Codechange: Use ChunkHandlers sub-classes

This commit is contained in:
glx22 2021-06-07 23:24:37 +02:00 committed by Loïc Guilloux
parent c1a9fe6fbd
commit 2c941cd8b3
35 changed files with 1953 additions and 1665 deletions

View File

@ -36,7 +36,7 @@ static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
private:
friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
friend void Load_BKOR(); ///< Creating empty orders upon savegame loading.
friend struct BKORChunkHandler; ///< Creating empty orders upon savegame loading.
uint32 user; ///< The user that requested the backup.
TileIndex tile; ///< Tile of the depot where the order was changed.
GroupID group; ///< The group the vehicle was part of.

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@ -32,7 +32,7 @@ extern OrderListPool _orderlist_pool;
*/
struct Order : OrderPool::PoolItem<&_order_pool> {
private:
friend void Load_VEHS(); ///< Loading of ancient vehicles.
friend struct VEHSChunkHandler; ///< Loading of ancient vehicles.
friend SaveLoadTable GetOrderDescription(); ///< Saving and loading of orders.
/* So we can use private/protected variables in the saveload code */
friend class SlVehicleCommon;

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@ -57,77 +57,81 @@ static void SaveReal_AIPL(int *index_ptr)
if (Company::IsValidAiID(index)) AI::Save(index);
}
static void Load_AIPL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_ai_company_desc, _ai_company_sl_compat);
struct AIPLChunkHandler : ChunkHandler {
AIPLChunkHandler() : ChunkHandler('AIPL', CH_TABLE) {}
/* Free all current data */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(nullptr);
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_ai_company_desc, _ai_company_sl_compat);
CompanyID index;
while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
if (index >= MAX_COMPANIES) SlErrorCorrupt("Too many AI configs");
_ai_saveload_is_random = false;
_ai_saveload_version = -1;
SlObject(nullptr, slt);
if (_networking && !_network_server) {
if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
/* Free all current data */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(nullptr);
}
AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME);
if (_ai_saveload_name.empty()) {
/* A random AI. */
config->Change(nullptr, -1, false, true);
} else {
config->Change(_ai_saveload_name.c_str(), _ai_saveload_version, false, _ai_saveload_is_random);
if (!config->HasScript()) {
/* No version of the AI available that can load the data. Try to load the
* latest version of the AI instead. */
config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random);
CompanyID index;
while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
if (index >= MAX_COMPANIES) SlErrorCorrupt("Too many AI configs");
_ai_saveload_is_random = false;
_ai_saveload_version = -1;
SlObject(nullptr, slt);
if (_networking && !_network_server) {
if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
}
AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME);
if (_ai_saveload_name.empty()) {
/* A random AI. */
config->Change(nullptr, -1, false, true);
} else {
config->Change(_ai_saveload_name.c_str(), _ai_saveload_version, false, _ai_saveload_is_random);
if (!config->HasScript()) {
if (_ai_saveload_name.compare("%_dummy") != 0) {
Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
Debug(script, 0, "A random other AI will be loaded in its place.");
/* No version of the AI available that can load the data. Try to load the
* latest version of the AI instead. */
config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random);
if (!config->HasScript()) {
if (_ai_saveload_name.compare("%_dummy") != 0) {
Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
Debug(script, 0, "A random other AI will be loaded in its place.");
} else {
Debug(script, 0, "The savegame had no AIs available at the time of saving.");
Debug(script, 0, "A random available AI will be loaded now.");
}
} else {
Debug(script, 0, "The savegame had no AIs available at the time of saving.");
Debug(script, 0, "A random available AI will be loaded now.");
Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
Debug(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
} else {
Debug(script, 0, "The savegame has an AI by the name '{}', version {} which is no longer available.", _ai_saveload_name, _ai_saveload_version);
Debug(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
/* Make sure the AI doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_ai_saveload_version = -1;
}
/* Make sure the AI doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_ai_saveload_version = -1;
}
config->StringToSettings(_ai_saveload_settings);
/* Start the AI directly if it was active in the savegame */
if (Company::IsValidAiID(index)) {
AI::StartNew(index, false);
AI::Load(index, _ai_saveload_version);
}
}
}
config->StringToSettings(_ai_saveload_settings);
void Save() const override
{
SlTableHeader(_ai_company_desc);
/* Start the AI directly if it was active in the savegame */
if (Company::IsValidAiID(index)) {
AI::StartNew(index, false);
AI::Load(index, _ai_saveload_version);
for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
}
}
}
};
static void Save_AIPL()
{
SlTableHeader(_ai_company_desc);
for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
}
}
static const ChunkHandler AIPL{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_TABLE };
static const AIPLChunkHandler AIPL;
static const ChunkHandlerRef ai_chunk_handlers[] = {
AIPL,
};

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@ -14,28 +14,36 @@
#include "../safeguards.h"
static void Save_APID()
{
Save_NewGRFMapping(_airport_mngr);
}
struct APIDChunkHandler : ChunkHandler {
APIDChunkHandler() : ChunkHandler('APID', CH_TABLE) {}
static void Load_APID()
{
Load_NewGRFMapping(_airport_mngr);
}
void Save() const override
{
Save_NewGRFMapping(_airport_mngr);
}
static void Save_ATID()
{
Save_NewGRFMapping(_airporttile_mngr);
}
void Load() const override
{
Load_NewGRFMapping(_airport_mngr);
}
};
static void Load_ATID()
{
Load_NewGRFMapping(_airporttile_mngr);
}
struct ATIDChunkHandler : ChunkHandler {
ATIDChunkHandler() : ChunkHandler('ATID', CH_TABLE) {}
static const ChunkHandler ATID{ 'ATID', Save_ATID, Load_ATID, nullptr, nullptr, CH_TABLE };
static const ChunkHandler APID{ 'APID', Save_APID, Load_APID, nullptr, nullptr, CH_TABLE };
void Save() const override
{
Save_NewGRFMapping(_airporttile_mngr);
}
void Load() const override
{
Load_NewGRFMapping(_airporttile_mngr);
}
};
static const ATIDChunkHandler ATID;
static const APIDChunkHandler APID;
static const ChunkHandlerRef airport_chunk_handlers[] = {
ATID,
APID,

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@ -24,51 +24,50 @@ static const SaveLoad _animated_tile_desc[] = {
SLEG_VECTOR("tiles", _animated_tiles, SLE_UINT32),
};
/**
* Save the ANIT chunk.
*/
static void Save_ANIT()
{
SlTableHeader(_animated_tile_desc);
struct ANITChunkHandler : ChunkHandler {
ANITChunkHandler() : ChunkHandler('ANIT', CH_TABLE) {}
SlSetArrayIndex(0);
SlGlobList(_animated_tile_desc);
}
void Save() const override
{
SlTableHeader(_animated_tile_desc);
/**
* Load the ANIT chunk; the chunk containing the animated tiles.
*/
static void Load_ANIT()
{
/* Before version 80 we did NOT have a variable length animated tile table */
if (IsSavegameVersionBefore(SLV_80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
SlSetArrayIndex(0);
SlGlobList(_animated_tile_desc);
}
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;
_animated_tiles.push_back(anim_list[i]);
void Load() const override
{
/* Before version 80 we did NOT have a variable length animated tile table */
if (IsSavegameVersionBefore(SLV_80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;
_animated_tiles.push_back(anim_list[i]);
}
return;
}
return;
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front());
_animated_tiles.clear();
_animated_tiles.resize(_animated_tiles.size() + count);
SlCopy(_animated_tiles.data(), count, SLE_UINT32);
return;
}
const std::vector<SaveLoad> slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat);
if (SlIterateArray() == -1) return;
SlGlobList(slt);
if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
}
};
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front());
_animated_tiles.clear();
_animated_tiles.resize(_animated_tiles.size() + count);
SlCopy(_animated_tiles.data(), count, SLE_UINT32);
return;
}
const std::vector<SaveLoad> slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat);
if (SlIterateArray() == -1) return;
SlGlobList(slt);
if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
}
static const ChunkHandler ANIT{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_TABLE };
static const ANITChunkHandler ANIT;
static const ChunkHandlerRef animated_tile_chunk_handlers[] = {
ANIT,
};

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@ -25,43 +25,50 @@ static const SaveLoad _engine_renew_desc[] = {
SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, SLV_175, SL_MAX_VERSION),
};
static void Save_ERNW()
{
SlTableHeader(_engine_renew_desc);
for (EngineRenew *er : EngineRenew::Iterate()) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
struct ERNWChunkHandler : ChunkHandler {
ERNWChunkHandler() : ChunkHandler('ERNW', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Load_ERNW()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_renew_desc, _engine_renew_sl_compat);
void Save() const override
{
SlTableHeader(_engine_renew_desc);
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er = new (index) EngineRenew();
SlObject(er, slt);
/* Advanced vehicle lists, ungrouped vehicles got added */
if (IsSavegameVersionBefore(SLV_60)) {
er->group_id = ALL_GROUP;
} else if (IsSavegameVersionBefore(SLV_71)) {
if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
for (EngineRenew *er : EngineRenew::Iterate()) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
}
}
static void Ptrs_ERNW()
{
for (EngineRenew *er : EngineRenew::Iterate()) {
SlObject(er, _engine_renew_desc);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_renew_desc, _engine_renew_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er = new (index) EngineRenew();
SlObject(er, slt);
/* Advanced vehicle lists, ungrouped vehicles got added */
if (IsSavegameVersionBefore(SLV_60)) {
er->group_id = ALL_GROUP;
} else if (IsSavegameVersionBefore(SLV_71)) {
if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
}
}
}
}
static const ChunkHandler ERNW{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, nullptr, CH_TABLE };
void FixPointers() const override
{
for (EngineRenew *er : EngineRenew::Iterate()) {
SlObject(er, _engine_renew_desc);
}
}
};
static const ERNWChunkHandler ERNW;
static const ChunkHandlerRef autoreplace_chunk_handlers[] = {
ERNW,
};

