Fix: [Script] Only show debug script window at the end of savegame loading (#12135)

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Loïc Guilloux 2024-02-20 17:08:26 +01:00 committed by GitHub
parent f1bf39f38b
commit 2d7ad9f717
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GPG Key ID: B5690EEEBB952194
2 changed files with 6 additions and 0 deletions

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@ -64,6 +64,9 @@ void AIInstance::Died()
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();

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@ -67,6 +67,9 @@ void GameInstance::Died()
{
ScriptInstance::Died();
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();