7); if (p->location_of_house == 0) SETBIT(dis, 7);

View File

@ -337,13 +337,19 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number); DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break; break;
case WE_MOUSELOOP: case WE_MOUSELOOP: {
{
const Vehicle *v = GetVehicle(w->window_number); const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12; bool rv_stopped = IsRoadVehInDepotStopped(v);
if (h != w->hidden_state) { /* Widget 7 (send to depot) must be hidden if the truck/bus is already stopped in depot.
w->hidden_state = h; * Widget 11 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
* This sytem allows to have two buttons, on top of each other.
* The same system applies to widget 8 and 12, force turn around and refit. */
if (rv_stopped != IsWindowWidgetHidden(w, 7) || rv_stopped == IsWindowWidgetHidden(w, 11)) {
SetWindowWidgetHiddenState(w, 7, rv_stopped); // send to depot
SetWindowWidgetHiddenState(w, 8, rv_stopped); // force turn around
SetWindowWidgetHiddenState(w, 11, !rv_stopped); // clone
SetWindowWidgetHiddenState(w, 12, !rv_stopped); // refit
SetWindowDirty(w); SetWindowDirty(w);
} }
} }

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@ -477,13 +477,16 @@ static void ShipViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number); DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break; break;
case WE_MOUSELOOP: case WE_MOUSELOOP: {
{
const Vehicle *v = GetVehicle(w->window_number); const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsShipInDepotStopped(v) ? 1 << 7 : 1 << 11; bool ship_stopped = IsShipInDepotStopped(v);
if (h != w->hidden_state) { /* Widget 7 (send to depot) must be hidden if the ship is already stopped in depot.
w->hidden_state = h; * Widget 11 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
* This sytem allows to have two buttons, on top of each otherother*/
if (ship_stopped != IsWindowWidgetHidden(w, 7) || ship_stopped == IsWindowWidgetHidden(w, 11)) {
SetWindowWidgetHiddenState(w, 7, ship_stopped); // send to depot
SetWindowWidgetHiddenState(w, 11, !ship_stopped); // clone
SetWindowDirty(w); SetWindowDirty(w);
} }
} }

View File

@ -564,12 +564,17 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
case WE_MOUSELOOP: { case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number); const Vehicle *v = GetVehicle(w->window_number);
uint32 h; bool train_stopped = CheckTrainStoppedInDepot(v) >= 0;
assert(v->type == VEH_Train); /* Widget 7 (send to depot) must be hidden if the train is already stopped in hangar.
h = CheckTrainStoppedInDepot(v) >= 0 ? (1 << 9)| (1 << 7) : (1 << 12) | (1 << 13); * Widget 13 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
if (h != w->hidden_state) { * This sytem allows to have two buttons, on top of each other.
w->hidden_state = h; * The same system applies to widget 9 and 12, reverse direction and refit*/
if (train_stopped != IsWindowWidgetHidden(w, 7) || train_stopped == IsWindowWidgetHidden(w, 13)) {
SetWindowWidgetHiddenState(w, 7, train_stopped); // send to depot
SetWindowWidgetHiddenState(w, 9, train_stopped); // reverse direction
SetWindowWidgetHiddenState(w, 12, !train_stopped); // refit
SetWindowWidgetHiddenState(w, 13, !train_stopped); // clone
SetWindowDirty(w); SetWindowDirty(w);
} }
break; break;

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@ -1393,12 +1393,12 @@ static void CreateVehicleListWindow(Window *w)
/* Hide the widgets that we will not use in this window /* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */ * Some windows contains actions only fit for the owner */
if (player == _local_player) { if (player == _local_player) {
SETBIT(w->hidden_state, VLW_WIDGET_OTHER_PLAYER_FILLER); HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER);
} else { } else {
SETBIT(w->hidden_state, VLW_WIDGET_SEND_TO_DEPOT); HideWindowWidget(w, VLW_WIDGET_SEND_TO_DEPOT);
SETBIT(w->hidden_state, VLW_WIDGET_AUTOREPLACE); HideWindowWidget(w, VLW_WIDGET_AUTOREPLACE);
SETBIT(w->hidden_state, VLW_WIDGET_STOP_ALL); HideWindowWidget(w, VLW_WIDGET_STOP_ALL);
SETBIT(w->hidden_state, VLW_WIDGET_START_ALL); HideWindowWidget(w, VLW_WIDGET_START_ALL);
} }
/* Set up the window widgets */ /* Set up the window widgets */