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@ -43,92 +43,97 @@ static CargoMonitorID FixupCargoMonitor(CargoMonitorID number)
return number;
}
/** Save the #_cargo_deliveries monitoring map. */
static void SaveDelivery()
{
SlTableHeader(_cargomonitor_pair_desc);
/** #_cargo_deliveries monitoring map. */
struct CMDLChunkHandler : ChunkHandler {
CMDLChunkHandler() : ChunkHandler('CMDL', CH_TABLE) {}
TempStorage storage;
void Save() const override
{
SlTableHeader(_cargomonitor_pair_desc);
int i = 0;
CargoMonitorMap::const_iterator iter = _cargo_deliveries.begin();
while (iter != _cargo_deliveries.end()) {
storage.number = iter->first;
storage.amount = iter->second;
TempStorage storage;
SlSetArrayIndex(i);
SlObject(&storage, _cargomonitor_pair_desc);
int i = 0;
CargoMonitorMap::const_iterator iter = _cargo_deliveries.begin();
while (iter != _cargo_deliveries.end()) {
storage.number = iter->first;
storage.amount = iter->second;
i++;
iter++;
SlSetArrayIndex(i);
SlObject(&storage, _cargomonitor_pair_desc);
i++;
iter++;
}
}
}
/** Load the #_cargo_deliveries monitoring map. */
static void LoadDelivery()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_cargomonitor_pair_desc, _cargomonitor_pair_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_cargomonitor_pair_desc, _cargomonitor_pair_sl_compat);
TempStorage storage;
bool fix = IsSavegameVersionBefore(SLV_FIX_CARGO_MONITOR);
TempStorage storage;
bool fix = IsSavegameVersionBefore(SLV_FIX_CARGO_MONITOR);
ClearCargoDeliveryMonitoring();
for (;;) {
if (SlIterateArray() < 0) break;
SlObject(&storage, slt);
ClearCargoDeliveryMonitoring();
for (;;) {
if (SlIterateArray() < 0) break;
SlObject(&storage, slt);
if (fix) storage.number = FixupCargoMonitor(storage.number);
if (fix) storage.number = FixupCargoMonitor(storage.number);
std::pair<CargoMonitorID, uint32> p(storage.number, storage.amount);
_cargo_deliveries.insert(p);
std::pair<CargoMonitorID, uint32> p(storage.number, storage.amount);
_cargo_deliveries.insert(p);
}
}
}
};
/** #_cargo_pickups monitoring map. */
struct CMPUChunkHandler : ChunkHandler {
CMPUChunkHandler() : ChunkHandler('CMPU', CH_TABLE) {}
/** Save the #_cargo_pickups monitoring map. */
static void SavePickup()
{
SlTableHeader(_cargomonitor_pair_desc);
void Save() const override
{
SlTableHeader(_cargomonitor_pair_desc);
TempStorage storage;
TempStorage storage;
int i = 0;
CargoMonitorMap::const_iterator iter = _cargo_pickups.begin();
while (iter != _cargo_pickups.end()) {
storage.number = iter->first;
storage.amount = iter->second;
int i = 0;
CargoMonitorMap::const_iterator iter = _cargo_pickups.begin();
while (iter != _cargo_pickups.end()) {
storage.number = iter->first;
storage.amount = iter->second;
SlSetArrayIndex(i);
SlObject(&storage, _cargomonitor_pair_desc);
SlSetArrayIndex(i);
SlObject(&storage, _cargomonitor_pair_desc);
i++;
iter++;
i++;
iter++;
}
}
}
/** Load the #_cargo_pickups monitoring map. */
static void LoadPickup()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_cargomonitor_pair_desc, _cargomonitor_pair_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_cargomonitor_pair_desc, _cargomonitor_pair_sl_compat);
TempStorage storage;
bool fix = IsSavegameVersionBefore(SLV_FIX_CARGO_MONITOR);
TempStorage storage;
bool fix = IsSavegameVersionBefore(SLV_FIX_CARGO_MONITOR);
ClearCargoPickupMonitoring();
for (;;) {
if (SlIterateArray() < 0) break;
SlObject(&storage, slt);
ClearCargoPickupMonitoring();
for (;;) {
if (SlIterateArray() < 0) break;
SlObject(&storage, slt);
if (fix) storage.number = FixupCargoMonitor(storage.number);
if (fix) storage.number = FixupCargoMonitor(storage.number);
std::pair<CargoMonitorID, uint32> p(storage.number, storage.amount);
_cargo_pickups.insert(p);
std::pair<CargoMonitorID, uint32> p(storage.number, storage.amount);
_cargo_pickups.insert(p);
}
}
}
};
/** Chunk definition of the cargomonitoring maps. */
static const ChunkHandler CMDL{ 'CMDL', SaveDelivery, LoadDelivery, nullptr, nullptr, CH_TABLE };
static const ChunkHandler CMPU{ 'CMPU', SavePickup, LoadPickup, nullptr, nullptr, CH_TABLE };
static const CMDLChunkHandler CMDL;
static const CMPUChunkHandler CMPU;
static const ChunkHandlerRef cargomonitor_chunk_handlers[] = {
CMDL,
CMPU,

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@ -100,35 +100,33 @@ SaveLoadTable GetCargoPacketDesc()
return _cargopacket_desc;
}
/**
* Save the cargo packets.
*/
static void Save_CAPA()
{
SlTableHeader(GetCargoPacketDesc());
struct CAPAChunkHandler : ChunkHandler {
CAPAChunkHandler() : ChunkHandler('CAPA', CH_TABLE) {}
for (CargoPacket *cp : CargoPacket::Iterate()) {
SlSetArrayIndex(cp->index);
SlObject(cp, GetCargoPacketDesc());
void Save() const override
{
SlTableHeader(GetCargoPacketDesc());
for (CargoPacket *cp : CargoPacket::Iterate()) {
SlSetArrayIndex(cp->index);
SlObject(cp, GetCargoPacketDesc());
}
}
}
/**
* Load the cargo packets.
*/
static void Load_CAPA()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetCargoPacketDesc(), _cargopacket_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetCargoPacketDesc(), _cargopacket_sl_compat);
int index;
int index;
while ((index = SlIterateArray()) != -1) {
CargoPacket *cp = new (index) CargoPacket();
SlObject(cp, slt);
while ((index = SlIterateArray()) != -1) {
CargoPacket *cp = new (index) CargoPacket();
SlObject(cp, slt);
}
}
}
};
static const ChunkHandler CAPA{ 'CAPA', Save_CAPA, Load_CAPA, nullptr, nullptr, CH_TABLE };
static const CAPAChunkHandler CAPA;
static const ChunkHandlerRef cargopacket_chunk_handlers[] = {
CAPA,
};

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@ -35,47 +35,46 @@ static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
/**
* Save the cheat values.
*/
static void Save_CHTS()
{
SlTableHeader(_cheats_desc);
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
struct CHTSChunkHandler : ChunkHandler {
CHTSChunkHandler() : ChunkHandler('CHTS', CH_TABLE) {}
/**
* Load the cheat values.
*/
static void Load_CHTS()
{
std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
void Save() const override
{
SlTableHeader(_cheats_desc);
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> oslt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_cheats, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}
void Load() const override
{
std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
static const ChunkHandler CHTS{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_TABLE };
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> oslt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_cheats, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}
};
static const CHTSChunkHandler CHTS;
static const ChunkHandlerRef cheat_chunk_handlers[] = {
CHTS,
};

View File

@ -497,67 +497,76 @@ static const SaveLoad _company_desc[] = {
SLEG_CONDSTRUCTLIST("liveries", SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
};
static void Save_PLYR()
{
SlTableHeader(_company_desc);
for (Company *c : Company::Iterate()) {
SlSetArrayIndex(c->index);
SlObject(c, _company_desc);
struct PLYRChunkHandler : ChunkHandler {
PLYRChunkHandler() : ChunkHandler('PLYR', CH_TABLE)
{
this->load_check = true;
this->fix_pointers = true;
}
}
static void Load_PLYR()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_company_desc, _company_sl_compat);
void Save() const override
{
SlTableHeader(_company_desc);
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SlObject(c, slt);
_company_colours[index] = (Colours)c->colour;
}
}
static void Check_PLYR()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_company_desc, _company_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
SlObject(cprops, slt);
/* We do not load old custom names */
if (IsSavegameVersionBefore(SLV_84)) {
if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
for (Company *c : Company::Iterate()) {
SlSetArrayIndex(c->index);
SlObject(c, _company_desc);
}
}
if (cprops->name.empty() && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_company_desc, _company_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SlObject(c, slt);
_company_colours[index] = (Colours)c->colour;
}
}
void LoadCheck(size_t) const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_company_desc, _company_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
SlObject(cprops, slt);
/* We do not load old custom names */
if (IsSavegameVersionBefore(SLV_84)) {
if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
}
if (cprops->name.empty() && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) &&
cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED &&
cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME &&
cprops->name_1 != SPECSTR_SILLY_NAME) {
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
}
if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
}
}
static void Ptrs_PLYR()
{
for (Company *c : Company::Iterate()) {
SlObject(c, _company_desc);
void FixPointers() const override
{
for (Company *c : Company::Iterate()) {
SlObject(c, _company_desc);
}
}
}
};
static const ChunkHandler PLYR{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_TABLE };
static const PLYRChunkHandler PLYR;
static const ChunkHandlerRef company_chunk_handlers[] = {
PLYR,
};

View File

@ -29,40 +29,47 @@ static const SaveLoad _depot_desc[] = {
SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
};
static void Save_DEPT()
{
SlTableHeader(_depot_desc);
for (Depot *depot : Depot::Iterate()) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
struct DEPTChunkHandler : ChunkHandler {
DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Load_DEPT()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
void Save() const override
{
SlTableHeader(_depot_desc);
int index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, slt);
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
for (Depot *depot : Depot::Iterate()) {
SlSetArrayIndex(depot->index);
SlObject(depot, _depot_desc);
}
}
}
static void Ptrs_DEPT()
{
for (Depot *depot : Depot::Iterate()) {
SlObject(depot, _depot_desc);
if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Depot *depot = new (index) Depot();
SlObject(depot, slt);
/* Set the town 'pointer' so we can restore it later. */
if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
}
}
}
static const ChunkHandler DEPT{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_TABLE };
void FixPointers() const override
{
for (Depot *depot : Depot::Iterate()) {
SlObject(depot, _depot_desc);
if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
}
}
};
static const DEPTChunkHandler DEPT;
static const ChunkHandlerRef depot_chunk_handlers[] = {
DEPT,
};

View File

@ -18,22 +18,30 @@
#include "../safeguards.h"
/** Prices in pre 126 savegames */
static void Load_PRIC()
{
/* Old games store 49 base prices, very old games store them as int32 */
int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64;
SlCopy(nullptr, 49, vt | SLE_VAR_NULL);
SlCopy(nullptr, 49, SLE_FILE_U16 | SLE_VAR_NULL);
}
struct PRICChunkHandler : ChunkHandler {
PRICChunkHandler() : ChunkHandler('PRIC', CH_READONLY) {}
void Load() const override
{
/* Old games store 49 base prices, very old games store them as int32 */
int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64;
SlCopy(nullptr, 49, vt | SLE_VAR_NULL);
SlCopy(nullptr, 49, SLE_FILE_U16 | SLE_VAR_NULL);
}
};
/** Cargo payment rates in pre 126 savegames */
static void Load_CAPR()
{
uint num_cargo = IsSavegameVersionBefore(SLV_55) ? 12 : IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64;
SlCopy(nullptr, num_cargo, vt | SLE_VAR_NULL);
SlCopy(nullptr, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
}
struct CAPRChunkHandler : ChunkHandler {
CAPRChunkHandler() : ChunkHandler('CAPR', CH_READONLY) {}
void Load() const override
{
uint num_cargo = IsSavegameVersionBefore(SLV_55) ? 12 : IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
int vt = IsSavegameVersionBefore(SLV_65) ? SLE_FILE_I32 : SLE_FILE_I64;
SlCopy(nullptr, num_cargo, vt | SLE_VAR_NULL);
SlCopy(nullptr, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
}
};
static const SaveLoad _economy_desc[] = {
SLE_CONDVAR(Economy, old_max_loan_unround, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
@ -49,25 +57,29 @@ static const SaveLoad _economy_desc[] = {
};
/** Economy variables */
static void Save_ECMY()
{
SlTableHeader(_economy_desc);
struct ECMYChunkHandler : ChunkHandler {
ECMYChunkHandler() : ChunkHandler('ECMY', CH_TABLE) {}
SlSetArrayIndex(0);
SlObject(&_economy, _economy_desc);
}
void Save() const override
{
SlTableHeader(_economy_desc);
/** Economy variables */
static void Load_ECMY()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_economy_desc, _economy_sl_compat);
SlSetArrayIndex(0);
SlObject(&_economy, _economy_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_economy, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many ECMY entries");
StartupIndustryDailyChanges(IsSavegameVersionBefore(SLV_102)); // old savegames will need to be initialized
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_economy_desc, _economy_sl_compat);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_economy, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many ECMY entries");
StartupIndustryDailyChanges(IsSavegameVersionBefore(SLV_102)); // old savegames will need to be initialized
}
};
static const SaveLoad _cargopayment_desc[] = {
SLE_REF(CargoPayment, front, REF_VEHICLE),
@ -76,39 +88,46 @@ static const SaveLoad _cargopayment_desc[] = {
SLE_CONDVAR(CargoPayment, visual_transfer, SLE_INT64, SLV_181, SL_MAX_VERSION),
};
static void Save_CAPY()
{
SlTableHeader(_cargopayment_desc);
for (CargoPayment *cp : CargoPayment::Iterate()) {
SlSetArrayIndex(cp->index);
SlObject(cp, _cargopayment_desc);
struct CAPYChunkHandler : ChunkHandler {
CAPYChunkHandler() : ChunkHandler('CAPY', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Load_CAPY()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_cargopayment_desc, _cargopayment_sl_compat);
void Save() const override
{
SlTableHeader(_cargopayment_desc);
int index;
while ((index = SlIterateArray()) != -1) {
CargoPayment *cp = new (index) CargoPayment();
SlObject(cp, slt);
for (CargoPayment *cp : CargoPayment::Iterate()) {
SlSetArrayIndex(cp->index);
SlObject(cp, _cargopayment_desc);
}
}
}
static void Ptrs_CAPY()
{
for (CargoPayment *cp : CargoPayment::Iterate()) {
SlObject(cp, _cargopayment_desc);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_cargopayment_desc, _cargopayment_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
CargoPayment *cp = new (index) CargoPayment();
SlObject(cp, slt);
}
}
}
static const ChunkHandler CAPY{ 'CAPY', Save_CAPY, Load_CAPY, Ptrs_CAPY, nullptr, CH_TABLE };
static const ChunkHandler PRIC{ 'PRIC', nullptr, Load_PRIC, nullptr, nullptr, CH_READONLY };
static const ChunkHandler CAPR{ 'CAPR', nullptr, Load_CAPR, nullptr, nullptr, CH_READONLY };
static const ChunkHandler ECMY{ 'ECMY', Save_ECMY, Load_ECMY, nullptr, nullptr, CH_TABLE };
void FixPointers() const override
{
for (CargoPayment *cp : CargoPayment::Iterate()) {
SlObject(cp, _cargopayment_desc);
}
}
};
static const CAPYChunkHandler CAPY;
static const PRICChunkHandler PRIC;
static const CAPRChunkHandler CAPR;
static const ECMYChunkHandler ECMY;
static const ChunkHandlerRef economy_chunk_handlers[] = {
CAPY,
PRIC,

