(svn r20669) -Codechange: trigger the whole object every 256 ticks instead of every 250 ticks

This commit is contained in:
rubidium 2010-08-28 19:13:20 +00:00
parent 41a80490be
commit 2d10b0f11d
3 changed files with 6 additions and 19 deletions

View File

@ -952,7 +952,6 @@ void GenerateLandscape(byte mode)
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
}
void OnTick_Objects();
void OnTick_Town();
void OnTick_Trees();
void OnTick_Station();
@ -967,6 +966,5 @@ void CallLandscapeTick()
OnTick_Station();
OnTick_Industry();
OnTick_Objects();
OnTick_Companies();
}

View File

@ -57,7 +57,7 @@ enum AirpAnimationTrigger {
enum ObjectAnimationTrigger {
OAT_BUILT, ///< Triggered when the object is built (for all tiles at the same time).
OAT_TILELOOP, ///< Triggered in the periodic tile loop.
OAT_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time).
OAT_256_TICKS, ///< Triggered every 256 ticks (for all tiles at the same time).
};
#endif /* NEWGRF_ANIMATION_TYPE_H */

View File

@ -439,7 +439,11 @@ static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
static void TileLoop_Object(TileIndex tile)
{
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectTileAnimation(Object::GetByTile(tile), tile, OAT_TILELOOP, spec);
if (spec->flags & OBJECT_FLAG_ANIMATION) {
const Object *o = Object::GetByTile(tile);
TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
}
if (IsTileOnWater(tile)) TileLoop_Water(tile);
@ -491,21 +495,6 @@ static void AnimateTile_Object(TileIndex tile)
AnimateNewObjectTile(tile);
}
/** Call the ticks on the objects. */
void OnTick_Objects()
{
const Object *o;
FOR_ALL_OBJECTS(o) {
/* Run 250 tick interval trigger for object animation.
* Object index is included so that triggers are not all done
* at the same time. */
if ((_tick_counter + o->index) % 250 == 0) {
const ObjectSpec *spec = ObjectSpec::GetByTile(o->location.tile);
if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_250_TICKS, spec);
}
}
}
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool IsRadioTowerNearby(TileIndex tile)
{