(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)

now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
This commit is contained in:
bjarni 2005-01-30 14:52:04 +00:00
parent 961ba55e85
commit 307c27892d
2 changed files with 9 additions and 0 deletions

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@ -163,6 +163,11 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
// Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile.
if (!IsAircraftHangarTile((TileIndex)tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
value = EstimateAircraftCost(p1);

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@ -841,6 +841,10 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
if (!IsShipDepotTile((TileIndex)tile)) return CMD_ERROR;
if (_map_owner[tile] != _current_player) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
value = EstimateShipCost(p1);