View File

@ -80,37 +80,41 @@ Engine *GetTempDataEngine(EngineID index)
}
}
static void Save_ENGN()
{
SlTableHeader(_engine_desc);
struct ENGNChunkHandler : ChunkHandler {
ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {}
for (Engine *e : Engine::Iterate()) {
SlSetArrayIndex(e->index);
SlObject(e, _engine_desc);
}
}
void Save() const override
{
SlTableHeader(_engine_desc);
static void Load_ENGN()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
/* As engine data is loaded before engines are initialized we need to load
* this information into a temporary array. This is then copied into the
* engine pool after processing NewGRFs by CopyTempEngineData(). */
int index;
while ((index = SlIterateArray()) != -1) {
Engine *e = GetTempDataEngine(index);
SlObject(e, slt);
if (IsSavegameVersionBefore(SLV_179)) {
/* preview_company_rank was replaced with preview_company and preview_asked.
* Just cancel any previews. */
e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
e->preview_company = INVALID_COMPANY;
e->preview_asked = (CompanyMask)-1;
for (Engine *e : Engine::Iterate()) {
SlSetArrayIndex(e->index);
SlObject(e, _engine_desc);
}
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
/* As engine data is loaded before engines are initialized we need to load
* this information into a temporary array. This is then copied into the
* engine pool after processing NewGRFs by CopyTempEngineData(). */
int index;
while ((index = SlIterateArray()) != -1) {
Engine *e = GetTempDataEngine(index);
SlObject(e, slt);
if (IsSavegameVersionBefore(SLV_179)) {
/* preview_company_rank was replaced with preview_company and preview_asked.
* Just cancel any previews. */
e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
e->preview_company = INVALID_COMPANY;
e->preview_asked = (CompanyMask)-1;
}
}
}
};
/**
* Copy data from temporary engine array into the real engine pool.
@ -152,20 +156,24 @@ void ResetTempEngineData()
_temp_engine.clear();
}
static void Load_ENGS()
{
/* Load old separate String ID list into a temporary array. This
* was always 256 entries. */
StringID names[256];
struct ENGSChunkHandler : ChunkHandler {
ENGSChunkHandler() : ChunkHandler('ENGS', CH_READONLY) {}
SlCopy(names, lengthof(names), SLE_STRINGID);
void Load() const override
{
/* Load old separate String ID list into a temporary array. This
* was always 256 entries. */
StringID names[256];
/* Copy each string into the temporary engine array. */
for (EngineID engine = 0; engine < lengthof(names); engine++) {
Engine *e = GetTempDataEngine(engine);
e->name = CopyFromOldName(names[engine]);
SlCopy(names, lengthof(names), SLE_STRINGID);
/* Copy each string into the temporary engine array. */
for (EngineID engine = 0; engine < lengthof(names); engine++) {
Engine *e = GetTempDataEngine(engine);
e->name = CopyFromOldName(names[engine]);
}
}
}
};
/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
static const SaveLoad _engine_id_mapping_desc[] = {
@ -175,33 +183,37 @@ static const SaveLoad _engine_id_mapping_desc[] = {
SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
};
static void Save_EIDS()
{
SlTableHeader(_engine_id_mapping_desc);
struct EIDSChunkHandler : ChunkHandler {
EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {}
uint index = 0;
for (EngineIDMapping &eid : _engine_mngr) {
SlSetArrayIndex(index);
SlObject(&eid, _engine_id_mapping_desc);
index++;
void Save() const override
{
SlTableHeader(_engine_id_mapping_desc);
uint index = 0;
for (EngineIDMapping &eid : _engine_mngr) {
SlSetArrayIndex(index);
SlObject(&eid, _engine_id_mapping_desc);
index++;
}
}
}
static void Load_EIDS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
_engine_mngr.clear();
_engine_mngr.clear();
while (SlIterateArray() != -1) {
EngineIDMapping *eid = &_engine_mngr.emplace_back();
SlObject(eid, slt);
while (SlIterateArray() != -1) {
EngineIDMapping *eid = &_engine_mngr.emplace_back();
SlObject(eid, slt);
}
}
}
};
static const ChunkHandler EIDS{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_TABLE };
static const ChunkHandler ENGN{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_TABLE };
static const ChunkHandler ENGS{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_READONLY };
static const EIDSChunkHandler EIDS;
static const ENGNChunkHandler ENGN;
static const ENGSChunkHandler ENGS;
static const ChunkHandlerRef engine_chunk_handlers[] = {
EIDS,
ENGN,

View File

@ -54,64 +54,68 @@ static void SaveReal_GSDT(int *index_ptr)
Game::Save();
}
static void Load_GSDT()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_script_desc, _game_script_sl_compat);
struct GSDTChunkHandler : ChunkHandler {
GSDTChunkHandler() : ChunkHandler('GSDT', CH_TABLE) {}
/* Free all current data */
GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME)->Change(nullptr);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_script_desc, _game_script_sl_compat);
if (SlIterateArray() == -1) return;
/* Free all current data */
GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME)->Change(nullptr);
_game_saveload_version = -1;
SlObject(nullptr, slt);
if (SlIterateArray() == -1) return;
if (_networking && !_network_server) {
GameInstance::LoadEmpty();
if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
return;
}
_game_saveload_version = -1;
SlObject(nullptr, slt);
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
if (!_game_saveload_name.empty()) {
config->Change(_game_saveload_name.c_str(), _game_saveload_version, false, _game_saveload_is_random);
if (!config->HasScript()) {
/* No version of the GameScript available that can load the data. Try to load the
* latest version of the GameScript instead. */
config->Change(_game_saveload_name.c_str(), -1, false, _game_saveload_is_random);
if (!config->HasScript()) {
if (_game_saveload_name.compare("%_dummy") != 0) {
Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);
Debug(script, 0, "This game will continue to run without GameScript.");
} else {
Debug(script, 0, "The savegame had no GameScript available at the time of saving.");
Debug(script, 0, "This game will continue to run without GameScript.");
}
} else {
Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);
Debug(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the GameScript doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_game_saveload_version = -1;
if (_networking && !_network_server) {
GameInstance::LoadEmpty();
if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
return;
}
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
if (!_game_saveload_name.empty()) {
config->Change(_game_saveload_name.c_str(), _game_saveload_version, false, _game_saveload_is_random);
if (!config->HasScript()) {
/* No version of the GameScript available that can load the data. Try to load the
* latest version of the GameScript instead. */
config->Change(_game_saveload_name.c_str(), -1, false, _game_saveload_is_random);
if (!config->HasScript()) {
if (_game_saveload_name.compare("%_dummy") != 0) {
Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);
Debug(script, 0, "This game will continue to run without GameScript.");
} else {
Debug(script, 0, "The savegame had no GameScript available at the time of saving.");
Debug(script, 0, "This game will continue to run without GameScript.");
}
} else {
Debug(script, 0, "The savegame has an GameScript by the name '{}', version {} which is no longer available.", _game_saveload_name, _game_saveload_version);
Debug(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the GameScript doesn't get the saveload data, as it was not the
* writer of the saveload data in the first place */
_game_saveload_version = -1;
}
}
config->StringToSettings(_game_saveload_settings);
/* Start the GameScript directly if it was active in the savegame */
Game::StartNew();
Game::Load(_game_saveload_version);
if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
}
config->StringToSettings(_game_saveload_settings);
/* Start the GameScript directly if it was active in the savegame */
Game::StartNew();
Game::Load(_game_saveload_version);
if (SlIterateArray() != -1) SlErrorCorrupt("Too many GameScript configs");
}
static void Save_GSDT()
{
SlTableHeader(_game_script_desc);
SlSetArrayIndex(0);
SlAutolength((AutolengthProc *)SaveReal_GSDT, nullptr);
}
void Save() const override
{
SlTableHeader(_game_script_desc);
SlSetArrayIndex(0);
SlAutolength((AutolengthProc *)SaveReal_GSDT, nullptr);
}
};
extern GameStrings *_current_data;
@ -152,44 +156,48 @@ static const SaveLoad _game_language_desc[] = {
SLEG_STRUCTLIST("strings", SlGameLanguageString),
};
static void Load_GSTR()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_language_desc, _game_language_sl_compat);
struct GSTRChunkHandler : ChunkHandler {
GSTRChunkHandler() : ChunkHandler('GSTR', CH_TABLE) {}
delete _current_data;
_current_data = new GameStrings();
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_game_language_desc, _game_language_sl_compat);
while (SlIterateArray() != -1) {
LanguageStrings ls;
SlObject(&ls, slt);
_current_data->raw_strings.push_back(std::move(ls));
}
/* If there were no strings in the savegame, set GameStrings to nullptr */
if (_current_data->raw_strings.size() == 0) {
delete _current_data;
_current_data = nullptr;
return;
_current_data = new GameStrings();
while (SlIterateArray() != -1) {
LanguageStrings ls;
SlObject(&ls, slt);
_current_data->raw_strings.push_back(std::move(ls));
}
/* If there were no strings in the savegame, set GameStrings to nullptr */
if (_current_data->raw_strings.size() == 0) {
delete _current_data;
_current_data = nullptr;
return;
}
_current_data->Compile();
ReconsiderGameScriptLanguage();
}
_current_data->Compile();
ReconsiderGameScriptLanguage();
}
void Save() const override
{
SlTableHeader(_game_language_desc);
static void Save_GSTR()
{
SlTableHeader(_game_language_desc);
if (_current_data == nullptr) return;
if (_current_data == nullptr) return;
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
SlObject(&_current_data->raw_strings[i], _game_language_desc);
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
SlObject(&_current_data->raw_strings[i], _game_language_desc);
}
}
}
};
static const ChunkHandler GSTR{ 'GSTR', Save_GSTR, Load_GSTR, nullptr, nullptr, CH_TABLE };
static const ChunkHandler GSDT{ 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_TABLE };
static const GSTRChunkHandler GSTR;
static const GSDTChunkHandler GSDT;
static const ChunkHandlerRef game_chunk_handlers[] = {
GSTR,
GSDT,

