Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588)

This commit is contained in:
PeterN 2019-05-13 12:27:35 +01:00 committed by GitHub
parent 38bb6b7d1b
commit 2d0352d67f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 2 deletions

View File

@ -2142,7 +2142,7 @@ ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeStation(StationID id)
item.id.station = id;
const Station *st = Station::Get(id);
Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE);
Point pt = RemapCoords(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE, GetTileMaxZ(st->xy) * TILE_HEIGHT);
pt.y -= 32 * ZOOM_LVL_BASE;
if ((st->facilities & FACIL_AIRPORT) && st->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE;
@ -2163,7 +2163,7 @@ ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeWaypoint(StationID id)
item.id.station = id;
const Waypoint *st = Waypoint::Get(id);
Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE);
Point pt = RemapCoords(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE, GetTileMaxZ(st->xy) * TILE_HEIGHT);
pt.y -= 32 * ZOOM_LVL_BASE;