From 2f3401b4877921a6cac394eb37ae4f8603becc34 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Thu, 27 Apr 2006 19:53:58 +0000 Subject: [PATCH] (svn r4594) - NewGRF: introduce the basic sprite group resolver. This code isn't used yet. --- newgrf_spritegroup.c | 179 ++++++++++++++++++++++++++++++++++++++++++- newgrf_spritegroup.h | 35 +++++++++ 2 files changed, 213 insertions(+), 1 deletion(-) diff --git a/newgrf_spritegroup.c b/newgrf_spritegroup.c index b796c7946d..3eee2c903c 100644 --- a/newgrf_spritegroup.c +++ b/newgrf_spritegroup.c @@ -2,8 +2,10 @@ #include "stdafx.h" #include "openttd.h" +#include "variables.h" +#include "macros.h" #include "pool.h" -#include "sprite.h" +#include "newgrf_spritegroup.h" enum { SPRITEGROUP_POOL_BLOCK_SIZE_BITS = 4, /* (1 << 4) == 16 items */ @@ -67,3 +69,178 @@ void InitializeSpriteGroupPool(void) _spritegroup_count = 0; } + + +static const SpriteGroup *ResolveReal(const SpriteGroup *group, ResolverObject *object) +{ + bool in_motion; + uint set; + + set = object->ResolveReal(object, group->g.real.num_loaded, group->g.real.num_loading, &in_motion); + + assert((in_motion && set < group->g.real.num_loaded) || (!in_motion && set < group->g.real.num_loading)); + + return Resolve(in_motion ? group->g.real.loaded[set] : group->g.real.loading[set], object); +} + + +static uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter) +{ + /* Return common variables */ + switch (variable) { + case 0x00: return _date; + case 0x01: return _cur_year; + case 0x02: return _cur_month; + case 0x03: return _opt.landscape; + case 0x09: return _date_fract; + case 0x0A: return _tick_counter; + case 0x0C: return object->callback; + case 0x10: return object->callback_param1; + case 0x11: return 0; + case 0x18: return object->callback_param2; + case 0x1A: return -1; + case 0x1B: return GB(_display_opt, 0, 6); + case 0x1C: return object->last_value; + case 0x20: return _opt.landscape == LT_HILLY ? _opt.snow_line : 0xFF; + + /* Not a common variable, so evalute the feature specific variables */ + default: return object->GetVariable(object, variable, parameter); + } +} + + +/* Evaluate an adjustment for a variable of the given size. This is a bit of + * an unwieldy macro, but it saves triplicating the code. */ +#define BUILD_EVAL_ADJUST(size, usize) \ +static size EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *adjust, size last_value, size value) \ +{ \ + value >>= adjust->shift_num; \ + value &= adjust->and_mask; \ +\ + if (adjust->type != DSGA_TYPE_NONE) value += (size)adjust->add_val; \ +\ + switch (adjust->type) { \ + case DSGA_TYPE_DIV: value /= (size)adjust->divmod_val; break; \ + case DSGA_TYPE_MOD: value %= (size)adjust->divmod_val; break; \ + case DSGA_TYPE_NONE: break; \ + } \ +\ + switch (adjust->operation) { \ + case DSGA_OP_ADD: return last_value + value; \ + case DSGA_OP_SUB: return last_value - value; \ + case DSGA_OP_SMIN: return min(last_value, value); \ + case DSGA_OP_SMAX: return max(last_value, value); \ + case DSGA_OP_UMIN: return min((usize)last_value, (usize)value); \ + case DSGA_OP_UMAX: return max((usize)last_value, (usize)value); \ + case DSGA_OP_SDIV: return last_value / value; \ + case DSGA_OP_SMOD: return last_value % value; \ + case DSGA_OP_UDIV: return (usize)last_value / (usize)value; \ + case DSGA_OP_UMOD: return (usize)last_value % (usize)value; \ + case DSGA_OP_MUL: return last_value * value; \ + case DSGA_OP_AND: return last_value & value; \ + case DSGA_OP_OR: return last_value | value; \ + case DSGA_OP_XOR: return last_value ^ value; \ + default: return value; \ + } \ +} + + +BUILD_EVAL_ADJUST(int8, uint8) +BUILD_EVAL_ADJUST(int16, uint16) +BUILD_EVAL_ADJUST(int32, uint32) + + +static const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object) +{ + static SpriteGroup nvarzero; + const SpriteGroup *target; + int32 last_value = object->last_value; + int32 value = -1; + uint i; + + object->scope = group->g.determ.var_scope; + + for (i = 0; i < group->g.determ.num_adjusts; i++) { + DeterministicSpriteGroupAdjust *adjust = &group->g.determ.adjusts[i]; + value = GetVariable(object, adjust->variable, adjust->parameter); + switch (group->g.determ.size) { + case DSG_SIZE_BYTE: value = EvalAdjust_int8(adjust, last_value, value); break; + case DSG_SIZE_WORD: value = EvalAdjust_int16(adjust, last_value, value); break; + case DSG_SIZE_DWORD: value = EvalAdjust_int32(adjust, last_value, value); break; + default: NOT_REACHED(); break; + } + last_value = value; + } + + if (value == -1) { + /* Unsupported property */ + target = group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group; + } else { + if (group->g.determ.num_ranges == 0) { + /* nvar == 0 is a special case -- we turn our value into a callback result */ + nvarzero.type = SGT_CALLBACK; + nvarzero.g.callback.result = GB(value, 0, 15) | 0x8000; + return &nvarzero; + } + + target = group->g.determ.default_group; + for (i = 0; i < group->g.determ.num_ranges; i++) { + if (group->g.determ.ranges[i].low <= (uint32)value && (uint32)value <= group->g.determ.ranges[i].high) { + target = group->g.determ.ranges[i].group; + break; + } + } + } + + return Resolve(target, object); +} + + +static const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object) +{ + byte mask; + byte index; + + object->scope = group->g.random.var_scope; + + if (object->trigger != 0) { + /* Handle triggers */ + /* Magic code that may or may not do the right things... */ + byte waiting_triggers = object->GetTriggers(object); + byte match = group->g.random.triggers & (waiting_triggers | object->trigger); + bool res; + + res = (group->g.random.cmp_mode == RSG_CMP_ANY) ? + (match != 0) : (match == group->g.random.triggers); + + if (res) { + waiting_triggers &= ~match; + object->reseed |= (group->g.random.num_groups - 1) << group->g.random.lowest_randbit; + } else { + waiting_triggers |= object->trigger; + } + + object->SetTriggers(object, waiting_triggers); + } + + mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit; + index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit; + + return Resolve(group->g.random.groups[index], object); +} + + +/* ResolverObject (re)entry point */ +const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object) +{ + /* We're called even if there is no group, so quietly return nothing */ + if (group == NULL) return NULL; + + switch (group->type) { + case SGT_REAL: return ResolveReal(group, object); + case SGT_DETERMINISTIC: return ResolveVariable(group, object); + case SGT_RANDOMIZED: return ResolveRandom(group, object); + default: return group; + } +} + diff --git a/newgrf_spritegroup.h b/newgrf_spritegroup.h index bd03f00a86..36680f4516 100644 --- a/newgrf_spritegroup.h +++ b/newgrf_spritegroup.h @@ -154,4 +154,39 @@ struct SpriteGroup { SpriteGroup *AllocateSpriteGroup(void); void InitializeSpriteGroupPool(void); + +typedef struct ResolverObject { + byte callback; + uint32 callback_param1; + uint32 callback_param2; + + byte trigger; + uint32 last_value; + uint32 reseed; + VarSpriteGroupScope scope; + + union { + struct { + const struct Vehicle *self; + const struct Vehicle *parent; + } vehicle; + struct { + TileIndex tile; + const struct Station *st; + const struct StationSpec *statspec; + } station; + }; + + uint32 (*GetRandomBits)(const struct ResolverObject*); + uint32 (*GetTriggers)(const struct ResolverObject*); + void (*SetTriggers)(const struct ResolverObject*, int); + uint32 (*GetVariable)(const struct ResolverObject*, byte, byte); + uint32 (*ResolveReal)(const struct ResolverObject*, uint, uint, bool*); +} ResolverObject; + + +/* Base sprite group resolver */ +const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object); + + #endif /* NEWGRF_SPRITEGROUP_H */