View File

@ -347,61 +347,68 @@ static const SaveLoad _gamelog_desc[] = {
SLEG_STRUCTLIST("action", SlGamelogAction),
};
static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
{
assert(gamelog_action == nullptr);
assert(gamelog_actions == 0);
struct GLOGChunkHandler : ChunkHandler {
GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE)
{
this->load_check = true;
}
const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
void LoadCommon(LoggedAction *&gamelog_action, uint &gamelog_actions) const
{
assert(gamelog_action == nullptr);
assert(gamelog_actions == 0);
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
byte type;
while ((type = SlReadByte()) != GLAT_NONE) {
if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
byte type;
while ((type = SlReadByte()) != GLAT_NONE) {
if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
la->at = (GamelogActionType)type;
SlObject(la, slt);
}
return;
}
while (SlIterateArray() != -1) {
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
la->at = (GamelogActionType)type;
SlObject(la, slt);
}
return;
}
while (SlIterateArray() != -1) {
gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
LoggedAction *la = &gamelog_action[gamelog_actions++];
memset(la, 0, sizeof(*la));
void Save() const override
{
SlTableHeader(_gamelog_desc);
SlObject(la, slt);
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
uint i = 0;
for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) {
SlSetArrayIndex(i);
SlObject(la, _gamelog_desc);
}
}
}
static void Save_GLOG()
{
SlTableHeader(_gamelog_desc);
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
uint i = 0;
for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) {
SlSetArrayIndex(i);
SlObject(la, _gamelog_desc);
void Load() const override
{
this->LoadCommon(_gamelog_action, _gamelog_actions);
}
}
static void Load_GLOG()
{
Load_GLOG_common(_gamelog_action, _gamelog_actions);
}
void LoadCheck(size_t) const override
{
this->LoadCommon(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
}
};
static void Check_GLOG()
{
Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
}
static const ChunkHandler GLOG{ 'GLOG', Save_GLOG, Load_GLOG, nullptr, Check_GLOG, CH_TABLE };
static const GLOGChunkHandler GLOG;
static const ChunkHandlerRef gamelog_chunk_handlers[] = {
GLOG,
};

View File

@ -25,28 +25,32 @@ static const SaveLoad _goals_desc[] = {
SLE_CONDVAR(Goal, completed, SLE_BOOL, SLV_182, SL_MAX_VERSION),
};
static void Save_GOAL()
{
SlTableHeader(_goals_desc);
struct GOALChunkHandler : ChunkHandler {
GOALChunkHandler() : ChunkHandler('GOAL', CH_TABLE) {}
for (Goal *s : Goal::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _goals_desc);
void Save() const override
{
SlTableHeader(_goals_desc);
for (Goal *s : Goal::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _goals_desc);
}
}
}
static void Load_GOAL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_goals_desc, _goals_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_goals_desc, _goals_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Goal *s = new (index) Goal();
SlObject(s, slt);
int index;
while ((index = SlIterateArray()) != -1) {
Goal *s = new (index) Goal();
SlObject(s, slt);
}
}
}
};
static const ChunkHandler GOAL{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_TABLE };
static const GOALChunkHandler GOAL;
static const ChunkHandlerRef goal_chunk_handlers[] = {
GOAL,
};

View File

@ -28,38 +28,42 @@ static const SaveLoad _group_desc[] = {
SLE_CONDVAR(Group, parent, SLE_UINT16, SLV_189, SL_MAX_VERSION),
};
static void Save_GRPS()
{
SlTableHeader(_group_desc);
struct GRPSChunkHandler : ChunkHandler {
GRPSChunkHandler() : ChunkHandler('GRPS', CH_TABLE) {}
for (Group *g : Group::Iterate()) {
SlSetArrayIndex(g->index);
SlObject(g, _group_desc);
}
}
void Save() const override
{
SlTableHeader(_group_desc);
static void Load_GRPS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_group_desc, _group_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Group *g = new (index) Group();
SlObject(g, slt);
if (IsSavegameVersionBefore(SLV_189)) g->parent = INVALID_GROUP;
if (IsSavegameVersionBefore(SLV_GROUP_LIVERIES)) {
const Company *c = Company::Get(g->owner);
g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
for (Group *g : Group::Iterate()) {
SlSetArrayIndex(g->index);
SlObject(g, _group_desc);
}
}
}
static const ChunkHandler GRPS{ 'GRPS', Save_GRPS, Load_GRPS, nullptr, nullptr, CH_TABLE };
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_group_desc, _group_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Group *g = new (index) Group();
SlObject(g, slt);
if (IsSavegameVersionBefore(SLV_189)) g->parent = INVALID_GROUP;
if (IsSavegameVersionBefore(SLV_GROUP_LIVERIES)) {
const Company *c = Company::Get(g->owner);
g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
}
}
}
};
static const GRPSChunkHandler GRPS;
static const ChunkHandlerRef group_chunk_handlers[] = {
GRPS,
};

View File

@ -74,90 +74,108 @@ static const SaveLoad _industry_desc[] = {
SLE_CONDSSTR(Industry, text, SLE_STR | SLF_ALLOW_CONTROL, SLV_INDUSTRY_TEXT, SL_MAX_VERSION),
};
static void Save_INDY()
{
SlTableHeader(_industry_desc);
/* Write the industries */
for (Industry *ind : Industry::Iterate()) {
SlSetArrayIndex(ind->index);
SlObject(ind, _industry_desc);
struct INDYChunkHandler : ChunkHandler {
INDYChunkHandler() : ChunkHandler('INDY', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Save_IIDS()
{
Save_NewGRFMapping(_industry_mngr);
}
void Save() const override
{
SlTableHeader(_industry_desc);
static void Save_TIDS()
{
Save_NewGRFMapping(_industile_mngr);
}
static void Load_INDY()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_desc, _industry_sl_compat);
int index;
Industry::ResetIndustryCounts();
while ((index = SlIterateArray()) != -1) {
Industry *i = new (index) Industry();
SlObject(i, slt);
/* Before savegame version 161, persistent storages were not stored in a pool. */
if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_76)) {
/* Store the old persistent storage. The GRFID will be added later. */
assert(PersistentStorage::CanAllocateItem());
i->psa = new PersistentStorage(0, 0, 0);
memcpy(i->psa->storage, _old_ind_persistent_storage.storage, sizeof(_old_ind_persistent_storage.storage));
/* Write the industries */
for (Industry *ind : Industry::Iterate()) {
SlSetArrayIndex(ind->index);
SlObject(ind, _industry_desc);
}
Industry::IncIndustryTypeCount(i->type);
}
}
static void Load_IIDS()
{
Load_NewGRFMapping(_industry_mngr);
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_desc, _industry_sl_compat);
static void Load_TIDS()
{
Load_NewGRFMapping(_industile_mngr);
}
int index;
static void Ptrs_INDY()
{
for (Industry *i : Industry::Iterate()) {
SlObject(i, _industry_desc);
Industry::ResetIndustryCounts();
while ((index = SlIterateArray()) != -1) {
Industry *i = new (index) Industry();
SlObject(i, slt);
/* Before savegame version 161, persistent storages were not stored in a pool. */
if (IsSavegameVersionBefore(SLV_161) && !IsSavegameVersionBefore(SLV_76)) {
/* Store the old persistent storage. The GRFID will be added later. */
assert(PersistentStorage::CanAllocateItem());
i->psa = new PersistentStorage(0, 0, 0);
memcpy(i->psa->storage, _old_ind_persistent_storage.storage, sizeof(_old_ind_persistent_storage.storage));
}
Industry::IncIndustryTypeCount(i->type);
}
}
}
void FixPointers() const override
{
for (Industry *i : Industry::Iterate()) {
SlObject(i, _industry_desc);
}
}
};
struct IIDSChunkHandler : ChunkHandler {
IIDSChunkHandler() : ChunkHandler('IIDS', CH_TABLE) {}
void Save() const override
{
Save_NewGRFMapping(_industry_mngr);
}
void Load() const override
{
Load_NewGRFMapping(_industry_mngr);
}
};
struct TIDSChunkHandler : ChunkHandler {
TIDSChunkHandler() : ChunkHandler('TIDS', CH_TABLE) {}
void Save() const override
{
Save_NewGRFMapping(_industile_mngr);
}
void Load() const override
{
Load_NewGRFMapping(_industile_mngr);
}
};
/** Description of the data to save and load in #IndustryBuildData. */
static const SaveLoad _industry_builder_desc[] = {
SLEG_VAR("wanted_inds", _industry_builder.wanted_inds, SLE_UINT32),
};
/** Save industry builder. */
static void Save_IBLD()
{
SlTableHeader(_industry_builder_desc);
/** Industry builder. */
struct IBLDChunkHandler : ChunkHandler {
IBLDChunkHandler() : ChunkHandler('IBLD', CH_TABLE) {}
SlSetArrayIndex(0);
SlGlobList(_industry_builder_desc);
}
void Save() const override
{
SlTableHeader(_industry_builder_desc);
/** Load industry builder. */
static void Load_IBLD()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_builder_desc, _industry_builder_sl_compat);
SlSetArrayIndex(0);
SlGlobList(_industry_builder_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many IBLD entries");
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_industry_builder_desc, _industry_builder_sl_compat);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many IBLD entries");
}
};
/** Description of the data to save and load in #IndustryTypeBuildData. */
static const SaveLoad _industrytype_builder_desc[] = {
@ -168,37 +186,40 @@ static const SaveLoad _industrytype_builder_desc[] = {
SLE_VAR(IndustryTypeBuildData, wait_count, SLE_UINT16),
};
/** Save industry-type build data. */
static void Save_ITBL()
{
SlTableHeader(_industrytype_builder_desc);
/** Industry-type build data. */
struct ITBLChunkHandler : ChunkHandler {
ITBLChunkHandler() : ChunkHandler('ITBL', CH_TABLE) {}
for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
SlSetArrayIndex(i);
SlObject(_industry_builder.builddata + i, _industrytype_builder_desc);
void Save() const override
{
SlTableHeader(_industrytype_builder_desc);
for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
SlSetArrayIndex(i);
SlObject(_industry_builder.builddata + i, _industrytype_builder_desc);
}
}
}
/** Load industry-type build data. */
static void Load_ITBL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_industrytype_builder_desc, _industrytype_builder_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_industrytype_builder_desc, _industrytype_builder_sl_compat);
for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
_industry_builder.builddata[it].Reset();
for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
_industry_builder.builddata[it].Reset();
}
int index;
while ((index = SlIterateArray()) != -1) {
if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas");
SlObject(_industry_builder.builddata + index, slt);
}
}
int index;
while ((index = SlIterateArray()) != -1) {
if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas");
SlObject(_industry_builder.builddata + index, slt);
}
}
};
static const ChunkHandler INDY{ 'INDY', Save_INDY, Load_INDY, Ptrs_INDY, nullptr, CH_TABLE };
static const ChunkHandler IIDS{ 'IIDS', Save_IIDS, Load_IIDS, nullptr, nullptr, CH_TABLE };
static const ChunkHandler TIDS{ 'TIDS', Save_TIDS, Load_TIDS, nullptr, nullptr, CH_TABLE };
static const ChunkHandler IBLD{ 'IBLD', Save_IBLD, Load_IBLD, nullptr, nullptr, CH_TABLE };
static const ChunkHandler ITBL{ 'ITBL', Save_ITBL, Load_ITBL, nullptr, nullptr, CH_TABLE };
static const INDYChunkHandler INDY;
static const IIDSChunkHandler IIDS;
static const TIDSChunkHandler TIDS;
static const IBLDChunkHandler IBLD;
static const ITBLChunkHandler ITBL;
static const ChunkHandlerRef industry_chunk_handlers[] = {
INDY,
IIDS,

