(svn r16969) -Codechange: Normalizing transparency gui widget numbers.

This commit is contained in:
alberth 2009-07-27 20:46:50 +00:00
parent b7caac9563
commit 2d673309e7
1 changed files with 29 additions and 26 deletions

View File

@ -17,22 +17,25 @@ TransparencyOptionBits _invisibility_opt;
/** Widget numbers of the transparency window. */
enum TransparencyToolbarWidgets {
TTW_WIDGET_CLOSEBOX, ///< Closebox
TTW_WIDGET_CAPTION, ///< Titlebar caption
TTW_WIDGET_STICKYBOX, ///< Stickybox
TTW_WIDGET_SIGNS, ///< Make signs background transparent
TTW_WIDGET_TREES, ///< Make trees transparent
TTW_WIDGET_HOUSES, ///< Make houses transparent
TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
TTW_WIDGET_BUILDINGS, ///< Make company buildings and structures transparent
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
TTW_WIDGET_CATENARY, ///< Make catenary transparent
TTW_WIDGET_LOADING, ///< Make loading indicators transparent
TTW_WIDGET_END, ///< End of toggle buttons
TTW_WIDGET_CLOSEBOX, ///< Closebox.
TTW_WIDGET_CAPTION, ///< Titlebar caption.
TTW_WIDGET_STICKYBOX, ///< Stickybox.
/* Button row. */
TTW_WIDGET_BEGIN, ///< First toggle button.
TTW_WIDGET_SIGNS = TTW_WIDGET_BEGIN, ///< Signs background transparency toggle button.
TTW_WIDGET_TREES, ///< Trees transparency toggle button.
TTW_WIDGET_HOUSES, ///< Houses transparency toggle button.
TTW_WIDGET_INDUSTRIES, ///< industries transparency toggle button.
TTW_WIDGET_BUILDINGS, ///< Company buildings and structures transparency toggle button.
TTW_WIDGET_BRIDGES, ///< Bridges transparency toggle button.
TTW_WIDGET_STRUCTURES, ///< Unmovable structures transparency toggle button.
TTW_WIDGET_CATENARY, ///< Catenary transparency toggle button.
TTW_WIDGET_LOADING, ///< Loading indicators transparency toggle button.
TTW_WIDGET_END, ///< End of toggle buttons.
/* Panel with buttons for invisibility */
TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
TTW_WIDGET_BUTTONS = TTW_WIDGET_END, ///< Panel with 'invisibility' buttons.
};
class TransparenciesWindow : public Window
@ -47,40 +50,40 @@ public:
{
/* must be sure that the widgets show the transparency variable changes
* also when we use shortcuts */
for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
for (uint i = TTW_WIDGET_BEGIN; i < TTW_WIDGET_END; i++) {
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_BEGIN)));
}
this->DrawWidgets();
for (uint i = TO_SIGNS; i < TO_END; i++) {
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_BEGIN + i].left + 1, this->widget[TTW_WIDGET_BEGIN + i].top + 1);
}
/* Do not draw button for invisible loading indicators */
for (uint i = TTW_WIDGET_SIGNS; i <= TTW_WIDGET_CATENARY; i++) {
for (uint i = TTW_WIDGET_BEGIN; i <= TTW_WIDGET_CATENARY; i++) {
const Widget *wi = &this->widget[i];
DrawFrameRect(wi->left + 1, 38, wi->right - 1, 46, COLOUR_PALE_GREEN, HasBit(_invisibility_opt, i - TTW_WIDGET_SIGNS) ? FR_LOWERED : FR_NONE);
DrawFrameRect(wi->left + 1, 38, wi->right - 1, 46, COLOUR_PALE_GREEN, HasBit(_invisibility_opt, i - TTW_WIDGET_BEGIN) ? FR_LOWERED : FR_NONE);
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
if (widget >= TTW_WIDGET_BEGIN && widget < TTW_WIDGET_END) {
if (_ctrl_pressed) {
/* toggle the bit of the transparencies lock variable */
ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_BEGIN));
this->SetDirty();
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_BEGIN));
SndPlayFx(SND_15_BEEP);
MarkWholeScreenDirty();
}
} else if (widget == TTW_BUTTONS) {
} else if (widget == TTW_WIDGET_BUTTONS) {
uint x = pt.x / 22;
if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;
if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_BEGIN) x--;
if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_BEGIN) return;
ToggleInvisibility((TransparencyOption)x);
SndPlayFx(SND_15_BEEP);
@ -89,7 +92,7 @@ public:
if (IsTransparencySet((TransparencyOption)x)) {
MarkWholeScreenDirty();
} else {
this->InvalidateWidget(TTW_BUTTONS);
this->InvalidateWidget(TTW_WIDGET_BUTTONS);
}
}
}