(svn r6054) Change the sign sorter in a similar way as the other sorters: Remember a list of pointers to signs instead of a list of SignIDs - This removes a layer of indirection

Also make the sign list static
This commit is contained in:
tron 2006-08-22 20:39:18 +00:00
parent b23f719ab9
commit 2e0d16026b
2 changed files with 17 additions and 24 deletions

View File

@ -1095,25 +1095,23 @@ void ShowPerformanceRatingDetail(void)
}
static uint16 _num_sign_sort;
static const Sign **_sign_sort;
static uint _num_sign_sort;
static char _bufcache[64];
static uint16 _last_sign_idx;
static const Sign *_last_sign;
static int CDECL SignNameSorter(const void *a, const void *b)
{
const Sign *sign0 = *(const Sign**)a;
const Sign *sign1 = *(const Sign**)b;
char buf1[64];
Sign *si;
const SignID cmp1 = *(const SignID *)a;
const SignID cmp2 = *(const SignID *)b;
si = GetSign(cmp1);
GetString(buf1, si->str);
GetString(buf1, sign0->str);
if (cmp2 != _last_sign_idx) {
_last_sign_idx = cmp2;
si = GetSign(cmp2);
GetString(_bufcache, si->str);
if (sign1 != _last_sign) {
_last_sign = sign1;
GetString(_bufcache, sign1->str);
}
return strcmp(buf1, _bufcache); // sort by name
@ -1122,21 +1120,18 @@ static int CDECL SignNameSorter(const void *a, const void *b)
static void GlobalSortSignList(void)
{
const Sign *si;
uint32 n = 0;
_num_sign_sort = 0;
uint n = 0;
/* Create array for sorting */
_sign_sort = realloc(_sign_sort, GetSignPoolSize() * sizeof(_sign_sort[0]));
if (_sign_sort == NULL)
if (_sign_sort == NULL) {
error("Could not allocate memory for the sign-sorting-list");
FOR_ALL_SIGNS(si) {
_sign_sort[n++] = si->index;
_num_sign_sort++;
}
qsort(_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
_num_sign_sort = n;
qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
_sign_sort_dirty = false;
@ -1164,12 +1159,11 @@ static void SignListWndProc(Window *w, WindowEvent *e)
}
{
const Sign *si;
uint16 i;
/* Start drawing the signs */
for (i = w->vscroll.pos; i < w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
si = GetSign(_sign_sort[i]);
const Sign *si = _sign_sort[i];
if (si->owner != OWNER_NONE)
DrawPlayerIcon(si->owner, 4, y + 1);
@ -1194,7 +1188,7 @@ static void SignListWndProc(Window *w, WindowEvent *e)
if (id_v >= w->vscroll.count)
return;
si = GetSign(_sign_sort[id_v]);
si = _sign_sort[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
} break;
}

View File

@ -51,7 +51,6 @@ static inline bool IsValidSignID(uint index)
#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
VARDEF bool _sign_sort_dirty;
VARDEF SignID *_sign_sort;
void UpdateAllSignVirtCoords(void);
void PlaceProc_Sign(TileIndex tile);