View File

@ -99,35 +99,39 @@ static const SaveLoad _label_object_desc[] = {
SLE_VAR(LabelObject, label, SLE_UINT32),
};
static void Save_RAIL()
{
SlTableHeader(_label_object_desc);
struct RAILChunkHandler : ChunkHandler {
RAILChunkHandler() : ChunkHandler('RAIL', CH_TABLE) {}
LabelObject lo;
void Save() const override
{
SlTableHeader(_label_object_desc);
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
lo.label = GetRailTypeInfo(r)->label;
LabelObject lo;
SlSetArrayIndex(r);
SlObject(&lo, _label_object_desc);
for (RailType r = RAILTYPE_BEGIN; r != RAILTYPE_END; r++) {
lo.label = GetRailTypeInfo(r)->label;
SlSetArrayIndex(r);
SlObject(&lo, _label_object_desc);
}
}
}
static void Load_RAIL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_label_object_desc, _label_object_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_label_object_desc, _label_object_sl_compat);
ResetLabelMaps();
ResetLabelMaps();
LabelObject lo;
LabelObject lo;
while (SlIterateArray() != -1) {
SlObject(&lo, slt);
_railtype_list.push_back((RailTypeLabel)lo.label);
while (SlIterateArray() != -1) {
SlObject(&lo, slt);
_railtype_list.push_back((RailTypeLabel)lo.label);
}
}
}
};
static const ChunkHandler RAIL{ 'RAIL', Save_RAIL, Load_RAIL, nullptr, nullptr, CH_TABLE };
static const RAILChunkHandler RAIL;
static const ChunkHandlerRef labelmaps_chunk_handlers[] = {
RAIL,
};

View File

@ -242,93 +242,96 @@ void AfterLoadLinkGraphs()
}
/**
* Save all link graphs.
* All link graphs.
*/
static void Save_LGRP()
{
SlTableHeader(GetLinkGraphDesc());
struct LGRPChunkHandler : ChunkHandler {
LGRPChunkHandler() : ChunkHandler('LGRP', CH_TABLE) {}
for (LinkGraph *lg : LinkGraph::Iterate()) {
SlSetArrayIndex(lg->index);
SlObject(lg, GetLinkGraphDesc());
void Save() const override
{
SlTableHeader(GetLinkGraphDesc());
for (LinkGraph *lg : LinkGraph::Iterate()) {
SlSetArrayIndex(lg->index);
SlObject(lg, GetLinkGraphDesc());
}
}
}
/**
* Load all link graphs.
*/
static void Load_LGRP()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetLinkGraphDesc(), _linkgraph_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetLinkGraphDesc(), _linkgraph_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
LinkGraph *lg = new (index) LinkGraph();
SlObject(lg, slt);
int index;
while ((index = SlIterateArray()) != -1) {
LinkGraph *lg = new (index) LinkGraph();
SlObject(lg, slt);
}
}
}
};
/**
* Save all link graph jobs.
* All link graph jobs.
*/
static void Save_LGRJ()
{
SlTableHeader(GetLinkGraphJobDesc());
struct LGRJChunkHandler : ChunkHandler {
LGRJChunkHandler() : ChunkHandler('LGRJ', CH_TABLE) {}
for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
SlSetArrayIndex(lgj->index);
SlObject(lgj, GetLinkGraphJobDesc());
void Save() const override
{
SlTableHeader(GetLinkGraphJobDesc());
for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
SlSetArrayIndex(lgj->index);
SlObject(lgj, GetLinkGraphJobDesc());
}
}
}
/**
* Load all link graph jobs.
*/
static void Load_LGRJ()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetLinkGraphJobDesc(), _linkgraph_job_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetLinkGraphJobDesc(), _linkgraph_job_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
LinkGraphJob *lgj = new (index) LinkGraphJob();
SlObject(lgj, slt);
int index;
while ((index = SlIterateArray()) != -1) {
LinkGraphJob *lgj = new (index) LinkGraphJob();
SlObject(lgj, slt);
}
}
}
};
/**
* Save the link graph schedule.
* Link graph schedule.
*/
static void Save_LGRS()
{
SlTableHeader(GetLinkGraphScheduleDesc());
struct LGRSChunkHandler : ChunkHandler {
LGRSChunkHandler() : ChunkHandler('LGRS', CH_TABLE)
{
this->fix_pointers = true;
}
SlSetArrayIndex(0);
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
void Save() const override
{
SlTableHeader(GetLinkGraphScheduleDesc());
/**
* Load the link graph schedule.
*/
static void Load_LGRS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetLinkGraphScheduleDesc(), _linkgraph_schedule_sl_compat);
SlSetArrayIndex(0);
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&LinkGraphSchedule::instance, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many LGRS entries");
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetLinkGraphScheduleDesc(), _linkgraph_schedule_sl_compat);
/**
* Substitute pointers in link graph schedule.
*/
static void Ptrs_LGRS()
{
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&LinkGraphSchedule::instance, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many LGRS entries");
}
static const ChunkHandler LGRP{ 'LGRP', Save_LGRP, Load_LGRP, nullptr, nullptr, CH_TABLE };
static const ChunkHandler LGRJ{ 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr, nullptr, CH_TABLE };
static const ChunkHandler LGRS{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_TABLE };
void FixPointers() const override
{
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
};
static const LGRPChunkHandler LGRP;
static const LGRJChunkHandler LGRJ;
static const LGRSChunkHandler LGRS;
static const ChunkHandlerRef linkgraph_chunk_handlers[] = {
LGRP,
LGRJ,

View File

@ -27,299 +27,346 @@ static const SaveLoad _map_desc[] = {
SLEG_CONDVAR("dim_y", _map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION),
};
static void Save_MAPS()
{
SlTableHeader(_map_desc);
struct MAPSChunkHandler : ChunkHandler {
MAPSChunkHandler() : ChunkHandler('MAPS', CH_TABLE)
{
this->load_check = true;
}
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
void Save() const override
{
SlTableHeader(_map_desc);
SlSetArrayIndex(0);
SlGlobList(_map_desc);
}
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
static void Load_MAPS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
SlSetArrayIndex(0);
SlGlobList(_map_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
AllocateMap(_map_dim_x, _map_dim_y);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
static void Check_MAPS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
AllocateMap(_map_dim_x, _map_dim_y);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
void LoadCheck(size_t) const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
_load_check_data.map_size_x = _map_dim_x;
_load_check_data.map_size_y = _map_dim_y;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
_load_check_data.map_size_x = _map_dim_x;
_load_check_data.map_size_y = _map_dim_y;
}
};
static const uint MAP_SL_BUF_SIZE = 4096;
static void Load_MAPT()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
struct MAPTChunkHandler : ChunkHandler {
MAPTChunkHandler() : ChunkHandler('MAPT', CH_RIFF) {}
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
}
}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
static void Save_MAPT()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAPH()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
}
}
static void Save_MAPH()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP1()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
}
}
static void Save_MAP1()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP2()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
}
}
static void Save_MAP2()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
static void Load_MAP3()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
}
}
static void Save_MAP3()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP4()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
}
}
static void Save_MAP4()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP5()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
}
}
static void Save_MAP5()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP6()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
if (IsSavegameVersionBefore(SLV_42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlCopy(buf.data(), 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_me[i++].m6 = GB(buf[j], 0, 2);
_me[i++].m6 = GB(buf[j], 2, 2);
_me[i++].m6 = GB(buf[j], 4, 2);
_me[i++].m6 = GB(buf[j], 6, 2);
}
}
} else {
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
}
}
}
static void Save_MAP6()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
}
};
static void Load_MAP7()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
struct MAPHChunkHandler : ChunkHandler {
MAPHChunkHandler() : ChunkHandler('MAPH', CH_RIFF) {}
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
}
}
}
static void Save_MAP7()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
}
};
static void Load_MAP8()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
struct MAPOChunkHandler : ChunkHandler {
MAPOChunkHandler() : ChunkHandler('MAPO', CH_RIFF) {}
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
}
}
}
static void Save_MAP8()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
}
};
static const ChunkHandler MAPS{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_TABLE };
static const ChunkHandler MAPT{ 'MAPT', Save_MAPT, Load_MAPT, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAPH{ 'MAPH', Save_MAPH, Load_MAPH, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAPO{ 'MAPO', Save_MAP1, Load_MAP1, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP2{ 'MAP2', Save_MAP2, Load_MAP2, nullptr, nullptr, CH_RIFF };
static const ChunkHandler M3LO{ 'M3LO', Save_MAP3, Load_MAP3, nullptr, nullptr, CH_RIFF };
static const ChunkHandler M3HI{ 'M3HI', Save_MAP4, Load_MAP4, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP5{ 'MAP5', Save_MAP5, Load_MAP5, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAPE{ 'MAPE', Save_MAP6, Load_MAP6, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP7{ 'MAP7', Save_MAP7, Load_MAP7, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP8{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF };
struct MAP2ChunkHandler : ChunkHandler {
MAP2ChunkHandler() : ChunkHandler('MAP2', CH_RIFF) {}
void Load() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
}
}
void Save() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
};
struct M3LOChunkHandler : ChunkHandler {
M3LOChunkHandler() : ChunkHandler('M3LO', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct M3HIChunkHandler : ChunkHandler {
M3HIChunkHandler() : ChunkHandler('M3HI', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAP5ChunkHandler : ChunkHandler {
MAP5ChunkHandler() : ChunkHandler('MAP5', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAPEChunkHandler : ChunkHandler {
MAPEChunkHandler() : ChunkHandler('MAPE', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
if (IsSavegameVersionBefore(SLV_42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlCopy(buf.data(), 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_me[i++].m6 = GB(buf[j], 0, 2);
_me[i++].m6 = GB(buf[j], 2, 2);
_me[i++].m6 = GB(buf[j], 4, 2);
_me[i++].m6 = GB(buf[j], 6, 2);
}
}
} else {
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
}
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAP7ChunkHandler : ChunkHandler {
MAP7ChunkHandler() : ChunkHandler('MAP7', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAP8ChunkHandler : ChunkHandler {
MAP8ChunkHandler() : ChunkHandler('MAP8', CH_RIFF) {}
void Load() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
}
}
void Save() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
};
static const MAPSChunkHandler MAPS;
static const MAPTChunkHandler MAPT;
static const MAPHChunkHandler MAPH;
static const MAPOChunkHandler MAPO;
static const MAP2ChunkHandler MAP2;
static const M3LOChunkHandler M3LO;
static const M3HIChunkHandler M3HI;
static const MAP5ChunkHandler MAP5;
static const MAPEChunkHandler MAPE;
static const MAP7ChunkHandler MAP7;
static const MAP8ChunkHandler MAP8;
static const ChunkHandlerRef map_chunk_handlers[] = {
MAPS,
MAPT,

View File

@ -95,37 +95,44 @@ static const SaveLoad _date_check_desc[] = {
/* Save load date related variables as well as persistent tick counters
* XXX: currently some unrelated stuff is just put here */
static void Save_DATE()
{
SlTableHeader(_date_desc);
SlSetArrayIndex(0);
SlGlobList(_date_desc);
}
static void Load_DATE_common(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
{
const std::vector<SaveLoad> oslt = SlCompatTableHeader(slt, slct);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(oslt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
}
static void Load_DATE()
{
Load_DATE_common(_date_desc, _date_sl_compat);
}
static void Check_DATE()
{
Load_DATE_common(_date_check_desc, _date_check_sl_compat);
if (IsSavegameVersionBefore(SLV_31)) {
_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
struct DATEChunkHandler : ChunkHandler {
DATEChunkHandler() : ChunkHandler('DATE', CH_TABLE)
{
this->load_check = true;
}
}
void Save() const override
{
SlTableHeader(_date_desc);
SlSetArrayIndex(0);
SlGlobList(_date_desc);
}
void LoadCommon(const SaveLoadTable &slt, const SaveLoadCompatTable &slct) const
{
const std::vector<SaveLoad> oslt = SlCompatTableHeader(slt, slct);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(oslt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
}
void Load() const override
{
this->LoadCommon(_date_desc, _date_sl_compat);
}
void LoadCheck(size_t) const override
{
this->LoadCommon(_date_check_desc, _date_check_sl_compat);
if (IsSavegameVersionBefore(SLV_31)) {
_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
}
}
};
static const SaveLoad _view_desc[] = {
SLEG_CONDVAR("x", _saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
@ -135,25 +142,29 @@ static const SaveLoad _view_desc[] = {
SLEG_VAR("zoom", _saved_scrollpos_zoom, SLE_UINT8),
};
static void Save_VIEW()
{
SlTableHeader(_view_desc);
struct VIEWChunkHandler : ChunkHandler {
VIEWChunkHandler() : ChunkHandler('VIEW', CH_TABLE) {}
SlSetArrayIndex(0);
SlGlobList(_view_desc);
}
void Save() const override
{
SlTableHeader(_view_desc);
static void Load_VIEW()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_view_desc, _view_sl_compat);
SlSetArrayIndex(0);
SlGlobList(_view_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_view_desc, _view_sl_compat);
static const ChunkHandler DATE{ 'DATE', Save_DATE, Load_DATE, nullptr, Check_DATE, CH_TABLE };
static const ChunkHandler VIEW{ 'VIEW', Save_VIEW, Load_VIEW, nullptr, nullptr, CH_TABLE };
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
}
};
static const DATEChunkHandler DATE;
static const VIEWChunkHandler VIEW;
static const ChunkHandlerRef misc_chunk_handlers[] = {
DATE,
VIEW,

View File

@ -73,55 +73,62 @@ static const SaveLoad _grfconfig_desc[] = {
};
static void Save_NGRF()
{
SlTableHeader(_grfconfig_desc);
int index = 0;
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_STATIC)) continue;
SlSetArrayIndex(index++);
SlObject(c, _grfconfig_desc);
struct NGRFChunkHandler : ChunkHandler {
NGRFChunkHandler() : ChunkHandler('NGRF', CH_TABLE)
{
this->load_check = true;
}
}
void Save() const override
{
SlTableHeader(_grfconfig_desc);
static void Load_NGRF_common(GRFConfig *&grfconfig)
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_grfconfig_desc, _grfconfig_sl_compat);
int index = 0;
ClearGRFConfigList(&grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, slt);
if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
AppendToGRFConfigList(&grfconfig, c);
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_STATIC)) continue;
SlSetArrayIndex(index++);
SlObject(c, _grfconfig_desc);
}
}
}
static void Load_NGRF()
{
Load_NGRF_common(_grfconfig);
if (_game_mode == GM_MENU) {
/* Intro game must not have NewGRF. */
if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");
void LoadCommon(GRFConfig *&grfconfig) const
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_grfconfig_desc, _grfconfig_sl_compat);
/* Activate intro NewGRFs (townnames) */
ResetGRFConfig(false);
} else {
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
ClearGRFConfigList(&grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, slt);
if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
AppendToGRFConfigList(&grfconfig, c);
}
}
}
static void Check_NGRF()
{
Load_NGRF_common(_load_check_data.grfconfig);
}
void Load() const override
{
this->LoadCommon(_grfconfig);
static const ChunkHandler NGRF{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_TABLE };
if (_game_mode == GM_MENU) {
/* Intro game must not have NewGRF. */
if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");
/* Activate intro NewGRFs (townnames) */
ResetGRFConfig(false);
} else {
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
}
}
void LoadCheck(size_t) const override
{
this->LoadCommon(_load_check_data.grfconfig);
}
};
static const NGRFChunkHandler NGRF;
static const ChunkHandlerRef newgrf_chunk_handlers[] = {
NGRF,
};

View File

@ -29,51 +29,62 @@ static const SaveLoad _object_desc[] = {
SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
};
static void Save_OBJS()
{
SlTableHeader(_object_desc);
/* Write the objects */
for (Object *o : Object::Iterate()) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
struct OBJSChunkHandler : ChunkHandler {
OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Load_OBJS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
void Save() const override
{
SlTableHeader(_object_desc);
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, slt);
}
}
static void Ptrs_OBJS()
{
for (Object *o : Object::Iterate()) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
/* Write the objects */
for (Object *o : Object::Iterate()) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
}
}
}
static void Save_OBID()
{
Save_NewGRFMapping(_object_mngr);
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_object_desc, _object_sl_compat);
static void Load_OBID()
{
Load_NewGRFMapping(_object_mngr);
}
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, slt);
}
}
static const ChunkHandler OBID{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_TABLE };
static const ChunkHandler OBJS{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_TABLE };
void FixPointers() const override
{
for (Object *o : Object::Iterate()) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
}
}
}
};
struct OBIDChunkHandler : ChunkHandler {
OBIDChunkHandler() : ChunkHandler('OBID', CH_TABLE) {}
void Save() const override
{
Save_NewGRFMapping(_object_mngr);
}
void Load() const override
{
Load_NewGRFMapping(_object_mngr);
}
};
static const OBIDChunkHandler OBID;
static const OBJSChunkHandler OBJS;
static const ChunkHandlerRef object_chunk_handlers[] = {
OBID,
OBJS,

View File

@ -118,85 +118,92 @@ SaveLoadTable GetOrderDescription()
return _order_desc;
}
static void Save_ORDR()
{
const SaveLoadTable slt = GetOrderDescription();
SlTableHeader(slt);
for (Order *order : Order::Iterate()) {
SlSetArrayIndex(order->index);
SlObject(order, slt);
struct ORDRChunkHandler : ChunkHandler {
ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Load_ORDR()
{
if (IsSavegameVersionBefore(SLV_5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
void Save() const override
{
const SaveLoadTable slt = GetOrderDescription();
SlTableHeader(slt);
if (IsSavegameVersionBefore(SLV_5)) {
/* Pre-version 5 had another layout for orders
* (uint16 instead of uint32) */
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
SlCopy(orders, len, SLE_UINT16);
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
o->AssignOrder(UnpackVersion4Order(orders[i]));
}
free(orders);
} else if (IsSavegameVersionBefore(SLV_5, 2)) {
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
SlCopy(orders, len, SLE_UINT32);
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
free(orders);
}
/* Update all the next pointer */
for (Order *o : Order::Iterate()) {
size_t order_index = o->index;
/* Delete invalid orders */
if (o->IsType(OT_NOTHING)) {
delete o;
continue;
}
/* The orders were built like this:
* While the order is valid, set the previous will get its next pointer set */
Order *prev = Order::GetIfValid(order_index - 1);
if (prev != nullptr) prev->next = o;
}
} else {
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
for (Order *order : Order::Iterate()) {
SlSetArrayIndex(order->index);
SlObject(order, slt);
}
}
}
static void Ptrs_ORDR()
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
if (IsSavegameVersionBefore(SLV_5, 2)) return;
void Load() const override
{
if (IsSavegameVersionBefore(SLV_5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
for (Order *o : Order::Iterate()) {
SlObject(o, GetOrderDescription());
if (IsSavegameVersionBefore(SLV_5)) {
/* Pre-version 5 had another layout for orders
* (uint16 instead of uint32) */
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
SlCopy(orders, len, SLE_UINT16);
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
o->AssignOrder(UnpackVersion4Order(orders[i]));
}
free(orders);
} else if (IsSavegameVersionBefore(SLV_5, 2)) {
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
SlCopy(orders, len, SLE_UINT32);
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
free(orders);
}
/* Update all the next pointer */
for (Order *o : Order::Iterate()) {
size_t order_index = o->index;
/* Delete invalid orders */
if (o->IsType(OT_NOTHING)) {
delete o;
continue;
}
/* The orders were built like this:
* While the order is valid, set the previous will get its next pointer set */
Order *prev = Order::GetIfValid(order_index - 1);
if (prev != nullptr) prev->next = o;
}
} else {
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, slt);
}
}
}
}
void FixPointers() const override
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
if (IsSavegameVersionBefore(SLV_5, 2)) return;
for (Order *o : Order::Iterate()) {
SlObject(o, GetOrderDescription());
}
}
};
SaveLoadTable GetOrderListDescription()
{
@ -207,37 +214,44 @@ SaveLoadTable GetOrderListDescription()
return _orderlist_desc;
}
static void Save_ORDL()
{
const SaveLoadTable slt = GetOrderListDescription();
SlTableHeader(slt);
for (OrderList *list : OrderList::Iterate()) {
SlSetArrayIndex(list->index);
SlObject(list, slt);
}
}
static void Load_ORDL()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderList *list = new (index) OrderList(0);
SlObject(list, slt);
struct ORDLChunkHandler : ChunkHandler {
ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE)
{
this->fix_pointers = true;
}
}
void Save() const override
{
const SaveLoadTable slt = GetOrderListDescription();
SlTableHeader(slt);
static void Ptrs_ORDL()
{
for (OrderList *list : OrderList::Iterate()) {
SlObject(list, GetOrderListDescription());
for (OrderList *list : OrderList::Iterate()) {
SlSetArrayIndex(list->index);
SlObject(list, slt);
}
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderList *list = new (index) OrderList(0);
SlObject(list, slt);
}
}
void FixPointers() const override
{
for (OrderList *list : OrderList::Iterate()) {
SlObject(list, GetOrderListDescription());
}
}
};
SaveLoadTable GetOrderBackupDescription()
{
@ -262,45 +276,52 @@ SaveLoadTable GetOrderBackupDescription()
return _order_backup_desc;
}
static void Save_BKOR()
{
const SaveLoadTable slt = GetOrderBackupDescription();
SlTableHeader(slt);
/* We only save this when we're a network server
* as we want this information on our clients. For
* normal games this information isn't needed. */
if (!_networking || !_network_server) return;
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlSetArrayIndex(ob->index);
SlObject(ob, slt);
struct BKORChunkHandler : ChunkHandler {
BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE)
{
this->fix_pointers = true;
}
}
void Load_BKOR()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
void Save() const override
{
const SaveLoadTable slt = GetOrderBackupDescription();
SlTableHeader(slt);
int index;
/* We only save this when we're a network server
* as we want this information on our clients. For
* normal games this information isn't needed. */
if (!_networking || !_network_server) return;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, slt);
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlSetArrayIndex(ob->index);
SlObject(ob, slt);
}
}
}
static void Ptrs_BKOR()
{
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlObject(ob, GetOrderBackupDescription());
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderBackup *ob = new (index) OrderBackup();
SlObject(ob, slt);
}
}
}
static const ChunkHandler BKOR{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_TABLE };
static const ChunkHandler ORDR{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_TABLE };
static const ChunkHandler ORDL{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_TABLE };
void FixPointers() const override
{
for (OrderBackup *ob : OrderBackup::Iterate()) {
SlObject(ob, GetOrderBackupDescription());
}
}
};
static const BKORChunkHandler BKOR;
static const ORDRChunkHandler ORDR;
static const ORDLChunkHandler ORDL;
static const ChunkHandlerRef order_chunk_handlers[] = {
BKOR,
ORDR,

View File

@ -142,36 +142,47 @@ static void SaveSettings(const SettingTable &settings, void *object)
SlObject(object, slt);
}
static void Load_OPTS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
PrepareOldDiffCustom();
LoadSettings(_gameopt_settings, &_settings_game, _gameopt_sl_compat);
HandleOldDiffCustom(true);
}
struct OPTSChunkHandler : ChunkHandler {
OPTSChunkHandler() : ChunkHandler('OPTS', CH_READONLY) {}
static void Load_PATS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* currency setting stays when joining a network-server */
LoadSettings(_settings, &_settings_game, _settings_sl_compat);
}
void Load() const override
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
PrepareOldDiffCustom();
LoadSettings(_gameopt_settings, &_settings_game, _gameopt_sl_compat);
HandleOldDiffCustom(true);
}
};
static void Check_PATS()
{
LoadSettings(_settings, &_load_check_data.settings, _settings_sl_compat);
}
struct PATSChunkHandler : ChunkHandler {
PATSChunkHandler() : ChunkHandler('PATS', CH_TABLE)
{
this->load_check = true;
}
static void Save_PATS()
{
SaveSettings(_settings, &_settings_game);
}
void Load() const override
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* currency setting stays when joining a network-server */
LoadSettings(_settings, &_settings_game, _settings_sl_compat);
}
static const ChunkHandler OPTS{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_READONLY };
static const ChunkHandler PATS{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_TABLE };
void LoadCheck(size_t) const override
{
LoadSettings(_settings, &_load_check_data.settings, _settings_sl_compat);
}
void Save() const override
{
SaveSettings(_settings, &_settings_game);
}
};
static const OPTSChunkHandler OPTS;
static const PATSChunkHandler PATS;
static const ChunkHandlerRef setting_chunk_handlers[] = {
OPTS,
PATS,

View File

@ -30,44 +30,46 @@ static const SaveLoad _sign_desc[] = {
SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION),
};
/** Save all signs */
static void Save_SIGN()
{
SlTableHeader(_sign_desc);
struct SIGNChunkHandler : ChunkHandler {
SIGNChunkHandler() : ChunkHandler('SIGN', CH_TABLE) {}
for (Sign *si : Sign::Iterate()) {
SlSetArrayIndex(si->index);
SlObject(si, _sign_desc);
}
}
void Save() const override
{
SlTableHeader(_sign_desc);
/** Load all signs */
static void Load_SIGN()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si = new (index) Sign();
SlObject(si, slt);
/* Before version 6.1, signs didn't have owner.
* Before version 83, invalid signs were determined by si->str == 0.
* Before version 103, owner could be a bankrupted company.
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
/* Signs placed in scenario editor shall now be OWNER_DEITY */
if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) {
si->owner = OWNER_DEITY;
for (Sign *si : Sign::Iterate()) {
SlSetArrayIndex(si->index);
SlObject(si, _sign_desc);
}
}
}
static const ChunkHandler SIGN{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_TABLE };
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Sign *si = new (index) Sign();
SlObject(si, slt);
/* Before version 6.1, signs didn't have owner.
* Before version 83, invalid signs were determined by si->str == 0.
* Before version 103, owner could be a bankrupted company.
* - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame()
* All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER).
* - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */
if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) {
si->owner = OWNER_NONE;
}
/* Signs placed in scenario editor shall now be OWNER_DEITY */
if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) {
si->owner = OWNER_DEITY;
}
}
}
};
static const SIGNChunkHandler SIGN;
static const ChunkHandlerRef sign_chunk_handlers[] = {
SIGN,
};

View File

@ -484,34 +484,41 @@ static const SaveLoad _old_station_desc[] = {
SLEG_CONDSTRUCTLIST("speclist", SlStationSpecList, SLV_27, SL_MAX_VERSION),
};
static void Load_STNS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_old_station_desc, _old_station_sl_compat);
_cargo_source_xy = 0;
_cargo_days = 0;
_cargo_feeder_share = 0;
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = new (index) Station();
_waiting_acceptance = 0;
SlObject(st, slt);
struct STNSChunkHandler : ChunkHandler {
STNSChunkHandler() : ChunkHandler('STNS', CH_READONLY)
{
this->fix_pointers = true;
}
}
static void Ptrs_STNS()
{
/* From SLV_123 we store stations in STNN; before that in STNS. So do not
* fix pointers when the version is SLV_123 or up, as that would fix
* pointers twice: once in STNN chunk and once here. */
if (!IsSavegameVersionBefore(SLV_123)) return;
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_old_station_desc, _old_station_sl_compat);
for (Station *st : Station::Iterate()) {
SlObject(st, _old_station_desc);
_cargo_source_xy = 0;
_cargo_days = 0;
_cargo_feeder_share = 0;
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = new (index) Station();
_waiting_acceptance = 0;
SlObject(st, slt);
}
}
}
void FixPointers() const override
{
/* From SLV_123 we store stations in STNN; before that in STNS. So do not
* fix pointers when the version is SLV_123 or up, as that would fix
* pointers twice: once in STNN chunk and once here. */
if (!IsSavegameVersionBefore(SLV_123)) return;
for (Station *st : Station::Iterate()) {
SlObject(st, _old_station_desc);
}
}
};
/**
* SaveLoad handler for the BaseStation, which all other stations / waypoints
@ -651,77 +658,92 @@ static const SaveLoad _station_desc[] = {
SLEG_CONDSTRUCTLIST("speclist", SlStationSpecList, SLV_27, SL_MAX_VERSION),
};
static void Save_STNN()
{
SlTableHeader(_station_desc);
/* Write the stations */
for (BaseStation *st : BaseStation::Iterate()) {
SlSetArrayIndex(st->index);
SlObject(st, _station_desc);
struct STNNChunkHandler : ChunkHandler {
STNNChunkHandler() : ChunkHandler('STNN', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Load_STNN()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_station_desc, _station_sl_compat);
void Save() const override
{
SlTableHeader(_station_desc);
_old_num_flows = 0;
int index;
while ((index = SlIterateArray()) != -1) {
bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station();
SlObject(bst, slt);
/* Write the stations */
for (BaseStation *st : BaseStation::Iterate()) {
SlSetArrayIndex(st->index);
SlObject(st, _station_desc);
}
}
}
static void Ptrs_STNN()
{
/* From SLV_123 we store stations in STNN; before that in STNS. So do not
* fix pointers when the version is below SLV_123, as that would fix
* pointers twice: once in STNS chunk and once here. */
if (IsSavegameVersionBefore(SLV_123)) return;
for (BaseStation *bst : BaseStation::Iterate()) {
SlObject(bst, _station_desc);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_station_desc, _station_sl_compat);
_old_num_flows = 0;
int index;
while ((index = SlIterateArray()) != -1) {
bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
BaseStation *bst = waypoint ? (BaseStation *)new (index) Waypoint() : new (index) Station();
SlObject(bst, slt);
}
}
}
static void Save_ROADSTOP()
{
SlTableHeader(_roadstop_desc);
void FixPointers() const override
{
/* From SLV_123 we store stations in STNN; before that in STNS. So do not
* fix pointers when the version is below SLV_123, as that would fix
* pointers twice: once in STNS chunk and once here. */
if (IsSavegameVersionBefore(SLV_123)) return;
for (RoadStop *rs : RoadStop::Iterate()) {
SlSetArrayIndex(rs->index);
SlObject(rs, _roadstop_desc);
for (BaseStation *bst : BaseStation::Iterate()) {
SlObject(bst, _station_desc);
}
}
}
};
static void Load_ROADSTOP()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_roadstop_desc, _roadstop_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
RoadStop *rs = new (index) RoadStop(INVALID_TILE);
SlObject(rs, slt);
struct ROADChunkHandler : ChunkHandler {
ROADChunkHandler() : ChunkHandler('ROAD', CH_TABLE)
{
this->fix_pointers = true;
}
}
static void Ptrs_ROADSTOP()
{
for (RoadStop *rs : RoadStop::Iterate()) {
SlObject(rs, _roadstop_desc);
void Save() const override
{
SlTableHeader(_roadstop_desc);
for (RoadStop *rs : RoadStop::Iterate()) {
SlSetArrayIndex(rs->index);
SlObject(rs, _roadstop_desc);
}
}
}
static const ChunkHandler STNS{ 'STNS', nullptr, Load_STNS, Ptrs_STNS, nullptr, CH_READONLY };
static const ChunkHandler STNN{ 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, nullptr, CH_TABLE };
static const ChunkHandler ROAD{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, nullptr, CH_TABLE };
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_roadstop_desc, _roadstop_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
RoadStop *rs = new (index) RoadStop(INVALID_TILE);
SlObject(rs, slt);
}
}
void FixPointers() const override
{
for (RoadStop *rs : RoadStop::Iterate()) {
SlObject(rs, _roadstop_desc);
}
}
};
static const STNSChunkHandler STNS;
static const STNNChunkHandler STNN;
static const ROADChunkHandler ROAD;
static const ChunkHandlerRef station_chunk_handlers[] = {
STNS,
STNN,

View File

@ -23,34 +23,37 @@ static const SaveLoad _storage_desc[] = {
SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 256, SLV_EXTEND_PERSISTENT_STORAGE, SL_MAX_VERSION),
};
/** Load persistent storage data. */
static void Load_PSAC()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_storage_desc, _storage_sl_compat);
/** Persistent storage data. */
struct PSACChunkHandler : ChunkHandler {
PSACChunkHandler() : ChunkHandler('PSAC', CH_TABLE) {}
int index;
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_storage_desc, _storage_sl_compat);
while ((index = SlIterateArray()) != -1) {
assert(PersistentStorage::CanAllocateItem());
PersistentStorage *ps = new (index) PersistentStorage(0, 0, 0);
SlObject(ps, slt);
int index;
while ((index = SlIterateArray()) != -1) {
assert(PersistentStorage::CanAllocateItem());
PersistentStorage *ps = new (index) PersistentStorage(0, 0, 0);
SlObject(ps, slt);
}
}
}
/** Save persistent storage data. */
static void Save_PSAC()
{
SlTableHeader(_storage_desc);
void Save() const override
{
SlTableHeader(_storage_desc);
/* Write the industries */
for (PersistentStorage *ps : PersistentStorage::Iterate()) {
ps->ClearChanges();
SlSetArrayIndex(ps->index);
SlObject(ps, _storage_desc);
/* Write the industries */
for (PersistentStorage *ps : PersistentStorage::Iterate()) {
ps->ClearChanges();
SlSetArrayIndex(ps->index);
SlObject(ps, _storage_desc);
}
}
}
};
static const ChunkHandler PSAC{ 'PSAC', Save_PSAC, Load_PSAC, nullptr, nullptr, CH_TABLE };
static const PSACChunkHandler PSAC;
static const ChunkHandlerRef persistent_storage_chunk_handlers[] = {
PSAC,
};

View File

@ -38,34 +38,38 @@ static const SaveLoad _story_page_elements_desc[] = {
SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0),
};
static void Save_STORY_PAGE_ELEMENT()
{
SlTableHeader(_story_page_elements_desc);
struct STPEChunkHandler : ChunkHandler {
STPEChunkHandler() : ChunkHandler('STPE', CH_TABLE) {}
for (StoryPageElement *s : StoryPageElement::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_page_elements_desc);
}
}
void Save() const override
{
SlTableHeader(_story_page_elements_desc);
static void Load_STORY_PAGE_ELEMENT()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPageElement *s = new (index) StoryPageElement();
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
for (StoryPageElement *s : StoryPageElement::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_page_elements_desc);
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_element_next_sort_value = max_sort_value + 1;
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPageElement *s = new (index) StoryPageElement();
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_element_next_sort_value = max_sort_value + 1;
}
};
static const SaveLoad _story_pages_desc[] = {
SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_185),
@ -76,37 +80,41 @@ static const SaveLoad _story_pages_desc[] = {
SLE_STR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL, 0),
};
static void Save_STORY_PAGE()
{
SlTableHeader(_story_pages_desc);
struct STPAChunkHandler : ChunkHandler {
STPAChunkHandler() : ChunkHandler('STPA', CH_TABLE) {}
for (StoryPage *s : StoryPage::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_pages_desc);
}
}
void Save() const override
{
SlTableHeader(_story_pages_desc);
static void Load_STORY_PAGE()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPage *s = new (index) StoryPage();
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
for (StoryPage *s : StoryPage::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _story_pages_desc);
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_next_sort_value = max_sort_value + 1;
}
static const ChunkHandler STPE{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_TABLE };
static const ChunkHandler STPA{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_TABLE };
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
int index;
uint32 max_sort_value = 0;
while ((index = SlIterateArray()) != -1) {
StoryPage *s = new (index) StoryPage();
SlObject(s, slt);
if (s->sort_value > max_sort_value) {
max_sort_value = s->sort_value;
}
}
/* Update the next sort value, so that the next
* created page is shown after all existing pages.
*/
_story_page_next_sort_value = max_sort_value + 1;
}
};
static const STPEChunkHandler STPE;
static const STPAChunkHandler STPA;
static const ChunkHandlerRef story_page_chunk_handlers[] = {
STPE,
STPA,

View File

@ -113,24 +113,25 @@ void InitializeOldNames()
_old_name_array = CallocT<char>(NUM_OLD_STRINGS * LEN_OLD_STRINGS); // 200 * 24 would be enough for TTO savegames
}
/**
* Load the NAME chunk.
*/
static void Load_NAME()
{
int index;
struct NAMEChunkHandler : ChunkHandler {
NAMEChunkHandler() : ChunkHandler('NAME', CH_READONLY) {}
while ((index = SlIterateArray()) != -1) {
if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");
void Load() const override
{
int index;
SlCopy(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
/* Make sure the old name is null terminated */
_old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
while ((index = SlIterateArray()) != -1) {
if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");
SlCopy(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
/* Make sure the old name is null terminated */
_old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
}
}
}
};
static const ChunkHandler NAME{ 'NAME', nullptr, Load_NAME, nullptr, nullptr, CH_READONLY };
static const NAMEChunkHandler NAME;
static const ChunkHandlerRef name_chunk_handlers[] = {
NAME,
};

View File

@ -29,28 +29,32 @@ static const SaveLoad _subsidies_desc[] = {
SLE_CONDVAR(Subsidy, dst, SLE_UINT16, SLV_5, SL_MAX_VERSION),
};
static void Save_SUBS()
{
SlTableHeader(_subsidies_desc);
struct SUBSChunkHandler : ChunkHandler {
SUBSChunkHandler() : ChunkHandler('SUBS', CH_TABLE) {}
for (Subsidy *s : Subsidy::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _subsidies_desc);
void Save() const override
{
SlTableHeader(_subsidies_desc);
for (Subsidy *s : Subsidy::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _subsidies_desc);
}
}
}
static void Load_SUBS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_subsidies_desc, _subsidies_sl_compat);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_subsidies_desc, _subsidies_sl_compat);
int index;
while ((index = SlIterateArray()) != -1) {
Subsidy *s = new (index) Subsidy();
SlObject(s, slt);
int index;
while ((index = SlIterateArray()) != -1) {
Subsidy *s = new (index) Subsidy();
SlObject(s, slt);
}
}
}
};
static const ChunkHandler SUBS{ 'SUBS', Save_SUBS, Load_SUBS, nullptr, nullptr, CH_TABLE };
static const SUBSChunkHandler SUBS;
static const ChunkHandlerRef subsidy_chunk_handlers[] = {
SUBS,
};

View File

@ -272,54 +272,64 @@ static const SaveLoad _town_desc[] = {
SLEG_CONDSTRUCTLIST("acceptance_matrix", SlTownAcceptanceMatrix, SLV_166, SLV_REMOVE_TOWN_CARGO_CACHE),
};
static void Save_HIDS()
{
Save_NewGRFMapping(_house_mngr);
}
struct HIDSChunkHandler : ChunkHandler {
HIDSChunkHandler() : ChunkHandler('HIDS', CH_TABLE) {}
static void Load_HIDS()
{
Load_NewGRFMapping(_house_mngr);
}
static void Save_TOWN()
{
SlTableHeader(_town_desc);
for (Town *t : Town::Iterate()) {
SlSetArrayIndex(t->index);
SlObject(t, _town_desc);
void Save() const override
{
Save_NewGRFMapping(_house_mngr);
}
}
static void Load_TOWN()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_town_desc, _town_sl_compat);
void Load() const override
{
Load_NewGRFMapping(_house_mngr);
}
};
int index;
struct CITYChunkHandler : ChunkHandler {
CITYChunkHandler() : ChunkHandler('CITY', CH_TABLE)
{
this->fix_pointers = true;
}
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, slt);
void Save() const override
{
SlTableHeader(_town_desc);
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
SlErrorCorrupt("Invalid town name generator");
for (Town *t : Town::Iterate()) {
SlSetArrayIndex(t->index);
SlObject(t, _town_desc);
}
}
}
/** Fix pointers when loading town data. */
static void Ptrs_TOWN()
{
if (IsSavegameVersionBefore(SLV_161)) return;
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_town_desc, _town_sl_compat);
for (Town *t : Town::Iterate()) {
SlObject(t, _town_desc);
int index;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, slt);
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
SlErrorCorrupt("Invalid town name generator");
}
}
}
}
static const ChunkHandler HIDS{ 'HIDS', Save_HIDS, Load_HIDS, nullptr, nullptr, CH_TABLE };
static const ChunkHandler CITY{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, nullptr, CH_TABLE };
void FixPointers() const override
{
if (IsSavegameVersionBefore(SLV_161)) return;
for (Town *t : Town::Iterate()) {
SlObject(t, _town_desc);
}
}
};
static const HIDSChunkHandler HIDS;
static const CITYChunkHandler CITY;
static const ChunkHandlerRef town_chunk_handlers[] = {
HIDS,
CITY,

View File

@ -994,77 +994,82 @@ const static SaveLoad _vehicle_desc[] = {
SLEG_STRUCT("disaster", SlVehicleDisaster),
};
/** Will be called when the vehicles need to be saved. */
static void Save_VEHS()
{
SlTableHeader(_vehicle_desc);
/* Write the vehicles */
for (Vehicle *v : Vehicle::Iterate()) {
SlSetArrayIndex(v->index);
SlObject(v, _vehicle_desc);
struct VEHSChunkHandler : ChunkHandler {
VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE)
{
this->fix_pointers = true;
}
}
/** Will be called when vehicles need to be loaded. */
void Load_VEHS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
void Save() const override
{
SlTableHeader(_vehicle_desc);
int index;
_cargo_count = 0;
while ((index = SlIterateArray()) != -1) {
Vehicle *v;
VehicleType vtype = (VehicleType)SlReadByte();
switch (vtype) {
case VEH_TRAIN: v = new (index) Train(); break;
case VEH_ROAD: v = new (index) RoadVehicle(); break;
case VEH_SHIP: v = new (index) Ship(); break;
case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
case VEH_EFFECT: v = new (index) EffectVehicle(); break;
case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
default: SlErrorCorrupt("Invalid vehicle type");
/* Write the vehicles */
for (Vehicle *v : Vehicle::Iterate()) {
SlSetArrayIndex(v->index);
SlObject(v, _vehicle_desc);
}
SlObject(v, slt);
if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
/* Don't construct the packet with station here, because that'll fail with old savegames */
CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days, _cargo_source, _cargo_source_xy, _cargo_loaded_at_xy, _cargo_feeder_share);
v->cargo.Append(cp);
}
/* Old savegames used 'last_station_visited = 0xFF' */
if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
v->last_station_visited = INVALID_STATION;
}
if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
if (IsSavegameVersionBefore(SLV_5)) {
/* Convert the current_order.type (which is a mix of type and flags, because
* in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = GB(v->current_order.type, 4, 4);
v->current_order.type &= 0x0F;
}
/* Advanced vehicle lists got added */
if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP;
}
}
void Ptrs_VEHS()
{
for (Vehicle *v : Vehicle::Iterate()) {
SlObject(v, _vehicle_desc);
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
int index;
_cargo_count = 0;
while ((index = SlIterateArray()) != -1) {
Vehicle *v;
VehicleType vtype = (VehicleType)SlReadByte();
switch (vtype) {
case VEH_TRAIN: v = new (index) Train(); break;
case VEH_ROAD: v = new (index) RoadVehicle(); break;
case VEH_SHIP: v = new (index) Ship(); break;
case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
case VEH_EFFECT: v = new (index) EffectVehicle(); break;
case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
default: SlErrorCorrupt("Invalid vehicle type");
}
SlObject(v, slt);
if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
/* Don't construct the packet with station here, because that'll fail with old savegames */
CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days, _cargo_source, _cargo_source_xy, _cargo_loaded_at_xy, _cargo_feeder_share);
v->cargo.Append(cp);
}
/* Old savegames used 'last_station_visited = 0xFF' */
if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
v->last_station_visited = INVALID_STATION;
}
if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
if (IsSavegameVersionBefore(SLV_5)) {
/* Convert the current_order.type (which is a mix of type and flags, because
* in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = GB(v->current_order.type, 4, 4);
v->current_order.type &= 0x0F;
}
/* Advanced vehicle lists got added */
if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP;
}
}
}
static const ChunkHandler VEHS{ 'VEHS', Save_VEHS, Load_VEHS, Ptrs_VEHS, nullptr, CH_SPARSE_TABLE };
void FixPointers() const override
{
for (Vehicle *v : Vehicle::Iterate()) {
SlObject(v, _vehicle_desc);
}
}
};
static const VEHSChunkHandler VEHS;
static const ChunkHandlerRef veh_chunk_handlers[] = {
VEHS,
};

View File

@ -182,49 +182,56 @@ static const SaveLoad _old_waypoint_desc[] = {
SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, SLV_101, SL_MAX_VERSION),
};
static void Load_WAYP()
{
/* Precaution for when loading failed and it didn't get cleared */
ResetOldWaypoints();
int index;
while ((index = SlIterateArray()) != -1) {
OldWaypoint *wp = &_old_waypoints.emplace_back();
wp->index = index;
SlObject(wp, _old_waypoint_desc);
struct CHKPChunkHandler : ChunkHandler {
CHKPChunkHandler() : ChunkHandler('CHKP', CH_READONLY)
{
this->fix_pointers = true;
}
}
static void Ptrs_WAYP()
{
for (OldWaypoint &wp : _old_waypoints) {
SlObject(&wp, _old_waypoint_desc);
void Load() const override
{
/* Precaution for when loading failed and it didn't get cleared */
ResetOldWaypoints();
if (IsSavegameVersionBefore(SLV_12)) {
wp.town_cn = (wp.string_id & 0xC000) == 0xC000 ? (wp.string_id >> 8) & 0x3F : 0;
wp.town = ClosestTownFromTile(wp.xy, UINT_MAX);
} else if (IsSavegameVersionBefore(SLV_122)) {
/* Only for versions 12 .. 122 */
if (!Town::IsValidID(wp.town_index)) {
/* Upon a corrupted waypoint we'll likely get here. The next step will be to
* loop over all Ptrs procs to nullptr the pointers. However, we don't know
* whether we're in the nullptr or "normal" Ptrs proc. So just clear the list
* of old waypoints we constructed and then this waypoint (and the other
* possibly corrupt ones) will not be queried in the nullptr Ptrs proc run. */
_old_waypoints.clear();
SlErrorCorrupt("Referencing invalid Town");
int index;
while ((index = SlIterateArray()) != -1) {
OldWaypoint *wp = &_old_waypoints.emplace_back();
wp->index = index;
SlObject(wp, _old_waypoint_desc);
}
}
void FixPointers() const override
{
for (OldWaypoint &wp : _old_waypoints) {
SlObject(&wp, _old_waypoint_desc);
if (IsSavegameVersionBefore(SLV_12)) {
wp.town_cn = (wp.string_id & 0xC000) == 0xC000 ? (wp.string_id >> 8) & 0x3F : 0;
wp.town = ClosestTownFromTile(wp.xy, UINT_MAX);
} else if (IsSavegameVersionBefore(SLV_122)) {
/* Only for versions 12 .. 122 */
if (!Town::IsValidID(wp.town_index)) {
/* Upon a corrupted waypoint we'll likely get here. The next step will be to
* loop over all Ptrs procs to nullptr the pointers. However, we don't know
* whether we're in the nullptr or "normal" Ptrs proc. So just clear the list
* of old waypoints we constructed and then this waypoint (and the other
* possibly corrupt ones) will not be queried in the nullptr Ptrs proc run. */
_old_waypoints.clear();
SlErrorCorrupt("Referencing invalid Town");
}
wp.town = Town::Get(wp.town_index);
}
if (IsSavegameVersionBefore(SLV_84)) {
wp.name = CopyFromOldName(wp.string_id);
}
wp.town = Town::Get(wp.town_index);
}
if (IsSavegameVersionBefore(SLV_84)) {
wp.name = CopyFromOldName(wp.string_id);
}
}
}
};
static const ChunkHandler CHKP{ 'CHKP', nullptr, Load_WAYP, Ptrs_WAYP, nullptr, CH_READONLY };
static const CHKPChunkHandler CHKP;
static const ChunkHandlerRef waypoint_chunk_handlers[] = {
CHKP,
};